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In Painting of Multiple of Maps based on History Maps as per presentation #38
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Hey Luiz, Thanks for the interest in our opensource crate! The feature you mentioned is a coordinate map transformation being re-applied to another image of same size. The coord map is a part of Generator struct and, at the moment, non-reachable from the API level. It should be possible to write a function to extract that vector (the same way we already expose debug maps of patches and maps), but bringing this functionality into the API is a low priority at the moment. PRs are of course welcomed! |
Hello thank you again for making this available. |
Thank you so much for doing this. This is awesome. |
Oh and is there a way to save the coordinate map to disk in 16bit png (or better)? |
We will do a new release with this exposed in the CLI after another feature @anopara is working on has been merged, but don't know when that will be. |
Hello, any news on this feature available in the CLI version ? |
Hey, sorry for (loooong) silence on this, apparently I completely forgot this issue existed. We will cut a new release with a lot of performance fixes next week, so I'll add the ability to repeat transforms from the CLI before then. Again, sorry for the long wait! |
I'd like to be able to do the texture synthesis on multiple maps the same way, as described on the original talk from Anastasia.
She mentioned there are some dependencies on HDR images and separate executable but I'd like to request that those are also made available.
Thank you so much for your contributions!
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