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Loot.csproj
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Loot.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.props" Condition="Exists('packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6FAC04A1-1D95-4F18-BEE0-BD32AA5BA773}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Loot</RootNamespace>
<AssemblyName>Loot</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>packages\MSTest.TestFramework.1.3.0-beta2\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\dllReferences\Microsoft.Xna.Framework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
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</Reference>
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</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\dllReferences\Microsoft.Xna.Framework.Xact.dll</HintPath>
</Reference>
<Reference Include="ReLogic">
<HintPath>..\..\..\..\..\GitHub\tModLoader\references\ReLogic.dll</HintPath>
</Reference>
<Reference Include="System">
<Private>True</Private>
</Reference>
<Reference Include="Terraria">
<HintPath>..\..\..\..\..\..\..\Apps\Steam\steamapps\common\Terraria\Terraria.exe</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ArmorItemHack.cs" />
<Compile Include="Core\Cubes\PoorCube.cs" />
<Compile Include="Core\Cubes\CubeOfSealing.cs" />
<Compile Include="Core\Cubes\CubeShop.cs" />
<Compile Include="Core\Cubes\CubeUIExtensions.cs" />
<Compile Include="Core\Cubes\MagicalCube.cs" />
<Compile Include="EMMPlayer.cs" />
<Compile Include="EMMWorld.cs" />
<Compile Include="ItemHack.cs" />
<Compile Include="ItemHackPrefixes.cs" />
<Compile Include="ModifierProjectile.cs" />
<Compile Include="Modifiers\AccessoryModifier.cs" />
<Compile Include="Modifiers\AccessoryModifiers\GodlyDefense.cs" />
<Compile Include="Modifiers\AccessoryModifiers\Inferno.cs" />
<Compile Include="Modifiers\AccessoryModifiers\MoreDamage.cs" />
<Compile Include="Modifiers\ArmorModifier.cs" />
<Compile Include="Modifiers\AutoDelegationAttribute.cs" />
<Compile Include="Modifiers\EquipModifier.cs" />
<Compile Include="Modifiers\EquipModifiers\CritDamagePlus.cs" />
<Compile Include="Modifiers\EquipModifiers\DodgeChance.cs" />
<Compile Include="Modifiers\EquipModifiers\FishingPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\HealthPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\HealthyFoesBonus.cs" />
<Compile Include="Modifiers\EquipModifiers\ImmunityTimePlus.cs" />
<Compile Include="Modifiers\EquipModifiers\KnockbackImmunity.cs" />
<Compile Include="Modifiers\EquipModifiers\LifeRegen.cs" />
<Compile Include="Modifiers\EquipModifiers\LightPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\LuckPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\MagicCritPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\MagicDamagePlus.cs" />
<Compile Include="Modifiers\EquipModifiers\ManaPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\ManaShield.cs" />
<Compile Include="Modifiers\EquipModifiers\MeleeCritPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\MeleeDamagePlus.cs" />
<Compile Include="Modifiers\EquipModifiers\MiningSpeedPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\MinionDamagePlus.cs" />
<Compile Include="Modifiers\EquipModifiers\MoveSpeedPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\PercentDefenseBonus.cs" />
<Compile Include="Modifiers\EquipModifiers\RangedCritPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\RangedDamagePlus.cs" />
<Compile Include="Modifiers\EquipModifiers\SurvivalChance.cs" />
<Compile Include="Modifiers\EquipModifiers\Thorns.cs" />
<Compile Include="Modifiers\EquipModifiers\ThrownCritPlus.cs" />
<Compile Include="Modifiers\EquipModifiers\ThrownDamagePlus.cs" />
<Compile Include="Modifiers\EquipModifiers\WingTimePlus.cs" />
<Compile Include="Modifiers\ModifierCachePlayer.cs" />
<Compile Include="Modifiers\WeaponModifiers\AmmoReduce.cs" />
<Compile Include="Modifiers\WeaponModifiers\CritPlus.cs" />
<Compile Include="Modifiers\WeaponModifiers\CursedDamage.cs" />
<Compile Include="Modifiers\WeaponModifiers\DamagePlusDaytime.cs" />
<Compile Include="Modifiers\WeaponModifiers\DamagePlus.cs" />
<Compile Include="Modifiers\WeaponModifiers\DamageWithManaCost.cs" />
<Compile Include="Modifiers\WeaponDebuffModifier.cs" />
<Compile Include="Modifiers\WeaponModifiers\KnockbackPlus.cs" />
<Compile Include="Modifiers\WeaponModifiers\ManaReduce.cs" />
<Compile Include="Modifiers\WeaponModifiers\MissingHealthDamage.cs" />
<Compile Include="Modifiers\WeaponModifiers\RandomDebuff.cs" />
<Compile Include="Modifiers\WeaponModifiers\SpeedPlus.cs" />
<Compile Include="Modifiers\WeaponModifiers\VelocityDamage.cs" />
<Compile Include="Modifiers\WeaponModifiers\VelocityPlus.cs" />
<Compile Include="EMMItem.cs" />
<Compile Include="Loot.cs" />
<Compile Include="LootGlobalNPC.cs" />
<Compile Include="EMMUtils.cs" />
<Compile Include="MagicDice.cs" />
<Compile Include="ModifierItem.cs" />
<Compile Include="ModifierPlayer.cs" />
<Compile Include="Modifiers\WeaponModifier.cs" />
<Compile Include="Core\AllModifiersPool.cs" />
<Compile Include="Core\ModifierPool.cs" />
<Compile Include="Core\Modifier.cs" />
<Compile Include="EMMLoader.cs" />
<Compile Include="Core\ModifierRarity.cs" />
<Compile Include="Pools\AccessoryModifierPool.cs" />
<Compile Include="Pools\WeaponModifierPool.cs" />
<Compile Include="Rarities\CommonRarity.cs" />
<Compile Include="Rarities\LegendaryRarity.cs" />
<Compile Include="Rarities\RareRarity.cs" />
<Compile Include="Rarities\TranscendentRarity.cs" />
<Compile Include="Rarities\UncommonRarity.cs" />
<Compile Include="Sounds\Custom\UISounds.cs" />
<Compile Include="Sounds\SoundHelper.cs" />
<Compile Include="UI\CubeRerollUI.cs" />
<Compile Include="UI\CubeSealUI.cs" />
<Compile Include="UI\CubeUI.cs" />
<Compile Include="UI\DraggableUIState.cs" />
<Compile Include="UI\UICubeItemPanel.cs" />
<Compile Include="UI\UIInteractableItemPanel.cs" />
<Compile Include="UI\UIItemPanel.cs" />
<Compile Include="UI\UIModifierPanel.cs" />
<Compile Include="UI\UIRerollItemPanel.cs" />
<Compile Include="UI\UISealItemPanel.cs" />
<Compile Include="UI\VisibilityUI.cs" />
<Compile Include="UnitTests.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="build.txt" />
<Content Include="description.txt" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
<None Include="packages.config" />
<Compile Include="Core\GlobalModifier.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- visual studio setting -->
<PropertyGroup>
<PostBuildEvent>D:\Apps\Steam\steamapps\common\Terraria\tModLoaderServer.exe -build "$(ProjectDir)\" -eac "$(TargetPath)"</PostBuildEvent>
</PropertyGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.props'))" />
<Error Condition="!Exists('packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.targets'))" />
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<Import Project="packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.targets" Condition="Exists('packages\MSTest.TestAdapter.1.3.0-beta2\build\net45\MSTest.TestAdapter.targets')" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
-->
<!-- rider -->
</Project>