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Makefile
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Makefile
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##
## EPITECH PROJECT, 2019
## PSU_my_runner_2019
## File description:
## Makefile
##
SUCCESS = /bin/echo -e "\x1b[1m\x1b[33m\#\#\x1b[32m $1\x1b[0m"
WARNING = /bin/echo -e "\x1b[1m\x1b[33m\#\#\x1b[33m $1\x1b[0m"
ATTENTION = /bin/echo -e "\x1b[1m\x1b[33m\#\#\x1b[31m $1\x1b[0m"
ERROR = /bin/echo -e "\x1b[1m\x1b[33m\#\#\x1b[31m $1\x1b[0m"
DONE = /bin/echo -e "\x1b[1m\x1b[33m\#\#\x1b[34m $1\x1b[0m"
## ========================================================================== ##
PATH_EVENT = ./sources/event/
EVENT = intro/event_intro.c \
menu/hover_button.c \
menu/event_start.c \
game/event_game.c \
game/event_loose.c \
game/event_win.c \
game/event_key.c \
game/event_damage.c \
game/event_grow.c \
game/colision_coin.c \
game/colision_mountain.c \
game/colision_ennemies.c \
game/colision_quest.c \
game/colision_pipe.c \
game/reset_game.c
## ========================================================================== ##
PATH_INIT = ./sources/initialisation/
INIT = basics.c \
create_intro.c \
create_menu.c \
create_game.c \
create_game2.c \
create_game3.c \
destroy.c \
game_loop.c \
init_game_mod.c \
main.c
## ========================================================================== ##
PATH_SCENE = ./sources/scene/
SCENE = intro/intro.c \
intro/display_intro.c \
menu/menu.c \
menu/display_menu.c \
game/game.c \
game/display_game.c \
game/gif_elements/mario.c \
game/gif_elements/quest.c \
game/gif_elements/coin.c \
game/gif_elements/goomba.c \
game/gif_elements/champ.c \
game/gif_elements/flower.c
## ========================================================================== ##
PATH_TRANS = ./sources/transformation/
TRANS = intro/intro_init_transform.c \
intro/intro_do_transform.c \
menu/menu_init_transform.c \
menu/menu_do_transform.c \
game/game_init_transform.c \
game/game_init_2.c
## ========================================================================== ##
SRC = $(addprefix $(PATH_EVENT), $(EVENT)) \
$(addprefix $(PATH_INIT), $(INIT)) \
$(addprefix $(PATH_SCENE), $(SCENE)) \
$(addprefix $(PATH_TRANS), $(TRANS)) \
$(addprefix $(PATH_LIB), $(LIB))
.PHONY: all, fclean, clean, re, library, tests_run
BIN = my_runner
CC = @gcc
INCLUDE_DIR = ./include
CFLAGS = -g -I./include/ -D_GNU_SOURCE -Wall -Wextra -pedantic -O3 -O2 -Wunused
LDFLAGS = -lm -lcsfml-graphics -lcsfml-window -lcsfml-system -lcsfml-audio
FLAGS = $(CFLAGS) -I$(INCLUDE_DIR) -lm -L./lib -lmy -Llib -lmy_printf
UT_SRC = $(SRC)
UT_OBJ = $(UT_SRC:.c=.o)
UT_FLAGS = $(CFLAGS) -lcriterion -lgcov --coverage $(FLAGS)
all: library $(BIN)
library:
@$(MAKE) -C ./lib/my/
@$(MAKE) -C ./lib/my_printf/
$(BIN): $(SRC)
@$(CC) -o $(BIN) $(SRC) $(FLAGS) $(LDFLAGS) $(CFLAGS)
@$(call SUCCESS, "The binary has been created correctly.")
clean: clean_lib_obj
@$(RM) *.vgcore
@$(RM) *.gc*
@$(call DONE, "[ DONE 100% ]")
clean_lib:
@$(MAKE) clean_lib -C ./lib/my/
@$(MAKE) clean_lib -C ./lib/my_printf/
clean_lib_obj:
@$(MAKE) clean -C ./lib/my/
@$(MAKE) clean -C ./lib/my_printf/
fclean: clean clean_lib
@$(RM) $(BIN)
@$(call SUCCESS, "[ DONE ] All library cleaned.")
re: fclean all
run:
./$(BIN) game_map/game
valgrind:
valgrind ./$(BIN) game_map/game
tests_run:
gcc -o $(UT_FLAGS) $(UT_OBJ)
./units