-
-
Notifications
You must be signed in to change notification settings - Fork 3
/
fSceneGame.pas
222 lines (200 loc) · 6.04 KB
/
fSceneGame.pas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
unit fSceneGame;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes,
System.Variants,
FMX.Types, FMX.Graphics, FMX.Controls, FMX.Forms, FMX.Dialogs, FMX.StdCtrls,
fSceneRoot, FMX.Controls.Presentation, FMX.Ani, FMX.Objects, FMX.Layouts;
const
CNbSnowflakes = 100;
CScoreByLevel = 10;
type
TfrmSceneGame = class(TfrmSceneRoot)
GridPanelLayout1: TGridPanelLayout;
txtScore: TText;
txtLevel: TText;
MoveSnow: TTimer;
NPCLoop: TTimer;
zoneBoutons: TLayout;
btnMusicOnOff: TCircle;
btnPause: TCircle;
btnPauseSVG: TPath;
btnMusicOnSVG: TPath;
btnMusicOffSVG: TPath;
procedure btnMenuClick(Sender: TObject);
procedure MoveSnowTimer(Sender: TObject);
procedure NPCLoopTimer(Sender: TObject);
procedure btnMusicOnOffClick(Sender: TObject);
private
{ Déclarations privées }
procedure initSnowflakes;
procedure initSnowflaskesCoord(i: Integer; InitScene: boolean = false);
protected
Snowflakes: array [0 .. CNbSnowflakes - 1] of TCircle;
procedure setScore(score, level: cardinal);
public
{ Déclarations publiques }
CharacterLayers: array [0 .. 9] of TLayout;
class function getSceneref: TfrmSceneRoot; override;
procedure SceneGameInitAndStart;
procedure onBernieClick(Sender: TObject);
procedure onNotBernieClick(Sender: TObject);
procedure onMissedBernieClick(Sender: TObject);
end;
var
frmSceneGame: TfrmSceneGame;
implementation
{$R *.fmx}
uses
uGameData, System.Math, ucharactersprite, fSceneGameOver, uMusic;
{ TfrmSceneGame }
procedure TfrmSceneGame.btnMenuClick(Sender: TObject);
begin
MoveSnow.Enabled := false;
NPCLoop.Enabled := false;
pausegame;
inherited;
end;
procedure TfrmSceneGame.btnMusicOnOffClick(Sender: TObject);
begin
// TODO : si arrêt de la musique, ne pas attendre le timer suivant, mais le faire tout de suite
setMusicOnOff(not ismusicon);
btnMusicOnSVG.visible := ismusicon;
btnMusicOffSVG.visible := not btnMusicOnSVG.visible;
end;
class function TfrmSceneGame.getSceneref: TfrmSceneRoot;
var
i: Integer;
begin
if not assigned(frmSceneGame) then
begin
frmSceneGame := TfrmSceneRoot.SceneCreate<TfrmSceneGame>;
frmSceneGame.btnMenu.visible := false;
for i := 0 to 9 do
begin
frmSceneGame.CharacterLayers[i] := TLayout.Create(frmSceneGame);
frmSceneGame.CharacterLayers[i].parent := frmSceneGame;
frmSceneGame.CharacterLayers[i].align := talignlayout.Contents;
frmSceneGame.CharacterLayers[i].hittest := false;
end;
frmSceneGame.zoneBoutons.bringtofront;
end;
randomize;
frmSceneGame.SceneGameInitAndStart;
result := frmSceneGame;
end;
procedure TfrmSceneGame.SceneGameInitAndStart;
begin
frmSceneGame.setScore(GameScore, gamelevel);
frmSceneGame.initSnowflakes;
frmSceneGame.NPCLoop.Enabled := true;
frmSceneGame.btnMusicOnSVG.visible := ismusicon;
frmSceneGame.btnMusicOffSVG.visible := not frmSceneGame.btnMusicOnSVG.visible;
end;
procedure TfrmSceneGame.initSnowflakes;
var
i: Integer;
begin
for i := 0 to CNbSnowflakes - 1 do
begin
if not assigned(Snowflakes[i]) then
begin
Snowflakes[i] := TCircle.Create(Self);
// Snowflakes[i].parent := Self;
Snowflakes[i].hittest := false;
Snowflakes[i].Fill.Color := talphacolors.Ivory;
Snowflakes[i].Stroke.kind := tbrushkind.None;
initSnowflaskesCoord(i, true);
end;
end;
MoveSnow.Enabled := true;
end;
procedure TfrmSceneGame.MoveSnowTimer(Sender: TObject);
var
i: Integer;
num: Integer;
begin
if not isgamestarted then
exit;
for i := 1 to min(20, CNbSnowflakes div 5) do
begin
num := random(CNbSnowflakes);
Snowflakes[num].Position.X := Snowflakes[num].Position.X +
Snowflakes[num].Tag;
Snowflakes[num].Position.Y := Snowflakes[num].Position.Y + Snowflakes[num]
.height / 2;
if (Snowflakes[num].Position.X + Snowflakes[num].width < 0) or
(Snowflakes[num].Position.X > width) or
(Snowflakes[num].Position.Y + Snowflakes[num].height < 0) or
(Snowflakes[num].Position.Y > height) then
initSnowflaskesCoord(num);
end;
end;
procedure TfrmSceneGame.NPCLoopTimer(Sender: TObject);
begin
if not isgamestarted then
exit;
if (random(100) < 10) then
TCharacterSprite.initSprite(Self, onBernieClick, onNotBernieClick,
onMissedBernieClick);
end;
procedure TfrmSceneGame.onBernieClick(Sender: TObject);
begin
if not isgamestarted then
exit;
GameScore := GameScore + gamelevel;
if (GameScore / CScoreByLevel > gamelevel) then
inc(gamelevel);
if gamelevel > gamelevelmax then
gamelevelmax := gamelevel;
setScore(GameScore, gamelevel);
end;
procedure TfrmSceneGame.onMissedBernieClick(Sender: TObject);
var
pts: Integer;
begin
if not isgamestarted then
exit;
pts := gamelevel div 2 + 1;
if GameScore > pts then
GameScore := GameScore - pts
else
GameScore := 0;
setScore(GameScore, gamelevel);
end;
procedure TfrmSceneGame.onNotBernieClick(Sender: TObject);
begin
if not isgamestarted then
exit;
if (gamelevel > 1) then
begin
dec(gamelevel);
setScore(GameScore, gamelevel);
end
else
begin
MoveSnow.Enabled := false;
NPCLoop.Enabled := false;
gameover;
TfrmSceneGameOver.SceneShow<TfrmSceneGameOver>;
end;
end;
procedure TfrmSceneGame.setScore(score, level: cardinal);
begin
txtScore.text := score.ToString;
txtLevel.text := level.ToString;
end;
procedure TfrmSceneGame.initSnowflaskesCoord(i: Integer;
InitScene: boolean = false);
begin
Snowflakes[i].Position.X := random(fSceneParent.width);
if InitScene then
Snowflakes[i].Position.Y := random(fSceneParent.height)
else
Snowflakes[i].Position.Y := 0;
Snowflakes[i].width := random(5) + 5;
Snowflakes[i].height := Snowflakes[i].width;
Snowflakes[i].Tag := random(11) - 5;
Snowflakes[i].parent := CharacterLayers[random(10)];
end;
end.