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Score.cs
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Score.cs
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using Assets.Scripts.Messages;
using UnityEngine;
using UnityEngine.UI;
using UnityEventAggregator;
namespace Assets.Scripts.UI
{
public class Score : MonoBehaviour, IListener<ResumeRunningMessage>, IListener<PlayerDiedMessage>, IListener<EarnPointsMessage>
{
private int _score;
private int _previousBest;
private bool _isRunning;
public Text ScoreText;
public AudioClip NewHighScoreClip;
private bool _hasPlayedNewHighScoreClip;
void Start()
{
this.Register<ResumeRunningMessage>();
this.Register<PlayerDiedMessage>();
this.Register<EarnPointsMessage>();
}
void OnDestroy()
{
this.UnRegister<ResumeRunningMessage>();
this.UnRegister<PlayerDiedMessage>();
this.UnRegister<EarnPointsMessage>();
}
void Update()
{
if (!_isRunning) return;
_score++;
ScoreText.text = _score.ToString("N0");
if (_score > _previousBest && !_hasPlayedNewHighScoreClip && _score > 0)
{
AudioSource.PlayClipAtPoint(NewHighScoreClip, Vector3.zero);
_hasPlayedNewHighScoreClip = true;
}
}
public void Handle(ResumeRunningMessage message)
{
_isRunning = true;
_score = 0;
ScoreText.color = new Color(1, 1, 1, 1);
_previousBest = PlayerPrefs.GetInt("BestScore");
}
public void Handle(PlayerDiedMessage message)
{
_isRunning = false;
var best = PlayerPrefs.GetInt("BestScore");
if (_score > best)
{
PlayerPrefs.SetInt("BestScore", _score);
EventAggregator.SendMessage(new NewHighScoreMessage { Score = _score});
}
}
public void Handle(EarnPointsMessage message)
{
_score += message.Points;
}
}
}