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Merge remote-tracking branch 'upstream/master'
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DigitalPagan committed Feb 23, 2024
2 parents 113467c + 66c678e commit da2fb03
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2 changes: 1 addition & 1 deletion 13th Age by Roll20/translations/de.json
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Expand Up @@ -5,7 +5,7 @@
"ac-u": "RK",
"action": "Aktion",
"assassin": "Attentäter",
"at-will": "At-Will",
"at-will": "beliebig",
"attack": "Angriff",
"backgrounds": "Hintergründe",
"base-ac-from-class": "Base AC from class",
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4 changes: 2 additions & 2 deletions 3D&T_ALPHA/3D&T_ALPHA.html
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Expand Up @@ -520,9 +520,9 @@ <h3 style="background: #204c6f ; border-radius: 5px ; padding: 5px ; text-align:
{{/^rollWasCrit() defesa-pa}}

{{#rollWasCrit() defesa-pa}}
<span class="fullcrit">Acerto crítico! </span>
<span class="fullcrit">Defesa Máxima! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span> {{danocrit}}</div>
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Defesa Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
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10 changes: 5 additions & 5 deletions 5eShaped/translations/de.json
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"CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "Du kannst während einer kurzen Rast mit sanfter Musik oder Gesängen den Heilungsprozess deiner verwundeten Verbündeten beschleunigen. Wenn du oder eine befreundete Kreatur durch das Ausgeben von Trefferwürfeln zum Ende einer kurzen Rast Trefferpunkte wiedererlangt, erhält der Betroffene 1d6 zusätzliche Trefferpunkte zurück. Die befreundete Kreatur muss deine Darbietung hören können, um von diesem Effekt zu profitieren.\nDie zusätzlichen Trefferpunkte erhöhen sich mit dem Aufstieg in dieser Klasse: ab der 9. Stufe auf 1d8, ab der 13. Stufe auf 1d10 und ab der 17. Stufe auf 1d12.",
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Überlegene Inspiration",
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "Hast du zum Zeitpunkt des Initiativewurfs keine Anwendung von Bardische Inspiration mehr zur Verfügung, erhältst du eine Anwendung zurück.",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Göttliche Macht fokussieren",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Untote vertreiben (Göttliche Macht fokussieren)",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Göttliche Intervention",
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
"CLASS_FEATURE_DRUID_ARCHDRUID": "Erzdruide",
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "Du kannst die Tiergestalt unbegrenzt oft annehmen.\nAußerdem darfst du die verbalen und gestischen Komponenten deiner Druidenzauber ignorieren, genau wie Materialkomponenten, für die keine Kosten angegeben sind und die nicht durch den Zauber verbraucht werden. Du genießt diese Vorzüge sowohl in deiner normalen Form als auch in Tiergestalt.",
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"CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Du kannst einen Rettungswurf, der dir misslingt, wiederholen. Falls du dies tust, musst du das neue Ergebnis verwenden.\nNach ihrem Einsatz steht dir die Fähigkeit erst nach einer langen Rast wieder zur Verfügung.\nAuf Stufe 13 kannst du dieses Merkmal zweimal einsetzen, bevor eine Rast nötig ist, mit Stufe 17 sogar dreimal.",
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Durchschnaufen",
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "Durch deine große Ausdauer bist du in der Lage, während eines Kampfes deine Kräfte zu sammeln und dich dann erholt ins Schlachtgetümmel zu werfen. Du kannst deine Bonusaktion in deinem Zug verwenden, um Trefferpunkte in Höhe von 1d10 + @{fighter_level}[Stufe als Kämpfer] wiederzuerlangen.\nHast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.",
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Geschosse abfangen",
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamant Seele",
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
"CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.",
