This repository has been archived by the owner on Dec 30, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 19
/
config.lua.dist
174 lines (155 loc) · 5.44 KB
/
config.lua.dist
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
-- Combat settings
-- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced"
worldType = "pvp"
hotkeyAimbotEnabled = true
protectionLevel = 1
killsToRedSkull = 3
killsToBlackSkull = 6
pzLocked = 60000
removeChargesFromRunes = true
removeChargesFromPotions = true
removeWeaponAmmunition = true
removeWeaponCharges = true
timeToDecreaseFrags = 24 * 60 * 60
whiteSkullTime = 15 * 60
stairJumpExhaustion = 2000
experienceByKillingPlayers = false
expFromPlayersLevelRange = 75
-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
-- NOTE: allowWalkthrough is only applicable to players
-- NOTE: two-factor auth requires token and timestamp in session key
ip = "127.0.0.1"
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 0
onePlayerOnlinePerAccount = true
allowClones = false
allowWalkthrough = true
serverName = "Forgotten"
statusTimeout = 5000
replaceKickOnLogin = true
maxPacketsPerSecond = 25
enableTwoFactorAuth = true
-- Deaths
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = -1
-- Houses
-- NOTE: set housePriceEachSQM to -1 to disable the ingame buy house functionality
-- NOTE: valid values for houseRentPeriod are: "daily", "weekly", "monthly", "yearly"
-- use any other value to disable the rent system
housePriceEachSQM = 1000
houseRentPeriod = "never"
houseOwnedByAccount = false
houseDoorShowPrice = true
onlyInvitedCanMoveHouseItems = true
-- Item Usage
timeBetweenActions = 200
timeBetweenExActions = 1000
-- Map
-- NOTE: set mapName WITHOUT .otbm at the end
mapName = "map"
mapAuthor = "ORTS"
-- Market
marketOfferDuration = 30 * 24 * 60 * 60
premiumToCreateMarketOffer = true
checkExpiredMarketOffersEachMinutes = 60
maxMarketOffersAtATimePerPlayer = 100
-- Misc.
-- NOTE: classicAttackSpeed set to true makes players constantly attack at regular
-- intervals regardless of other actions such as item (potion) use. This setting
-- may cause high CPU usage with many players and potentially affect performance!
-- NOTE: forceMonsterTypesOnLoad loads all monster types on startup to validate them.
-- You can disable it to save some memory if you don't see any errors at startup.
-- checkDuplicateStorageKeys checks the values stored in the variables for duplicates.
allowChangeOutfit = true
freePremium = false
kickIdlePlayerAfterMinutes = 15
maxMessageBuffer = 4
emoteSpells = false
classicEquipmentSlots = false
classicAttackSpeed = false
showScriptsLogInConsole = false
showOnlineStatusInCharlist = false
yellMinimumLevel = 2
yellAlwaysAllowPremium = false
minimumLevelToSendPrivate = 1
premiumToSendPrivate = false
forceMonsterTypesOnLoad = true
cleanProtectionZones = false
checkDuplicateStorageKeys = false
-- VIP and Depot limits
-- NOTE: you can set custom limits per group in data/XML/groups.xml
vipFreeLimit = 20
vipPremiumLimit = 100
depotFreeLimit = 2000
depotPremiumLimit = 15000
-- Quest Tracker limits
questTrackerFreeLimit = 10
questTrackerPremiumLimit = 15
-- World Light
-- NOTE: if defaultWorldLight is set to true the world light algorithm will
-- be handled in the sources. set it to false to avoid conflicts if you wish
-- to make use of the function setWorldLight(level, color)
defaultWorldLight = true
-- Server Save
-- NOTE: serverSaveNotifyDuration in minutes
serverSaveNotifyMessage = true
serverSaveNotifyDuration = 5
serverSaveCleanMap = false
serverSaveClose = false
serverSaveShutdown = true
-- Experience stages
-- NOTE: to use a flat experience multiplier, set experienceStages to nil
-- minlevel and multiplier are MANDATORY
-- maxlevel is OPTIONAL, but is considered infinite by default
-- to disable stages, create a stage with minlevel 1 and no maxlevel
experienceStages = {
{ minlevel = 1, maxlevel = 8, multiplier = 7 },
{ minlevel = 9, maxlevel = 20, multiplier = 6 },
{ minlevel = 21, maxlevel = 50, multiplier = 5 },
{ minlevel = 51, maxlevel = 100, multiplier = 4 },
{ minlevel = 101, multiplier = 3 }
}
-- Rates
-- NOTE: rateExp is not used if you have enabled stages above
rateExp = 5
rateSkill = 3
rateLoot = 2
rateMagic = 3
rateSpawn = 1
-- Breakable Mana Shield
useBreakableManaShield = true
-- Monster Despawn Config
-- despawnRange is the amount of floors a monster can be from its spawn position
-- despawnRadius is how many tiles away it can be from its spawn position
-- removeOnDespawn will remove the monster if true or teleport it back to its spawn position if false
-- walkToSpawnRadius is the allowed distance that the monster will stay away from spawn position when left with no targets, 0 to disable
-- monsterOverspawn can be used instead of removeOnDespawn option, this will start respawn process of the monster when it goes out of deSpawn* boundaries.
-- Setting both removeOnDespawn and monsterOverspawn to true prioritizes the latter.
deSpawnRange = 2
deSpawnRadius = 50
removeOnDespawn = true
walkToSpawnRadius = 15
monsterOverspawn = false
-- Stamina
staminaSystem = true
timeToRegenMinuteStamina = 3 * 60
timeToRegenMinutePremiumStamina = 6 * 60
-- Scripts
warnUnsafeScripts = true
convertUnsafeScripts = true
-- Startup
-- NOTE: defaultPriority only works on Windows and sets process
-- priority, valid values are: "normal", "above-normal", "high"
defaultPriority = "high"
startupDatabaseOptimization = false
-- Status Server Information
ownerName = ""
ownerEmail = ""
url = "https://otland.net/"
location = "Sweden"