[configuration] entry_symbol = "debug_draw_3d_library_init" compatibility_minimum = "4.1.3" reloadable = false [dependencies] # example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", } # debug macos.arm64 = { } macos.x86_64 = { } windows.x86_64 = { } linux.x86_64 = { } web.wasm32 = {} android.arm32 = { } android.arm64 = { } android.x86_32 = { } android.x86_64 = { } # release no debug draw macos.arm64.template_release = { } macos.x86_64.template_release = { } windows.template_release.x86_64 = { } linux.template_release.x86_64 = { } web.template_release.wasm32 = { } android.template_release.arm32 = { } android.template_release.arm64 = { } android.template_release.x86_32 = { } android.template_release.x86_64 = { } # release forced debug draw macos.arm64.template_release.forced_dd3d = { } macos.x86_64.template_release.forced_dd3d = { } windows.template_release.x86_64.forced_dd3d = { } linux.template_release.x86_64.forced_dd3d = { } web.template_release.wasm32.forced_dd3d = { } [libraries] # debug macos.arm64 = "libs/libdd3d.macos.editor.universal.dylib" macos.x86_64 = "libs/libdd3d.macos.editor.universal.dylib" windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll" linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so" web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.wasm" android.arm32 = "libs/libdd3d.android.template_debug.arm32.so" android.arm64 = "libs/libdd3d.android.template_debug.arm64.so" android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so" android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so" # release no debug draw macos.arm64.template_release = "libs/libdd3d.macos.template_release.universal.dylib" macos.x86_64.template_release = "libs/libdd3d.macos.template_release.universal.dylib" windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll" linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so" web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.wasm" android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so" android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so" android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so" android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so" # release forced debug draw macos.arm64.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.dylib" macos.x86_64.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.dylib" windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll" linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so" web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm"