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EventHandler.cs
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EventHandler.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using Discord.Commands;
namespace Winston_Build3
{
public class EventHandler
{
public DiscordSocketClient client;
public ulong AnnouncementId { get; set; }
public string DefaultRole { get; set; }
public EventHandler(DiscordSocketClient client)
{
this.client = client;
}
public async Task UserJoinedAsync(SocketGuildUser user)
{
Console.WriteLine($"User Joined: {user.Username}");
//Announce user joined
try
{
var channel = client.GetChannel(AnnouncementId) as SocketTextChannel;
await channel.SendMessageAsync($"Welcome {user.Mention} to {user.Guild.Name}");
}
catch (AggregateException ex)
{
foreach (var e in ex.InnerExceptions)
{
Console.WriteLine($"Error: {e.Message}");
}
}
//Set new user role
IRole role;
//if role is not set or not found, return from thing.
try
{
role = user.Guild.Roles.First(r => r.Name.ToUpper() == DefaultRole.ToUpper()) as IRole;
await user.AddRoleAsync(role);
}
catch (ArgumentNullException e)
{
Console.WriteLine($"Error: {e.Message}");
Console.WriteLine("DefaultRole not set or not found");
return;
}
}
public async Task UserLeftAsync(SocketGuildUser user)
{
Console.WriteLine($"User Left: {user.Username}");
string name = user.Mention;
try
{
var channel = client.GetChannel(AnnouncementId) as SocketTextChannel;
await channel.SendMessageAsync($"{name} has left...\nFinally.");
}
catch (AggregateException ex)
{
foreach (var e in ex.InnerExceptions)
{
Console.WriteLine($"Error: {e.Message}");
}
}
}
}
}