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4 changes: 2 additions & 2 deletions 5eShaped/translations/fr.json
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"CASTERS_5TH": "Moitié (5e niveau : Paladin, Rôdeur)",
"CASTERS_9TH": "Total (9e niveau : Barde, Clerc, Druide, Ensorceleur, Magicien)",
"CASTING_TIME": "Temps d’incantation",
"CHA": "Cha",
"CHA": "CHA",
"CHALLENGE": "FP",
"CHARACTER": "Personnage",
"CHARACTER_NAME": "Nom du personnage",
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"MISC": "Autre",
"MISCELLANEOUS": "Divers",
"MISCELLANEOUS_NOTES": "Notes diverses",
"MOD": "mod",
"MOD": "Mod",
"MODIFIER": "Modificateur",
"MODIFIERS": "Modificateurs",
"MONK": "Moine",
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124 changes: 62 additions & 62 deletions 5eShaped/translations/hu.json
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@@ -1,71 +1,71 @@
{
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
"10_MINUTES": "10 minutes",
"11TH_LEVEL": "11th-level",
"12TH_LEVEL": "12th-level",
"12_HOURS": "12 hours",
"13TH_LEVEL": "13th-level",
"14TH_LEVEL": "14th-level",
"15TH_LEVEL": "15th-level",
"16TH_LEVEL": "16th-level",
"17TH_LEVEL": "17th-level",
"18TH_LEVEL": "18th-level",
"19TH_LEVEL": "19th-level",
"1ST": "1st",
"1ST_LEVEL": "1st-level",
"1_ACTION": "1 action",
"1_BONUS_ACTION": "1 bonus action",
"1_HOUR": "1 hour",
"1_MINUTE": "1 minute",
"1_REACTION": "1 reaction",
"1_ROUND": "1 round",
"20TH_LEVEL": "20th-level",
"21ST_LEVEL": "21st-level",
"22ND_LEVEL": "22nd-level",
"23RD_LEVEL": "23rd-level",
"24TH_LEVEL": "24th-level",
"24_HOURS": "24 hours",
"25TH_LEVEL": "25th-level",
"26TH_LEVEL": "26th-level",
"27TH_LEVEL": "27th-level",
"28TH_LEVEL": "28th-level",
"29TH_LEVEL": "29th-level",
"2ND": "2nd",
"2ND_LEVEL": "2nd-level",
"30TH_LEVEL": "30th-level",
"30_DAYS": "30 days",
"3RD": "3rd",
"3RD_LEVEL": "3rd-level",
"4TH": "4th",
"4TH_LEVEL": "4th-level",
"5TH": "5th",
"5TH_LEVEL": "5th-level",
"6TH": "6th",
"6TH_LEVEL": "6th-level",
"7TH": "7th",
"7TH_LEVEL": "7th-level",
"7_DAYS": "7 days",
"8TH": "8th",
"8TH_LEVEL": "8th-level",
"8_HOURS": "8 hours",
"9TH": "9th",
"9TH_LEVEL": "9th-level",
"ABILITIES": "Abilities",
"ABILITY": "Ability",
"ABILITY_CHECK": "Ability check",
"ABILITY_CHECKS": "Ability checks",
"10TH_LEVEL": "10. szint",
"10_DAYS": "10 nap",
"10_MINUTES": "10 perc",
"11TH_LEVEL": "11. szint",
"12TH_LEVEL": "12. szint",
"12_HOURS": "12 óra",
"13TH_LEVEL": "13. szint",
"14TH_LEVEL": "14. szint",
"15TH_LEVEL": "15. szint",
"16TH_LEVEL": "16. szint",
"17TH_LEVEL": "17. szint",
"18TH_LEVEL": "18. szint",
"19TH_LEVEL": "19. szint",
"1ST": "1.",
"1ST_LEVEL": "1. szint",
"1_ACTION": "1 akció",
"1_BONUS_ACTION": "1 bónusz akció",
"1_HOUR": "1 óra",
"1_MINUTE": "1 perc",
"1_REACTION": "1 reakció",
"1_ROUND": "1 kör",
"20TH_LEVEL": "20. szint",
"21ST_LEVEL": "21. szint",
"22ND_LEVEL": "22. szint",
"23RD_LEVEL": "23. szint",
"24TH_LEVEL": "24. szint",
"24_HOURS": "24 óra",
"25TH_LEVEL": "25. szint",
"26TH_LEVEL": "26. szint",
"27TH_LEVEL": "27. szint",
"28TH_LEVEL": "28. szint",
"29TH_LEVEL": "29. szint",
"2ND": "2.",
"2ND_LEVEL": "2. szint",
"30TH_LEVEL": "30. szint",
"30_DAYS": "30 nap",
"3RD": "3.",
"3RD_LEVEL": "3. szint",
"4TH": "4.",
"4TH_LEVEL": "4. szint",
"5TH": "5.",
"5TH_LEVEL": "5. szint",
"6TH": "6.",
"6TH_LEVEL": "6. szint",
"7TH": "7.",
"7TH_LEVEL": "7. szint",
"7_DAYS": "7 nap",
"8TH": "8.",
"8TH_LEVEL": "8. szint",
"8_HOURS": "8 óra",
"9TH": "9.",
"9TH_LEVEL": "9. szint",
"ABILITIES": "Képességek",
"ABILITY": "Képesség",
"ABILITY_CHECK": "Képesség ellenőrzés",
"ABILITY_CHECKS": "Képesség ellenőrzés",
"ABILITY_CHECKS_QUERY": "Ability checks query",
"ABILITY_CHECK_MODIFIER": "Ability check modifier",
"ABILITY_SCORE": "Ability score",
"ABILITY_SCORES": "Ability scores",
"ABILITY_SCORE": "Képesség pont",
"ABILITY_SCORES": "Képesség pont",
"ABJURATION": "Abjuration",
"AC": "AC",
"ACID": "acid",
"ACROBATICS": "Acrobatics",
"ACTION": "Action",
"ACTIONS": "Actions",
"ACID": "sav",
"ACROBATICS": "Akrobatika",
"ACTION": "Akció",
"ACTIONS": "Akció",
"AC_ARMORED": "Armored AC",
"AC_UNARMORED": "Unarmored AC",
"AC_UNARMORED_ABILITY": "Unarmored ability",
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