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[Bug]: weird constant high gpu usage anywhere in the editor #28
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i'm just confused why it would happen in a project with no 3d scenes, in the assetlib tab, immediately after downloading |
Actually DD3D really connects immediately after loading, but GDScript cannot correctly update the list of singletons, which is why it is impossible to use DD3D in the usual way without restarting. In the editor, you can create such a script and check whether there is an addon sington or not (Ctrl + Shift + X, or @tool
extends EditorScript
func _run():
print(Engine.has_singleton(&"DebugDraw3D"))
Engine.get_singleton(&"DebugDraw3D").draw_aabb(AABB(Vector3.ZERO, Vector3.ONE), Color(0,0,0,0), 10) After installing the addon and executing this script, a cube will appear in the 3D editor.
3D editor is also a 3D scene and a 3D world in which my addon exists and is updated every frame. And this 3D world always exists in the editor. |
is there a way to turn it off in the editor? i don't have any tool scripts |
Not yet. But I will add a property for the default debug state to the project settings. As a workaround, you can use this script: @tool
extends Node
func _ready():
if Engine.is_editor_hint():
DebugDrawManager.debug_enabled = false Then add it to |
Can you test the fix using binaries from here? It also contains a new setting |
i will try it out now |
yea seems to have fixed it. i don't see it in the plugins list but it works when the game is launched and there's no constant gpu load in the editor |
Godot version
4.1.1 no c#
DebugDraw3D version
1.2.0
On which operating systems the error occurs
macOS
Using which renderers the error occurs
Vulkan
Issue description
so i've had a weird issue where in the editor (not an issue at all in game), there's very high gpu usage everywhere in the editor, on the previous project file i had it happen in empty 2d scenes, this time i noticed it in the script editor. but not in the game itself, the game taking focus away from the editor would reduce the gpu usage, at least when in the menu.
to test, i installed another plugin, tho it's gdscript not gdextension so maybe it's gdextension specific, but i saw no or nearly no change in gpu usage. i previously thought it was yet another plugin, which did have a bug that caused high gpu usage, and i created a fresh project to redo stuff after testing an empty project with that other plugin and not seeing the same issue, and after copying some files from before i remember it starting to a new project file, including with debug draw, and having the same issue.
i opened a nearly empty project file to test, and after installing, without even leaving the addons page, i was able to see the increase in gpu usage, and after deleting it with the integrated file browser, it went back down to baseline.
Steps to reproduce
install addon
look at gpu usage
Minimal reproduction project
N/A
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