* Add NonReloadingTabControl.
* Add example with new NonReloadingTabControl.
* Fix resizing
* Unseal GLWpfControl
* Fix crash on framebuffer access before inits
* Improved rendering performance by avoiding duplicate render calls (@marcotod1410)
* Fix FrameBufferWidth property returning height incorrectly.
* Fix resizing
* Fix for resource deallocation issue.
* Fix crash due to context mangling in tabbed views
* Fix crash for tabbed window
* Total rewrite of the backend
* All memory leaks removed
* Faster loading
* Faster resizing
* Less memory usage
* Reduced duplicate rendering
* New design time preview
* Simpler examples
* Update to OpenTK 4.3.0
* Total rewrite of the backend
* All memory leaks removed
* Faster loading
* Faster resizing
* Less memory usage
* Reduced duplicate rendering
* New design time preview
* Simpler examples
* Update to OpenTK 4.3.0
* Fix design mode crash in Visual Studio.
* Fix for one-frame delay on startup (no more flashing screen) (@bezo97)
* Add support for DPI Scaling + optional config values to ignore this. (@marcotod1410)
* Added Framebuffer Size to API. (@ marcotod1410)
* Fix render initialization if not visible at the start (@marcotod1410)
* Remove dependency on SharpDX and replace with custom bindings (@bezo97)
* Fix crash if control was to collapsed on startup.
* Fix Gamma/Linear color space issue (Thanks @Justin113D)
* Dotnet Core Support
* Retarget to OpenTK 4.2.0
* Backport of fix gamma/colour space issues (Thanks @Justin113D)
* Add support for non-continuous event-based rendering via InvalidateVisual().
* Fix Incorrect minor version in OpenGL Settings.
* Fix SharpDX.Direct3D9 dependency.
* >10x performance increase via DirectX interop. Huge thanks to @Zcore.
* Simplified API
* Removed software render path
* Added automatic context sharing by default
* Allow support for external contexts across multiple controls.
* Improve fix for event-ordering crash on some systems.
* Possible fix for event-ordering crash on some systems.
* Fix resize events not being raised.
* Moved namespace to OpenTK.Wpf.
* GLWpfControl now extends FrameworkElement instead of Control.
* Moved to pure-code solution for greater simplicity.
* Added some extra-paranoid null checking.
* Possible fix for NPE on renderer access.
* Automatically set the viewport for the user.
* Use own HWND for improved performance (Thanks to @Eschryn)
* Add time delta to the render event.
* Better handling of resizing via delayed updates.
* Remove slow-path detection (2x performance on low-end devices!)
* Fix duplicate OpenGL resource unloading.
* Add API to access the control's framebuffer.