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[Epic] Load GLTF straight into the ECS #10049

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HexaField opened this issue Apr 9, 2024 · 0 comments
Open
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[Epic] Load GLTF straight into the ECS #10049

HexaField opened this issue Apr 9, 2024 · 0 comments
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@HexaField
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HexaField commented Apr 9, 2024

  • Split up GLTFLoader into multiple typed files #10050
  • Scene state snapshots store GLTF documents instead of entity json
  • Reimplement editor control functions with gltf-transform
  • GLTF loader should create entity hierarchy instead of us parsing the threejs object hierarchy
  • GLTF based SceneLoadingSystem to deserialize changes straight into the ECS
  • Scene JSON format becomes deprecated/redundant
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