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Mod.cs
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using HarmonyLib;
using System;
using System.Collections;
using UnityEngine;
namespace GoldenFoodsNS
{
public class GoldenFoods : Mod
{
public override void Ready()
{
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_berry", 1);
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_apple", 1);
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_banana", 1);
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_sugar_cane", 1);
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_bottle_of_rum", 1);
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_carrot", 1);
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_ceviche", 1);
WorldManager.instance.GameDataLoader.AddCardToSetCardBag(SetCardBagType.CookingIdea, "goldenfoods_blueprint_golden_chili_pepper", 1);
Logger.Log("Ready!");
}
}
}