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Releases: Exiled-Team/EXILED

8.9.6

17 Jun 17:39
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Full Changelog: 8.9.5...8.9.6

8.9.5

08 Jun 11:17
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Full Changelog: 8.9.4...8.9.5

8.9.4 - SCP:SL 13.5.0

07 Jun 18:58
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Full Changelog: 8.8.1...8.9.4

8.9.3

01 Jun 14:29
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8.9.3 Pre-release
Pre-release

Don't use this version except if your are running on experimental branch

What's Changed

New Contributors

Full Changelog: 8.9.2...8.9.3

8.9.2

19 May 14:49
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8.9.2 Pre-release
Pre-release

Don't use this version except if your are running on experimental branch

Additions

  • None

Fixes

  • Fixed a bug when all PD exists lead to death by @louis1706

Full Changelog: 8.9.1...8.9.2

8.9.1

19 May 10:42
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8.9.1 Pre-release
Pre-release

Don't use this version except if your are running on experimental branch

Additions

  • EffectType.FogControl by @louis1706
  • EffectTypeExtension.SetFogType(FogControl, FogType) by @louis1706

Fixes

  • Scp106Attacking causing error fixed by @louis1706

Full Changelog: 8.9.0...8.9.1

8.9.0

17 May 21:17
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8.9.0 Pre-release
Pre-release

Don't use this version until next SCP:SL release, except if your are running on experimental branch

What's Changed

New Contributors

Full Changelog: 8.8.1...8.9.0

8.8.1

04 Apr 13:43
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Fixes

  • Fixed base game bug occurring when there are more than 20 or 25 player SCP spawns, causing glitching out of the map. - Contributed by @Misfiy in #2474
  • Fixed an issue where API MirrorExtensions::ChangeAppearance would return a NullReferenceException when attempting to change the appearance of a dead player to a human one. - Contributed by @louis1706 in #2486
  • Fixed API Map.Explode(Vector3, ProjectileType) not correctly exploding for projectiles other than grenades and flashbangs. - Contributed by @louis1706 in #2482
  • Fixed event Scp914.UpgradingInventoryItem not being correctly registered with DynamicPatching. - Contributed by @louis1706 in #2455
  • Fixed event Scp079.Recontained not being correctly registered with DynamicPatching. - Contributed by @louis1706 in #2476
  • Fixed event Player.Hurting not correctly returning the value when IsAllowed was false. - Contributed by @louis1706 in #2476
  • Fixed event Scp173OldGate being locked open and never being considered FullyOpen by our API. - Contributed by @BoltonDev in #2492

Additions

  • Added RoleExtensions::TryGetRoleBase<T>(this RoleTypeId, out T). - Contributed by @Misfiy in #2474

Changes (non-breaking)

  • None

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8.8.0

06 Feb 16:17
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Fixes

Additions

  • Add Player::GetProcessedData(ArraySegment<string>, int, out string[], bool) by @Misfiy
  • Add Player::GetProcessedData(ArraySegment<string>, int) by @Misfiy
  • Add NW GamePlayConfig respawn_target_multiplier: 0.75 by @louis1706

Changes (non-breaking)

  • None

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8.7.3

01 Feb 11:00
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Fixes

  • Fix SpawningRagdoll Property wasn't working
  • Fix SearchingPickup overwritten the value for SearchingTime of NWAPI

Additions

  • None

Changes (non-breaking)

  • None

Full Changelog