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  • Wizcorp
  • Japan

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FZzzz/README.md

Hi there πŸ‘‹

I am a CG programmer who's learning physics-based techniques (or more specifically position-based methods). The belows are some projects I have made myself. Hope you can find something useful here πŸ‘

↑ Bilateral phase change of snow (this is the rendered reuslt of my graduation thesis)

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  1. JellySimulation JellySimulation Public

    A simple jelly simulation using Position Based Dynamics

    C++ 12 2

  2. FluidSimulation FluidSimulation Public

    Postion-based Fluid Simulation

    C++ 12 1

  3. raytracing raytracing Public

    Forked from sysprog21/raytracing

    Small ray tracing program for performance evaluation

    C

  4. mapreduce mapreduce Public

    Forked from HaoTse/mapreduce

    C 1

  5. open-project-1 open-project-1 Public

    Forked from UnityTechnologies/open-project-1

    Unity Open Project #1: Chop Chop

    C#

  6. SnowSimulation SnowSimulation Public

    Position based snow simulation with the phase change effects

    C++ 14 1