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Tile entities use bounding boxes #110

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pmer opened this issue Apr 19, 2017 · 1 comment
Open

Tile entities use bounding boxes #110

pmer opened this issue Apr 19, 2017 · 1 comment
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pmer commented Apr 19, 2017

A part of #91.

No support yet for different-sized entities with this issue, just maintaining existing functionality while switching over to the new system.

@pmer pmer added the refactor label Apr 19, 2017
@pmer pmer added this to the Beta-0.1.0 milestone Apr 19, 2017
@pmer pmer changed the title Bounding box-powered tile entities Tile entities use bounding boxes Apr 19, 2017
@seisatsu seisatsu modified the milestones: Alpha-0.0.8, Beta-future Apr 30, 2017
@pmer pmer modified the milestones: Beta-future, Alpha-0.0.8 Apr 30, 2017
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pmer commented Sep 30, 2017

For collision detection, known fast algorithms are “sort and sweep” and “spatial subdivision”, which have O(n log n) complexity.

@pmer pmer self-assigned this Oct 10, 2017
@pmer pmer modified the milestones: Beta-future, Alpha-future Oct 10, 2017
@seisatsu seisatsu modified the milestones: Alpha-future, Alpha-0.0.12 Oct 25, 2017
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