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Release version 1.3.6
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gortnarj committed May 19, 2017
2 parents cf108f5 + ebbfc14 commit 6a9de09
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15 changes: 14 additions & 1 deletion README.md
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Expand Up @@ -4,7 +4,20 @@ Visual editor for the VMT filetype, used by Source Engine 1, written in C++ and

Includes texture preview, parameter validation and generally tries to help in editing VMTs.

![version](https://img.shields.io/badge/version-1.3.5-blue.svg)
![version](https://img.shields.io/badge/version-1.3.6-blue.svg)

## Features

- Simple and fast VMT creation with parameters separated in groups
- Parameter and texture validation for existing VMT files
- Support for VMT templates
- Automatic conversion of bitmaps to VTF, including smart alpha channel removal and renaming
- Automatic sorting of dropped bitmaps
- One click reconversion of all bitmaps used in the VMT
- Support for combining diffuse or normal map with a custom alpha channel - used for specular or reflection masks
- Batch VTF and VMT creation
- Blend tool texture generation, including support for 4 way blend and blend modulate
- Support for latest CS:GO parameters such as layer blend

## Downloads

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8 changes: 4 additions & 4 deletions app.rc
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Expand Up @@ -5,16 +5,16 @@ IDI_ICON3 ICON DISCARDABLE "vtffile.ico"
#include <windows.h>

VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,3,5
PRODUCTVERSION 1,3,5
FILEVERSION 1,3,6
PRODUCTVERSION 1,3,6
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
VALUE "FileDescription", "VMT Editor"
VALUE "FileVersion", "1.3.5"
VALUE "ProductVersion", "1.3.5"
VALUE "FileVersion", "1.3.6"
VALUE "ProductVersion", "1.3.6"
VALUE "ProductName", "VMT Editor"
VALUE "LegalCopyright", "Copyright � 2016-2017"
END
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2 changes: 1 addition & 1 deletion misc/version.txt
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@@ -1 +1 @@
1.3.5
1.3.6
3 changes: 3 additions & 0 deletions resources.qrc
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Expand Up @@ -129,5 +129,8 @@
<file alias="texture2">misc/texture_overlays/02texture.png</file>
<file alias="texture3">misc/texture_overlays/03texture.png</file>
<file alias="texture4">misc/texture_overlays/04texture.png</file>
<file alias="blendmod">misc/texture_overlays/01blendmod.png</file>
<file alias="detail2">misc/texture_overlays/02detail.png</file>
<file alias="spec2">misc/texture_overlays/02spec.png</file>
</qresource>
</RCC>
2 changes: 1 addition & 1 deletion src/glwidget_diffuse2.cpp
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Expand Up @@ -154,7 +154,7 @@ void GLWidget_Diffuse2::loadTexture(const QString &diffuse1,
}

delete mBumpmapTexture;
mBumpmapTexture = new QOpenGLTexture(image_bumpmap);
mBumpmapTexture = new QOpenGLTexture(image_bumpmap.mirrored());

update();
}
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