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V1.4.0: Shading normal & Normal/Bump Map & Acceleration

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@Enigmatisms Enigmatisms released this 28 Jun 17:12
· 60 commits to master since this release
01cc587

Shading normal is finally supported, resulting in a much smoother shading. Besides this:

  • Bump map / normal map can be applied to primitives to manipulate the surface appearance.
  • Volumetric path tracer now supports MIS, the firefly effect in vpt is suppressed.
  • Loading from wavefront obj file and BVH construction are accelerated GREATLY (over 1000x), the scene with more than 100k primitives can now be loaded into Taichi instantly.
  • Rendering is accelerated (slightly, about 2x) for CUDA backend
  • Support up to Taichi version 1.6 (from 1.4.0 to 1.6.0, all these versions are supported)

Newly rendered scene: venus can be found in the [AdaptiveGallery]. The three-bunnies scene is also re-rendered with vertex normal support (and miscellaneous stuff like proper total-reflection).