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Alice's Adventures in TypeScriptLand

Introduction

This lab is based on Alice's Adventures in Wonderland.

If you're not familiar with the story, things are going to seem extremely strange!

Goal

The goal of the lab is to make it through Wonderland by fixing the code in each chapter in a way which allows you through to the next chapter.

❗ NOTE: Each code change is very small and simple.

This lab isn't about writing tonnes of code. And it's not about writing difficult code. It's about understanding the code enough to make the changes required to get through to the next chapter.

In the process, you'll build up familiarity with TypeScript. And hopefully have some fun too ☺

Creating your application

This app is a mini-adventure story which runs in the console.

👉 First, fork and clone this repository.

👉 Then run this command:

npm install

👉 You can then run

npm start

❗ NOTE: If you look in package.json you'll see that npm start is actually just an alias for nodemon index.ts

You should see a welcome message and a prompt to enter your name.

Beginning your adventure

Welcome to Wonderland

Sadly, it seems that no matter what name you enter, you won't be allowed into Wonderland.

Let's take a look at the code in index.ts to understand why.

👉 Read index.ts and look at the functions called in console.ts. Ignore the FIXME comments for now!

These files are pretty simple - mostly basic JavaScript, but note the use of TypeScript to provide typing on the various function parameters.

You'll have noticed the // 👉 FIXME ❌ comments in index.ts.

Just as Alice had her DRINKME potions 🧉, you have some FIXME indicators - these are the places in each chapter that you'll have to change in order to solve the little puzzles.

The first looks pretty clear. We're calling failImmediately as our callback function, which doesn't sound great. Looking at the other functions, perhaps startAdventure would be more appropriate?

👉 Replace the call to failImmediately with startAdventure in the "What's your name?" prompt in index.ts

Now entering a name makes some progress... but what's this about an entry code?!

When is ELEVEN Smaller Than THREE?!

Looking at the remaining two FIXMEs, we have:

const numberBiggerThanThree: any = '11'; // 👉 FIXME ❌

function checkEntryCode(code: any) { // 👉 FIXME ❌
	return code > '3'; // 👉 FIXME ❌
}

We're passing in eleven as our entry code, and checking it's bigger than three... but it's returning false 😭

This is a classic JavaScript problem: accidentally passing in the wrong types. We're comparing two strings, and - in JavaScript - this just compares the first two characters, so we're really doing the comparison 1 > 3 which is false.

The culprits here are those naughty any type annotations. Let's use TypeScript to be specific about what types we want:

👉 In your code, change the any type annotations in the above snippet to number.

The code will no longer compile because we're trying to set strings to our number variables. Better fix that too:

👉 In your code, remove the string quotes around 11 and 3.

Now everything works as expected! Defining the correct types helped us catch a bug! 🥳

Time to enter Wonderland for real. Let's go down the rabbit hole in activity 1.