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Removing the GPUClock cost function due to the following reasons.
Incomplete Implementation:
The implementation is only added to selected kernels. The implementation is not generalized to work with varying occupancy of different kernels, even if it were used in all kernels. The implementation is verbose.
Unused:
Our host-side timer implementation was in the last years extended to synchronize kernels at minimal overhead cost. This and heuristic is actually used.
Research scope shifted:
In the last years, we realized that we do not need more precise scalar cost functions, but instead vector cost functions to build better load balance performance models from.
Costly when used:
The implementation uses an atomic add of each GPU thread, instead of, e.g., just using one per warp or a generalized time that scales with actual GPU time. This adds severe memory bandwidth strain.
Costly, even if not used:
The implementation adds about 4 registers unnecessary to all instrumented GPU kernels once compiled in (by default).
Thanks to @AlexanderSinn for bringing this up again.