Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unsupported variant of .FAB/.FABTEX (Art Academy: Home Studio) #330

Open
SuperFromND opened this issue Jan 3, 2025 · 0 comments
Open

Unsupported variant of .FAB/.FABTEX (Art Academy: Home Studio) #330

SuperFromND opened this issue Jan 3, 2025 · 0 comments

Comments

@SuperFromND
Copy link

SuperFromND commented Jan 3, 2025

Game Name: Art Academy: Home Studio (Art Academy: Atelier in PAL regions)
Console: Wii U
Format extension(s): .fab, .fabtex(?)
Type: archive

First 8 or more bytes of the file(s):
.fab - 46 41 42 5A 00 00 00 01 - FABZ
.fabtex - 46 42 52 43 00 0F F1 A0 - FBRC

More details:
This game appears to use a variation of the already-supported .fab and .fabtex files found in Pokemon Art Academy, by the same developer Headstrong Games. However, the files from Home Studio can't currently be opened in Kuriimu with the respective plugin; the .fab's result in blank archives and the .fabtex's give an "Unable to read beyond the end of the stream" error.

I didn't look too deeply into the technical details of either format, but it seems Home Studio's .fab files have a different header than the Pokemon ones: FABZ instead of FBRC. The rest of the file seems similar enough. The .fabtex, on the other hand, does start with FBRC so perhaps it just has some slight subtle difference elsewhere that's tripping up the plugin.

Sample files (if possible):
Sample .fab
Sample .fabtex

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant