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Manager.cs
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Manager.cs
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using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using UnityEngine.UI;
using VRC.Udon.Common.Interfaces;
/**
* Manager manages the Codename game's state machine
*/
[AddComponentMenu("")]
public class Manager : UdonSharpBehaviour
{
public OperatorControls redOperatorControls;
public OperatorControls blueOperatorControls;
public AgentControls redAgentControls;
public AgentControls blueAgentControls;
public LayoutManager layoutManager;
public CardManager cardManager;
public Text status;
[UdonSynced]
public string statusText;
private bool gameRunning;
private bool isRedTurn;
private float update;
public void Update()
{
update += Time.deltaTime;
if (update > 0.5f)
{
status.text = statusText;
update = 0f;
}
}
public void IncrementHintRed()
{
if (this.isRedTurn)
{
redOperatorControls.IncrementHint();
}
}
public void IncrementHintBlue()
{
if (!this.isRedTurn)
{
blueOperatorControls.IncrementHint();
}
}
public void DecrementHintRed()
{
if (this.isRedTurn)
{
redOperatorControls.DecrementHint();
}
}
public void DecrementHintBlue()
{
if (!this.isRedTurn)
{
blueOperatorControls.DecrementHint();
}
}
public void CommitHintNumberRed()
{
if (this.isRedTurn)
{
redOperatorControls.EndTurn();
}
}
public void CommitHintNumberBlue()
{
if (!this.isRedTurn)
{
blueOperatorControls.EndTurn();
}
}
public void IncrementCardRed()
{
if (this.isRedTurn)
{
redAgentControls.IncrementCard();
}
}
public void IncrementCardBlue()
{
if (!this.isRedTurn)
{
blueAgentControls.IncrementCard();
}
}
public void DecrementCardRed()
{
if (this.isRedTurn)
{
redAgentControls.DecrementCard();
}
}
public void DecrementCardBlue()
{
if (!this.isRedTurn)
{
blueAgentControls.DecrementCard();
}
}
public void ChooseCardRed()
{
if (this.isRedTurn)
{
redAgentControls.SelectCard();
}
}
public void ChooseCardBlue()
{
if (!this.isRedTurn)
{
blueAgentControls.SelectCard();
}
}
public void EndTurnRed()
{
if (this.isRedTurn)
{
AgentEndTurn();
}
}
public void EndTurnBlue()
{
if (!this.isRedTurn)
{
AgentEndTurn();
}
}
public void StartGame()
{
if (this.gameRunning == false)
{
Debug.Log("Game started");
this.gameRunning = true;
this.redOperatorControls.Setup("red");
this.blueOperatorControls.Setup("blue");
this.redAgentControls.Setup("red");
this.blueAgentControls.Setup("blue");
this.layoutManager.Setup();
this.cardManager.Setup();
this.blueOperatorControls.StartTurn();
}
}
public void EndGame()
{
Debug.Log("Game ended");
this.redOperatorControls.Teardown();
this.blueOperatorControls.Teardown();
this.redOperatorControls.Teardown();
this.blueOperatorControls.Teardown();
this.layoutManager.Teardown();
this.cardManager.Teardown();
this.gameRunning = false;
this.isRedTurn = false;
}
public void OperatorEndTurn(int hintNumber)
{
if (this.isRedTurn == true)
{
Debug.Log("Red operator end turn");
this.redOperatorControls.EndTurn();
this.redAgentControls.StartTurn(hintNumber);
}
else
{
Debug.Log("Blue operator end turn");
this.blueOperatorControls.EndTurn();
this.blueAgentControls.StartTurn(hintNumber);
}
}
public void AgentEndTurn()
{
if (this.isRedTurn == true)
{
Debug.Log("Red agent end turn");
this.redAgentControls.EndTurn();
this.isRedTurn = false;
this.blueOperatorControls.StartTurn();
}
else
{
Debug.Log("Blue agent end turn");
this.blueAgentControls.EndTurn();
this.isRedTurn = true;
this.redOperatorControls.StartTurn();
}
}
public void UpdateCursor(int cardID)
{
Debug.Log("UpdateCursor called with cardID: " + cardID);
this.cardManager.SetCardEvent("MoveCursor," + cardID);
}
public void DestroyCursor()
{
this.cardManager.DestroyCursor();
}
public bool IsCardSelected(int cardID)
{
bool isCardSelected = this.layoutManager.IsCardSelected(cardID);
Debug.Log("Manager: Card was successfully selected? " + isCardSelected);
return isCardSelected;
}
public void SelectCard(int cardID)
{
this.layoutManager.SelectCard(cardID);
}
public void BlueHit(int cardID)
{
Debug.Log("Blue card hit");
this.cardManager.BlueHit();
if (gameRunning)
{
this.cardManager.SetCardEvent("SetCardBlue," + cardID);
if (this.isRedTurn)
{
this.AgentEndTurn();
}
else
{
this.blueAgentControls.ContinueTurn();
}
}
}
public void RedHit(int cardID)
{
Debug.Log("Red card hit");
this.cardManager.RedHit();
if (gameRunning)
{
this.cardManager.SetCardEvent("SetCardRed," + cardID);
if (!this.isRedTurn)
{
this.AgentEndTurn();
}
else
{
this.redAgentControls.ContinueTurn();
}
}
}
public void CivilianHit(int cardID)
{
Debug.Log("Civilian hit");
this.cardManager.CivilianHit();
this.cardManager.SetCardEvent("SetCardGrey," + cardID);
this.AgentEndTurn();
}
public void AssassinHit(int cardID)
{
Debug.Log("Assassin hit");
gameRunning = false;
SendCustomNetworkEvent(NetworkEventTarget.All, "EndGame");
}
public void BlueWin()
{
Debug.Log("Blue wins");
gameRunning = false;
SendCustomNetworkEvent(NetworkEventTarget.All, "EndGame");
}
public void RedWin()
{
Debug.Log("Red wins");
gameRunning = false;
SendCustomNetworkEvent(NetworkEventTarget.All, "EndGame");
}
public void UpdateText(string txt)
{
statusText = txt;
}
}