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Hi, Valve's own repo for their GameNetworkingSockes library (https://github.com/ValveSoftware/GameNetworkingSockets) lists Facepunch.Steamworks as a "third party binding", but I'm a bit confused. Can you use FPS as a replacement for GNS, when all you want is the basic socket functionality? It doesn't really look like a C# "binding" for the C++ library so I don't really understand why it's listed as one.
This discussion was converted from issue #579 on October 24, 2021 08:15.
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Hi, Valve's own repo for their GameNetworkingSockes library (https://github.com/ValveSoftware/GameNetworkingSockets) lists Facepunch.Steamworks as a "third party binding", but I'm a bit confused. Can you use FPS as a replacement for GNS, when all you want is the basic socket functionality? It doesn't really look like a C# "binding" for the C++ library so I don't really understand why it's listed as one.
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