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This repository has been archived by the owner on Jun 13, 2024. It is now read-only.
The density values are bytes so unfortunately, that wouldn't work. Something that would work though, is run-length encoding. RLE may also be able to compress the chunks a lot because there usually are long runs of densities 1 and 0 (because big parts of the chunks are either completely solid or completely air).
Save the densities of all the chunks, so they can later be reloaded and thus save whole worlds
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