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Every convenience comes at a cost, but quantifying the cost makes it possible to determine whether it's "too expensive".
Suggested Method
Currently use a combination of inheritance and composition, which make modification and new base classes really simple to implement and use, but may come at a performance cost. Would be good to quantify the difference between the current situation and e.g. the 'best-case' performance of VideoReader, LockedCamera, and LockedScreen being implemented with cv2.VideoCapture as their direct parent class.
Possible Resulting Changes
If performance difference is significant, it may be worth
making a code-generator that can trade off some program memory for the benefit of fewer function calls at each step
changing code structure (hard to recommend - very versatile at the moment, and repetition is a 'bad smell')
recommending this library for rapid development, and more optimised code once development is complete (e.g. lower level looping, or just C++ implementation)
The text was updated successfully, but these errors were encountered:
Motivation:
Every convenience comes at a cost, but quantifying the cost makes it possible to determine whether it's "too expensive".
Suggested Method
Currently use a combination of inheritance and composition, which make modification and new base classes really simple to implement and use, but may come at a performance cost. Would be good to quantify the difference between the current situation and e.g. the 'best-case' performance of
VideoReader
,LockedCamera
, andLockedScreen
being implemented withcv2.VideoCapture
as their direct parent class.Possible Resulting Changes
If performance difference is significant, it may be worth
The text was updated successfully, but these errors were encountered: