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Stat Weights - Set up weird. #48

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Eein opened this issue Feb 28, 2014 · 1 comment
Open

Stat Weights - Set up weird. #48

Eein opened this issue Feb 28, 2014 · 1 comment

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@Eein
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Eein commented Feb 28, 2014

Ideally, we want stat weights to reflect the ACTUAL deltas; for example...

statweight loop:
negative and positive delta: (ideally what we should use)
(pseudocode)
for(x = -delta; x <= delta; ++x);

positive delta
for(x = 0; x <= (delta * 2); ++x);

negative delta
for(x = -(delta * 2); x <= 0; ++x)

if (swselected == "Weapon Damage") { p.WEP = p.WEP - (delta - y); }
if (swselected == "Dexterity") { p.DEX = p.DEX - (delta - y); }
if (swselected == "Accuracy") { p.ACC = p.ACC - (delta - y); }
if (swselected == "Crit") { p.CRIT = p.CRIT - (delta - y); }
if (swselected == "Determination") { p.DTR = p.DTR - (delta - y); }
if (swselected == "Skill Speed") { p.SKS = p.SKS - (delta - y); }

will have to be refactored to work with all 3 scenarios.

@Eein Eein added this to the CHAOS v0.0.3 milestone Feb 28, 2014
@Eein Eein added bug labels Feb 28, 2014
@Eein
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Eein commented Mar 8, 2014

This isn't entirely important in this release, i'd like to focus on new jobs, and buffs.

@Eein Eein modified the milestones: Dalamud v0.1.0, CHAOS v0.0.3 Mar 8, 2014
@Eein Eein removed the bug label Mar 8, 2014
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