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Garrett Suss edited this page Mar 28, 2017 · 3 revisions

Our project is made in Unity, which means that out deployed version for Web, Android, and iOS will all be the same.

We are making a game that can be played either in multiplayer or single player mode. Each turn you may set a tile on fire, or put a fire out. Pigeons are very stupid and must be kept alive or burnt by the player. The game is over either when all the pigeons are dead, or all the tiles have been burnt out.

When you launch the game you will be presented with a number of options. You can play by yourself from the maps that have been created with the Play Game button. You can make a map with the map maker button. (to be released soon) You can play against an opponent online by pressing multiplayer. (to be released soon) You can read the brief in game rules by pressing tutorial.

Our game has three main sections of code. The CoreGame code which is a standalone .Net 3.5 library. The SingedFeathers code which is the Unity code that uses CoreGame. The Service code, which can be broken down into MapServer, LobbyServer, and GameService. (comming soon)

The Service code is mostly python and is run on lambda functions in AWS. The exception to this is the GameService code which is in C# and runs on lambda functions in AWS.

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