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fSceneMenu.pas
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fSceneMenu.pas
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unit fSceneMenu;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes,
System.Variants,
FMX.Types, FMX.Graphics, FMX.Controls, FMX.Forms, FMX.Dialogs, FMX.StdCtrls,
fSceneRoot, FMX.Controls.Presentation, FMX.Ani, FMX.Layouts;
type
TfrmSceneMenu = class(TfrmSceneRoot)
lblTitle: TLabel;
btnPlay: TButton;
btnContinue: TButton;
btnScores: TButton;
btnOptions: TButton;
btnQuit: TButton;
btnCredits: TButton;
VertScrollBox1: TVertScrollBox;
procedure btnQuitClick(Sender: TObject);
procedure btnPlayClick(Sender: TObject);
procedure btnContinueClick(Sender: TObject);
procedure btnScoresClick(Sender: TObject);
procedure btnOptionsClick(Sender: TObject);
procedure btnCreditsClick(Sender: TObject);
private
{ Déclarations privées }
protected
class function getSceneref: TfrmSceneRoot; override;
public
{ Déclarations publiques }
end;
var
frmSceneMenu: TfrmSceneMenu;
implementation
{$R *.fmx}
uses fSceneCredit, fSceneGame, fSceneOptions, fSceneScore, uGameData;
procedure TfrmSceneMenu.btnContinueClick(Sender: TObject);
begin
gameresume;
end;
procedure TfrmSceneMenu.btnCreditsClick(Sender: TObject);
begin
TfrmSceneCredit.SceneShow<TfrmSceneCredit>;
end;
procedure TfrmSceneMenu.btnOptionsClick(Sender: TObject);
begin
TfrmSceneOptions.SceneShow<TfrmSceneOptions>;
end;
procedure TfrmSceneMenu.btnPlayClick(Sender: TObject);
begin
gamestart;
end;
procedure TfrmSceneMenu.btnQuitClick(Sender: TObject);
begin
fsceneparent.Close;
end;
procedure TfrmSceneMenu.btnScoresClick(Sender: TObject);
begin
TfrmSceneScore.SceneShow<TfrmSceneScore>;
end;
class function TfrmSceneMenu.getSceneref: TfrmSceneRoot;
begin
if not assigned(frmSceneMenu) then
begin
frmSceneMenu := TfrmSceneRoot.SceneCreate<TfrmSceneMenu>;
{$IF Defined(IOS) or Defined(ANDROID)}
frmSceneMenu.btnQuit.Visible := false;
{$ENDIF}
end;
frmSceneMenu.btnContinue.Visible := isGamePaused;
result := frmSceneMenu;
end;
end.