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I would like to have a long skinny pool, say 0.5 x 2, but if I scale the quad to that, then all the ripples get distorted. I also tried scaling the output render texture to match the ratio, but that did not help.
It'd be extra cool if I could use a circular mesh too.
Any thoughts?
The text was updated successfully, but these errors were encountered:
I would like to have a long skinny pool, say 0.5 x 2, but if I scale the quad to that, then all the ripples get distorted. I also tried scaling the output render texture to match the ratio, but that did not help.
It'd be extra cool if I could use a circular mesh too.
Any thoughts?
The text was updated successfully, but these errors were encountered: