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CGProcessAccess.h
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CGProcessAccess.h
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#ifndef _CGPROCESSACCESS_H_
#define _CGPROCESSACCESS_H_
#include <DS/DSProcessAccess.h>
#include "CGBasicTypes.h"
#include "CGWriter.h"
class CGProcessAccess : public DSProcessAccess
{
public:
CGProcessAccess(DSObject* = NULL, // Vaterobjekt
DSProcessRef = NULL, // Referenz auf Prozess
DSExpression* = NULL, // Identifizierungsnummer
DSVariableAccess* = NULL); // Referenz auf Variable
CGProcessAccess(DSObject*, // Vaterobjekt
DSProcessRef, // Referenz auf Prozess
DSExpression*, // Identifizierungsnummer
DSSensorRef); // Referenz auf Sensor
~CGProcessAccess(void);
DSObject *New(DSObject * = NULL) const; // ueberladener Konstruktor
DSResult Write(DSWriter *, DSCardinal) const;
private:
DSResult WriteProcessAccess(CGWriter *) const;
};
#endif