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InitGui.py
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InitGui.py
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# -*- coding: utf-8 -*-
###################################################################################
#
# InitGui.py
#
# Copyright (c) 2022 Florian Foinant-Willig <ffw@2f2v.fr>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
#
#
###################################################################################
# TODO: Class names should be CamelCase, function names should be lowercase (if possible).
class NodesWorkbench(Workbench):
import sys
import nodes_locator as locator
sys.path.append(locator.LIB_PATH)
def QT_TRANSLATE_NOOP(scope, text):
return text
MenuText = "Nodes"
ToolTip = QT_TRANSLATE_NOOP("Nodes", "A visual scripting workbench or FreeCAD")
Icon = locator.icon('nodes_wb_icon.svg')
def Initialize(self):
# FC needs lazy import at this point
from core.nodes_window import FCNWindow
# Prepare the window
self.window = FCNWindow()
# command list
import nodes_wb_commands
self.commandList = ["Nodes_Show"] # + ["Nodes_Refresh"]
self.appendToolbar("Nodes", self.commandList) # creates a new toolbar
self.appendMenu("Nodes", self.commandList) # creates a new menu
def ContextMenu(self, recipient):
if recipient == "tree":
self.appendContextMenu("Nodes", []) # add commands to the context menu
def GetClassName(self):
return "Gui::PythonWorkbench"
Gui.addWorkbench(NodesWorkbench())