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Manually add boxes #2

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YukiXXL opened this issue Sep 27, 2023 · 1 comment
Open

Manually add boxes #2

YukiXXL opened this issue Sep 27, 2023 · 1 comment

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@YukiXXL
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YukiXXL commented Sep 27, 2023

Hi,
I don't know how to explain this better but the auto-generator makes boxes in shape of walkable path. Is there a way to manually add them?
I was thinking those could be grids but I already tried these possible commands with following results:

-> /MOD_AddNavMeshPoint(0, 5)
MOD_AddNavMeshPoint(0, 5);
(1): Wrong parameters for 'MOD_AddNavMeshPoint'

-> /MOD_SnapNavMeshPoint(1,5)
MOD_SnapNavMeshPoint(1,5);
(1): Wrong parameters for 'MOD_SnapNavMeshPoint'

-> /MOD_SnapNavMeshPoint(1 5)
MOD_SnapNavMeshPoint(1 5);
(1): parse error, expecting `')''

@DreamyCecil
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Auto-generator generates points on brush polygons and connects them together, that's why the polygon outlines are visible. It currently has no effect on anything though and no command to assign polygons to path points.

Also, MOD_SnapNavMeshPoint() command only takes one argument. Snapping just aligns the point position to a specific grid, e.g. a path point at [1.5, 0.5, 2.1] with grid size 2 will be put at [2, 0, 2].

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