From ee6f6f683cbc580553c92840a63246ce4c8af26f Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Wed, 1 Feb 2023 06:05:32 -0500 Subject: [PATCH] [Commands] Remove extraneous else from #weather (#2819) # Notes - Condition falls back to sending message and can't turn weather off. --- zone/gm_commands/weather.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/zone/gm_commands/weather.cpp b/zone/gm_commands/weather.cpp index 7c06255a7a..00e1845249 100755 --- a/zone/gm_commands/weather.cpp +++ b/zone/gm_commands/weather.cpp @@ -22,10 +22,6 @@ void command_weather(Client *c, const Seperator *sep) weather_message = "Raindrops begin to fall from the sky."; new_weather = EQ::constants::WeatherTypes::Raining; new_intensity = 0x01; // This is how it's done in Fear, and you can see a decent distance with it at this value - } else { - c->Message(Chat::White, "Usage: #weather [0|1|2] - [Off|Rain|Snow]"); - c->Message(Chat::White, "Usage: #weather 3 [Type] [Intensity] - Manually set weather type and intensity"); - return; } zone->zone_weather = new_weather;