-
Notifications
You must be signed in to change notification settings - Fork 0
/
renderer.py
48 lines (41 loc) · 1.39 KB
/
renderer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
from pygame import Surface
class RenderManager:
def __init__(self, surface: Surface = None, background_color: tuple = None):
self.surface = surface
self.background_color = background_color
self.objects = {}
def register(self, object_to_register, layer = 0):
if layer in self.objects.keys():
self.objects[layer].append(object_to_register)
else:
self.objects[layer] = [object_to_register,]
self.objects = dict(sorted(self.objects.items()))
def register_all(self, list_to_register: list, layer = 0):
if layer in self.objects.keys():
self.objects[layer].extend(list_to_register)
else:
self.objects[layer] = list_to_register
self.objects = dict(sorted(self.objects.items()))
def remove(self, object_to_remove):
for layer in self.objects.values():
for obj_ in layer:
if object_to_remove == obj_:
layer.remove(object_to_remove)
if len(layer) == 0:
self.objects.pop(layer)
def remove_all(self, list_to_remove: list):
for obj in list_to_remove:
for layer in self.objects.values():
for obj_ in layer:
if obj == obj_:
layer.remove(obj)
if len(layer) == 0:
self.objects.pop(layer)
def clear(self):
self.objects = []
def render(self):
if self.surface is not None and self.background_color is not None:
self.surface.fill(self.background_color)
for layer in self.objects.values():
for obj in layer:
obj.render()