-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Become a master strategist and be matched against willing opponents, or invite a friend to their demise. Be creative and design a playing field to your advantage. Share your meticulous creations with others, or take the challenge of owning up on a field designed by your enemy. But before you begin there’s one question: save the pigeons or burn them?
What side will you choose?
Access the current state of the game now at singedfeathers.online
Our vision is to make a game where two players play opposing roles, either choosing to save pigeons or to burn them. Players make their decisions simultaneously then watch them resolve in a deterministic way; promoting strategy through clear pre-determined behaviour. Players, in addition to playing against others, may choose to create levels and share them with other players through a server based service. Along with the level sharing service, there will be a service for pairing players up for games. This matchmaking service will allow players to easily find others willing to play. Despite the game being a multiplayer game, the main design feature will be level creation. For this reason the game will run from the client level, requiring validations from a server side service mostly only while playing with other players.
Map-maker
- Lvl test
- Map validation
Gameplay
Matchmaking
- Invite based initially
UI
Mobile API
Persistence
Backend
- First official sprint will start on Thursday Feb 2nd.
- Each sprint will be 1 week long.
- Last sprint will be from March 30th - April 6th
- Final project implementation is on the 10th
- From the 6th to the 10th is for bug fixes and small changes, nothing major.
- This gives us 9 sprints in total to work with.
- Before discussing details we should aim to have an MVP by sprint 7 at minimum. (This could change drastically, but it gives us some flexibility)
©WhyNot 2017