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Relatively tied to the alert system (#4).
NPCs have a vision cone, this vision cone will be of 65 degrees for the time being.
NPCs have three vision rings, far medium and near, for reference these are around:
NPCs have two meters, the suspicion meter and the alert meter.
The fill rate of these meters will depend on various things, such as the ring and the status of the player.
Once filled the NPC will begin investigating a potential threat, if given enough time it will try to notify HQ of this investigation.
A simple table to illustrate example suspicion meter fill rates are:
(Values are illustrative, actual values will have to be fine tuned from testing)
Once filled the NPC will raise an alarm, that will notify the other NPCs of the location of the player, after a grace period.
However, if the player is currently in evasion state, there will be no grace period.
The text was updated successfully, but these errors were encountered:
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Relatively tied to the alert system (#4).
NPCs have a vision cone, this vision cone will be of 65 degrees for the time being.
NPCs have three vision rings, far medium and near, for reference these are around:
NPCs have two meters, the suspicion meter and the alert meter.
The fill rate of these meters will depend on various things, such as the ring and the status of the player.
Suspicion meter
Once filled the NPC will begin investigating a potential threat, if given enough time it will try to notify HQ of this investigation.
A simple table to illustrate example suspicion meter fill rates are:
(Values are illustrative, actual values will have to be fine tuned from testing)
Alert meter
Once filled the NPC will raise an alarm, that will notify the other NPCs of the location of the player, after a grace period.
However, if the player is currently in evasion state, there will be no grace period.
The text was updated successfully, but these errors were encountered: