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selector_table.cc
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selector_table.cc
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/**
* Handle selector uniquing.
*
* When building, you may define TYPE_DEPENDENT_DISPATCH to enable message
* sends to depend on their types.
*/
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include <ctype.h>
#include <vector>
#include <mutex>
#include <forward_list>
#include <tsl/robin_set.h>
#include "class.h"
#include "lock.h"
#include "method.h"
#include "objc/runtime.h"
#include "pool.hh"
#include "selector.h"
#include "string_hash.h"
#include "visibility.h"
#ifdef TYPE_DEPENDENT_DISPATCH
# define TDD(x) x
#else
# define TDD(x)
#endif
namespace {
/**
* Type representing a selector that has not been registered with the runtime.
*
* This is used only for looking up entries in the selector table, it is never
* stored.
*/
struct UnregisteredSelector
{
/// The selector name.
const char *name;
/// The type encoding of the selector.
const char *types;
};
/**
* Class for holding the name and list of types for a selector. With
* type-dependent dispatch, we store all of the types that we've seen for each
* selector name alongside the untyped variant of the selector. When a
* selector is registered with the runtime, its name is replaced with the UID
* (dtable index) used for dispatch and we use the first element of the types
* list to store the name.
*
* In the common case, this will have 1-2 entries.
*/
struct TypeList : public std::forward_list<const char*>
{
/// The superclass type.
using Super = std::forward_list<const char*>;
/// Inherit constructors
using Super::forward_list;
/// Get the name of the selector represented by this list
const char *name()
{
return front();
}
/**
* Begin iterator. This skips the name and returns an iterator to the
* first type.
*/
auto begin()
{
return ++(std::forward_list<const char*>::begin());
}
/**
* Add a type. The order of types is not defined and so, for simplicity,
* we store new ones immediately after the name element.
*/
void add_types(const char *types)
{
// Types cannot be added to an empty type list, a name is the first element.
assert(!empty());
insert_after(Super::begin(), types);
}
};
/**
* Mapping from selector numbers to selector names, followed by types.
*
* Note: This must be a pointer so that we do not hit issues with
*/
std::vector<TypeList> *selector_list;
/**
* Lock protecting the selector table.
*/
RecursiveMutex selector_table_lock;
/// Type to use as a lock guard
using LockGuard = std::lock_guard<decltype(selector_table_lock)>;
inline TypeList *selLookup_locked(uint32_t idx)
{
if (idx >= selector_list->size())
{
return nullptr;
}
return &(*selector_list)[idx];
}
inline TypeList *selLookup(uint32_t idx)
{
LockGuard g{selector_table_lock};
return selLookup_locked(idx);
}
BOOL isSelRegistered(SEL sel)
{
if (sel->index < selector_list->size())
{
return YES;
}
return NO;
}
/// Gets the name of a registered selector.
const char *sel_getNameRegistered(SEL sel)
{
const char *name = sel->name;
return selLookup_locked(sel->index)->name();
}
/**
* Gets the name of a selector that might not have been registered. This
* should be used only on legacy-ABI compatibility code paths.
*/
const char *sel_getNameNonUnique(SEL sel)
{
const char *name = sel->name;
if (isSelRegistered(sel))
{
auto* list = selLookup_locked(sel->index);
name = (list == nullptr) ? nullptr : list->name();
}
if (nullptr == name)
{
name = "";
}
return name;
}
/**
* Skip anything in a type encoding that is irrelevant to the comparison
* between selectors, including type qualifiers and argframe info.
*/
static const char *skip_irrelevant_type_info(const char *t)
{
switch (*t)
{
default: return t;
case 'r': case 'n': case 'N': case 'o': case 'O': case 'R':
case 'V': case 'A': case '!': case '0'...'9':
return skip_irrelevant_type_info(t+1);
}
}
static BOOL selector_types_equal(const char *t1, const char *t2)
{
if (t1 == nullptr || t2 == nullptr) { return t1 == t2; }
while (('\0' != *t1) && ('\0' != *t2))
{
t1 = skip_irrelevant_type_info(t1);
t2 = skip_irrelevant_type_info(t2);
// This is a really ugly hack. For some stupid reason, the people
// designing Objective-C type encodings decided to allow * as a
// shorthand for char*, because strings are 'special'. Unfortunately,
// FSF GCC generates "*" for @encode(BOOL*), while Clang and Apple GCC
// generate "^c" or "^C" (depending on whether BOOL is declared
// unsigned).
//
// The correct fix is to remove * completely from type encodings, but
// unfortunately my time machine is broken so I can't travel to 1986
// and apply a cluebat to those responsible.
if ((*t1 == '*') && (*t2 != '*'))
{
if (*t2 == '^' && (((*(t2+1) == 'C') || (*(t2+1) == 'c'))))
{
t2++;
}
else
{
return NO;
}
}
else if ((*t2 == '*') && (*t1 != '*'))
{
if (*t1 == '^' && (((*(t1+1) == 'C') || (*(t1+1) == 'c'))))
{
t1++;
}
else
{
return NO;
}
}
else if (*t1 != *t2)
{
return NO;
}
if ('\0' != *t1) { t1++; }
if ('\0' != *t2) { t2++; }
}
return YES;
}
#ifdef TYPE_DEPENDENT_DISPATCH
static BOOL selector_types_equivalent(const char *t1, const char *t2)
{
// We always treat untyped selectors as having the same type as typed
// selectors, for dispatch purposes.
if (t1 == nullptr || t2 == nullptr) { return YES; }
return selector_types_equal(t1, t2);
}
#endif
/**
* Compare selectors based on whether they are treated as equivalent for the
* purpose of dispatch.
*/
struct SelectorEqual
{
/// Opt into heterogeneous lookup
using is_transparent = void;
/// Compare two registered selectors
bool operator()(const SEL a, const SEL b) const
{
#ifdef TYPE_DEPENDENT_DISPATCH
return string_compare(sel_getNameRegistered(a), sel_getNameRegistered(b)) &&
selector_types_equal(sel_getType_np(a), sel_getType_np(b));
#else
return string_compare(sel_getNameRegistered(a), sel_getNameRegistered(b));
#endif
}
/// Compare an unregistered and registered selector
bool operator()(const UnregisteredSelector &a, const SEL b) const
{
#ifdef TYPE_DEPENDENT_DISPATCH
return string_compare(a.name, sel_getNameRegistered(b)) &&
selector_types_equal(a.types, sel_getType_np(b));
#else
return string_compare(a.name, sel_getNameRegistered(b));
#endif
}
/// Compare a registered and unregistered selector
bool operator()(const SEL b, const UnregisteredSelector &a) const
{
return (*this)(a, b);
}
};
/**
* Compare whether two selectors are identical.
*/
static int selector_identical(const UnregisteredSelector &key,
const SEL value)
{
return SelectorEqual{}(key, value);
}
/**
* Hash a selector.
*/
struct SelectorHash
{
size_t hash(const char *name, const char *types) const
{
size_t hash = 5381;
const char *str = name;
size_t c;
while((c = (size_t)*str++))
{
hash = hash * 33 + c;
}
#ifdef TYPE_DEPENDENT_DISPATCH
// We can't use all of the values in the type encoding for the hash,
// because our equality test is a bit more complex than simple string
// encoding (for example, * and ^C have to be considered equivalent, since
// they are both used as encodings for C strings in different situations)
if ((str = types))
{
while((c = (size_t)*str++))
{
switch (c)
{
case '@': case 'i': case 'I': case 'l': case 'L':
case 'q': case 'Q': case 's': case 'S':
hash = hash * 33 + c;
}
}
}
#endif
return hash;
}
size_t operator()(objc_selector *sel) const
{
return hash(sel_getNameNonUnique(sel), sel_getType_np(sel));
}
size_t operator()(const UnregisteredSelector &sel) const
{
return hash(sel.name, sel.types);
}
};
using SelectorAllocator = PoolAllocate<objc_selector>;
using SelectorTable = tsl::robin_set<objc_selector*, SelectorHash, SelectorEqual>;
/**
* Table of registered selector. Maps from selector to selector.
*/
static SelectorTable *selector_table;
static int selector_name_copies;
}
extern "C" PRIVATE void log_selector_memory_usage(void)
{
#if 0
fprintf(stderr, "%lu bytes in selector name list.\n", (unsigned long)(table_size * sizeof(void*)));
fprintf(stderr, "%d bytes in selector names.\n", selector_name_copies);
fprintf(stderr, "%d bytes (%d entries) in selector hash table.\n", (int)(sel_table->table_size *
sizeof(struct selector_table_cell_struct)), sel_table->table_size);
fprintf(stderr, "%d selectors registered.\n", selector_count);
fprintf(stderr, "%d hash table cells per selector (%.2f%% full)\n", sel_table->table_size / selector_count, ((float)selector_count) / sel_table->table_size * 100);
#endif
}
/**
* Resizes the dtables to ensure that they can store as many selectors as
* exist.
*/
extern "C" void objc_resize_dtables(uint32_t);
/**
* Create data structures to store selectors.
*/
extern "C" PRIVATE void init_selector_tables()
{
selector_list = new std::vector<TypeList>(1<<16);
selector_table = new SelectorTable(1024);
selector_table_lock.init();
}
static SEL selector_lookup(const char *name, const char *types)
{
UnregisteredSelector sel = {name, types};
LockGuard g{selector_table_lock};
auto result = selector_table->find(sel);
return (result == selector_table->end()) ? nullptr : *result;
}
static inline void add_selector_to_table(SEL aSel)
{
// Store the name at the head of the list.
if (selector_list->capacity() == selector_list->size())
{
selector_list->reserve(selector_list->capacity() * 2);
}
selector_list->push_back({aSel->name});
// Set the selector's name to the uid.
aSel->index = selector_list->size() - 1;
// Store the selector in the set.
selector_table->insert(aSel);
}
/**
* Really registers a selector. Must be called with the selector table locked.
*/
static inline void register_selector_locked(SEL aSel)
{
if (aSel->name == nullptr)
{
return;
}
if (nullptr == aSel->types)
{
add_selector_to_table(aSel);
objc_resize_dtables(selector_list->size());
return;
}
SEL untyped = selector_lookup(aSel->name, 0);
// If this has a type encoding, store the untyped version too.
if (untyped == nullptr)
{
untyped = SelectorAllocator::allocate();
untyped->name = aSel->name;
untyped->types = 0;
add_selector_to_table(untyped);
}
else
{
// Make sure we only store one copy of the name
aSel->name = sel_getNameNonUnique(untyped);
}
add_selector_to_table(aSel);
// Add this set of types to the list.
if (aSel->types)
{
(*selector_list)[aSel->index].add_types(aSel->types);
TDD((*selector_list)[untyped->index].add_types(aSel->types));
}
objc_resize_dtables(selector_list->size());
}
/**
* Registers a selector. This assumes that the argument is never deallocated.
*/
extern "C" PRIVATE SEL objc_register_selector(SEL aSel)
{
if (isSelRegistered(aSel))
{
return aSel;
}
UnregisteredSelector unregistered{aSel->name, aSel->types};
// Check that this isn't already registered, before we try
SEL registered = selector_lookup(aSel->name, aSel->types);
SelectorEqual eq;
if (nullptr != registered && eq(unregistered, registered))
{
aSel->name = registered->name;
return registered;
}
assert(!(aSel->types && (strstr(aSel->types, "@\"") != nullptr)));
LockGuard g{selector_table_lock};
register_selector_locked(aSel);
return aSel;
}
/**
* Registers a selector by copying the argument.
*/
SEL objc_register_selector_copy(UnregisteredSelector &aSel, BOOL copyArgs)
{
// If an identical selector is already registered, return it.
SEL copy = selector_lookup(aSel.name, aSel.types);
if ((nullptr != copy) && selector_identical(aSel, copy))
{
return copy;
}
LockGuard g{selector_table_lock};
copy = selector_lookup(aSel.name, aSel.types);
if (nullptr != copy && selector_identical(aSel, copy))
{
return copy;
}
assert(!(aSel.types && (strstr(aSel.types, "@\"") != nullptr)));
// Create a copy of this selector.
copy = SelectorAllocator::allocate();
copy->name = aSel.name;
copy->types = (nullptr == aSel.types) ? nullptr : aSel.types;
if (copyArgs)
{
SEL untyped = selector_lookup(aSel.name, 0);
if (untyped != nullptr)
{
copy->name = sel_getName(untyped);
}
else
{
copy->name = strdup(aSel.name);
if (copy->name == nullptr)
{
fprintf(stderr, "Failed to allocate memory for selector %s\n", aSel.name);
abort();
}
assert(copy->name);
selector_name_copies += strlen(copy->name);
}
if (copy->types != nullptr)
{
copy->types = strdup(copy->types);
if (copy->name == nullptr)
{
fprintf(stderr, "Failed to allocate memory for selector %s\n", aSel.name);
abort();
}
selector_name_copies += strlen(copy->types);
}
}
// Try to register the copy as the authoritative version
register_selector_locked(copy);
return copy;
}
/**
* Public API functions.
*/
extern "C"
{
const char *sel_getName(SEL sel)
{
if (nullptr == sel) { return "<null selector>"; }
auto list = selLookup(sel->index);
return (list == nullptr) ? "" : list->front();
}
SEL sel_getUid(const char *selName)
{
return sel_registerName(selName);
}
BOOL sel_isEqual(SEL sel1, SEL sel2)
{
if ((0 == sel1) || (0 == sel2))
{
return sel1 == sel2;
}
if (sel1->name == sel2->name)
{
return YES;
}
// Otherwise, do a slow compare
return string_compare(sel_getNameNonUnique(sel1), sel_getNameNonUnique(sel2)) TDD(&&
(sel1->types == nullptr || sel2->types == nullptr ||
selector_types_equivalent(sel_getType_np(sel1), sel_getType_np(sel2))));
}
SEL sel_registerName(const char *selName)
{
if (nullptr == selName) { return nullptr; }
UnregisteredSelector sel = {selName, nullptr};
return objc_register_selector_copy(sel, YES);
}
SEL sel_registerTypedName_np(const char *selName, const char *types)
{
if (nullptr == selName) { return nullptr; }
UnregisteredSelector sel = {selName, types};
return objc_register_selector_copy(sel, YES);
}
const char *sel_getType_np(SEL aSel)
{
if (nullptr == aSel) { return nullptr; }
return aSel->types;
}
unsigned sel_copyTypes_np(const char *selName, const char **types, unsigned count)
{
if (nullptr == selName) { return 0; }
SEL untyped = selector_lookup(selName, 0);
if (untyped == nullptr) { return 0; }
auto *l = selLookup(untyped->index);
if (l == nullptr)
{
return 0;
}
if (count == 0)
{
for (auto type : *l)
{
count++;
}
return count;
}
unsigned found = 0;
for (auto type : *l)
{
if (found < count)
{
types[found] = type;
}
found++;
}
return found;
}
unsigned sel_copyTypedSelectors_np(const char *selName, SEL *const sels, unsigned count)
{
if (nullptr == selName) { return 0; }
SEL untyped = selector_lookup(selName, 0);
if (untyped == nullptr) { return 0; }
auto *l = selLookup(untyped->index);
if (l == nullptr)
{
return 0;
}
if (count == 0)
{
for (auto type : *l)
{
count++;
}
return count;
}
unsigned found = 0;
for (auto type : *l)
{
if (found > count)
{
break;
}
sels[found++] = selector_lookup(selName, type);
}
return found;
}
extern "C" PRIVATE void objc_register_selectors_from_list(struct objc_method_list *l)
{
for (int i=0 ; i<l->count ; i++)
{
Method m = method_at_index(l, i);
UnregisteredSelector sel{(const char*)m->selector, m->types};
m->selector = objc_register_selector_copy(sel, NO);
}
}
/**
* Register all of the (unregistered) selectors that are used in a class.
*/
extern "C" PRIVATE void objc_register_selectors_from_class(Class aClass)
{
for (struct objc_method_list *l=aClass->methods ; nullptr!=l ; l=l->next)
{
objc_register_selectors_from_list(l);
}
}
extern "C" PRIVATE void objc_register_selector_array(SEL selectors, unsigned long count)
{
// GCC is broken and always sets the count to 0, so we ignore count until
// we can throw stupid and buggy compilers in the bin.
for (unsigned long i=0 ; (nullptr != selectors[i].name) ; i++)
{
objc_register_selector(&selectors[i]);
}
}
/**
* Legacy GNU runtime compatibility.
*
* All of the functions in this section are deprecated and should not be used
* in new code.
*/
#ifndef NO_LEGACY
SEL sel_get_typed_uid (const char *name, const char *types)
{
if (nullptr == name) { return nullptr; }
SEL sel = selector_lookup(name, types);
if (nullptr == sel) { return sel_registerTypedName_np(name, types); }
struct sel_type_list *l = selLookup(sel->index);
// Skip the head, which just contains the name, not the types.
l = l->next;
if (nullptr != l)
{
sel = selector_lookup(name, l->value);
}
return sel;
}
SEL sel_get_any_typed_uid (const char *name)
{
if (nullptr == name) { return nullptr; }
SEL sel = selector_lookup(name, 0);
if (nullptr == sel) { return sel_registerName(name); }
struct sel_type_list *l = selLookup(sel->index);
// Skip the head, which just contains the name, not the types.
l = l->next;
if (nullptr != l)
{
sel = selector_lookup(name, l->value);
}
return sel;
}
SEL sel_get_any_uid (const char *name)
{
return selector_lookup(name, 0);
}
SEL sel_get_uid(const char *name)
{
return selector_lookup(name, 0);
}
const char *sel_get_name(SEL selector)
{
return sel_getNameNonUnique(selector);
}
BOOL sel_is_mapped(SEL selector)
{
return isSelRegistered(selector);
}
const char *sel_get_type(SEL selector)
{
return sel_getType_np(selector);
}
SEL sel_register_name(const char *name)
{
return sel_registerName(name);
}
SEL sel_register_typed_name(const char *name, const char *type)
{
return sel_registerTypedName_np(name, type);
}
BOOL sel_eq(SEL s1, SEL s2)
{
return sel_isEqual(s1, s2);
}
#endif // NO_LEGACY
}