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It would be useful to have depth-only rendering for example for shadow maps. This might be already possible (e.g. by assigning all MRT formats to pixfmt_none), but should be validated and potential new render state added for proper support.
The text was updated successfully, but these errors were encountered:
It would be useful to have depth-only rendering for example for shadow maps. This might be already possible (e.g. by assigning all MRT formats to pixfmt_none), but should be validated and potential new render state added for proper support.
The text was updated successfully, but these errors were encountered: