From 073ba14da1d262f3d480843743e9e2451030651f Mon Sep 17 00:00:00 2001 From: Dinopony Date: Sun, 25 Feb 2024 22:49:40 +0100 Subject: [PATCH] OoS: Updated docs --- worlds/tloz_oos/__init__.py | 7 ++- ...n_The Legend of Zelda Oracle of Seasons.md | 61 +++++-------------- worlds/tloz_oos/docs/oos_setup_en.md | 2 +- 3 files changed, 20 insertions(+), 50 deletions(-) diff --git a/worlds/tloz_oos/__init__.py b/worlds/tloz_oos/__init__.py index c5ce75cd9410..02a558d2dd72 100644 --- a/worlds/tloz_oos/__init__.py +++ b/worlds/tloz_oos/__init__.py @@ -21,7 +21,7 @@ class OracleOfSeasonsWeb(WebWorld): theme = "grass" tutorials = [Tutorial( "Multiworld Setup Guide", - "A guide to setting up the Oracles Randomizer software on your computer.", + "A guide to setting up Oracle of Seasons for Archipelago on your computer.", "English", "oos_setup_en.md", "oos_setup/en", @@ -31,8 +31,9 @@ class OracleOfSeasonsWeb(WebWorld): class OracleOfSeasonsWorld(World): """ - The Legend of Zelda: Oracles of Seasons - TODO + The Legend of Zelda: Oracles of Seasons is one of the rare Capcom entries to the series. + The seasons in the world of Holodrum have been a mess since Onox captured Din, the oracle of seasons. + Gather the Essences of Nature, confront Onox and rescue Din to give nature some rest in Holodrum. """ game = "The Legend of Zelda: Oracle of Seasons" options_dataclass = OracleOfSeasonsOptions diff --git a/worlds/tloz_oos/docs/en_The Legend of Zelda Oracle of Seasons.md b/worlds/tloz_oos/docs/en_The Legend of Zelda Oracle of Seasons.md index 90a79f8bd986..ef9fa403f61c 100644 --- a/worlds/tloz_oos/docs/en_The Legend of Zelda Oracle of Seasons.md +++ b/worlds/tloz_oos/docs/en_The Legend of Zelda Oracle of Seasons.md @@ -1,4 +1,4 @@ -# Landstalker: The Treasures of King Nole +# The Legend of Zelda: Oracle of Seasons ## Where is the settings page? @@ -7,54 +7,23 @@ configure and export a config file. ## What does randomization do to this game? -All items are shuffled while keeping a logic to make every seed completable. +Most acquirable pickups are shuffled among each other, following some logic to ensure the game ends up being completable. -Some key items could be obtained in a very different order compared to the vanilla game, leading to very unusual situations. +There are a few checks still **not** being randomized: +- Maple Ghastly Doll drop (having Lon Lon Egg will always give Ghastly Doll) +- Subrosian sign-loving guy +- golden Old Man asking you to fight golden beasts +- rare Maple drop (Piece of Heart in vanilla) +- any Gasha Seed contents -The world is made as open as possible while keeping the original locks behind the same items & triggers as vanilla -when that makes sense logic-wise. This puts the emphasis on exploration and gameplay by removing all the scenario -and story-related triggers, giving a wide open world to explore. +Linked games (e.g. starting a game with a code coming from Oracle of Ages) aren't supported and will most likely never be, so linked-only checks are not handled either. -## What items and locations get shuffled? +## What does another world's item look like in Oracle of Seasons? -All items and locations are shuffled. This includes **chests**, items on **ground**, in **shops**, and given by **NPCs**. +Items belonging to other worlds are currently being represented as a "galaxy blue" colored Star Ore sprite. +When collecting it, the game will inform you that you just sent an item to another player, but you need to check +on the client to see which item was actually sent. -It's also worth noting that all of these items are shuffled among all worlds, meaning every item can be sent to you -by other players. +## Changes from the vanilla game -## What are the main differences compared to the vanilla game? - -The **Key** is now a unique item and can open several doors without being consumed, making it a standard progression item. -All key doors are gone, except three of them : - - the Mercator castle backdoor (giving access to Greenmaze sector) - - Thieves Hideout middle door (cutting the level in half) - - King Nole's Labyrinth door near entrance - ---- - -The secondary shop of Mercator requiring to do the traders sidequest in the original game is now unlocked by having -**Buyer Card** in your inventory. - -You will need as many **jewels** as specified in the settings to use the teleporter to go to Kazalt and the final dungeon. -If you find and use the **Lithograph**, it will tell you in which world are each one of your jewels. - -Each seed, there is a random dungeon which is chosen to be the "dark dungeon" where you won't see anything unless you -have the **Lantern** in your inventory. Unlike vanilla, King Nole's Labyrinth no longer has the few dark rooms the lantern -was originally intended for. - -The **Statue of Jypta** is introduced as a real item (instead of just being an intro gimmick) and gives you gold over -time while you're walking, the same way Healing Boots heal you when you walk. - - -## What do I need to know for my first seed? - -It's advised you keep Massan as your starting region for your first seed, since taking another starting region might -be significantly harder, both combat-wise and logic-wise. - -Having fully open & shuffled teleportation trees is an interesting way to play, but is discouraged for beginners -as well since it can force you to go in late-game zones with few Life Stocks. - -Overall, the default settings are good for a beginner-friendly seed, and if you don't feel too confident, you can also -lower the combat difficulty to make it more forgiving. - -*Have fun on your adventure!* +- If enabled, you can warp to start by holding Start while exiting the map menu diff --git a/worlds/tloz_oos/docs/oos_setup_en.md b/worlds/tloz_oos/docs/oos_setup_en.md index 9f453c146de3..9878bc2e610c 100644 --- a/worlds/tloz_oos/docs/oos_setup_en.md +++ b/worlds/tloz_oos/docs/oos_setup_en.md @@ -1,4 +1,4 @@ -# Landstalker Setup Guide +# The Legend of Zelda: Oracle of Seasons Setup Guide ## Required Software