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Whenever I go to modify the scale of a scene mesh, it updates the scale on each input because the value is always expected to be 1.
So if I go to type 0.5, it will set itself to 0 the moment I type that in. If I type 2.5, it will first set to 2x scale, then 2.5x scale, totaling 5x scale.
In theory it makes sense, and the "correct" workflow would be having the mesh as a child to a gameobject, and modify that gameobject's scale instead. But it's unintuitive and if I have to scale the mesh itself I have to write it down somewhere, then paste it in.
To Reproduce
Create a new scene mesh
Attempt to set it to 0.5 scale
Expected behavior
Not sure, perhaps remove the need to have it always be 1,1,1 scale or at least wait until you're done typing before setting the scale.
Media/Files
8mb.video-ymK-R1ebxF1q.mp4
Additional context
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
Whenever I go to modify the scale of a scene mesh, it updates the scale on each input because the value is always expected to be 1.
So if I go to type 0.5, it will set itself to 0 the moment I type that in. If I type 2.5, it will first set to 2x scale, then 2.5x scale, totaling 5x scale.
In theory it makes sense, and the "correct" workflow would be having the mesh as a child to a gameobject, and modify that gameobject's scale instead. But it's unintuitive and if I have to scale the mesh itself I have to write it down somewhere, then paste it in.
To Reproduce
Expected behavior
Not sure, perhaps remove the need to have it always be 1,1,1 scale or at least wait until you're done typing before setting the scale.
Media/Files
8mb.video-ymK-R1ebxF1q.mp4
Additional context
No response
The text was updated successfully, but these errors were encountered: