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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GDTIM-Demo"
run/main_scene="res://Demo.tscn"
config/features=PackedStringArray("4.0")
[autoload]
InputManager="*res://GDTIM-4.x-v2_1_2/InputManager.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/viewport_width=960
window/size/viewport_height=540
[global]
android=false
simul=false
input=false
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"