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Scaling a scene mesh resets to 1 #7266

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yuberee opened this issue Dec 27, 2024 · 0 comments
Open

Scaling a scene mesh resets to 1 #7266

yuberee opened this issue Dec 27, 2024 · 0 comments

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@yuberee
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yuberee commented Dec 27, 2024

Describe the bug

Whenever I go to modify the scale of a scene mesh, it updates the scale on each input because the value is always expected to be 1.
So if I go to type 0.5, it will set itself to 0 the moment I type that in. If I type 2.5, it will first set to 2x scale, then 2.5x scale, totaling 5x scale.

In theory it makes sense, and the "correct" workflow would be having the mesh as a child to a gameobject, and modify that gameobject's scale instead. But it's unintuitive and if I have to scale the mesh itself I have to write it down somewhere, then paste it in.

To Reproduce

  1. Create a new scene mesh
  2. Attempt to set it to 0.5 scale

Expected behavior

Not sure, perhaps remove the need to have it always be 1,1,1 scale or at least wait until you're done typing before setting the scale.

Media/Files

8mb.video-ymK-R1ebxF1q.mp4

Additional context

No response

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