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QtWS.pro
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QtWS.pro
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# allows to add DEPLOYMENTFOLDERS and links to the Felgo library and QtCreator auto-completion
CONFIG += felgo
# configure the bundle identifier for iOS
PRODUCT_IDENTIFIER = net.vplay.demos.qtws2019
PRODUCT_VERSION_NAME = 1.1
PRODUCT_VERSION_CODE = 19
# Optionally set a license key that is used instead of the license key from
# main.qml file (App::licenseKey for your app or GameWindow::licenseKey for your game)
# Only used for local builds and Felgo Cloud Builds (https://felgo.com/cloud-builds)
# Not used if using Felgo Live
PRODUCT_LICENSE_KEY = ""
qmlFolder.source = qml
DEPLOYMENTFOLDERS += qmlFolder # comment for publishing
assetsFolder.source = assets
DEPLOYMENTFOLDERS += assetsFolder
# Add more folders to ship with the application here
RESOURCES += # resources.qrc # uncomment for publishing
# NOTE: for PUBLISHING, perform the following steps:
# 1. comment the DEPLOYMENTFOLDERS += qmlFolder line above, to avoid shipping your qml files with the application (instead they get compiled to the app binary)
# 2. uncomment the resources.qrc file inclusion and add any qml subfolders to the .qrc file; this compiles your qml files and js files to the app binary and protects your source code
# 3. change the setMainQmlFile() call in main.cpp to the one starting with "qrc:/" - this loads the qml files from the resources
# for more details see the "Deployment Guides" in the Felgo Documentation
# during development, use the qmlFolder deployment because you then get shorter compilation times (the qml files do not need to be compiled to the binary but are just copied)
# also, for quickest deployment on Desktop disable the "Shadow Build" option in Projects/Builds - you can then select "Run Without Deployment" from the Build menu in Qt Creator if you only changed QML files; this speeds up application start, because your app is not copied & re-compiled but just re-interpreted
# The .cpp file which was generated for your project. Feel free to hack it.
SOURCES += main.cpp
# network cache by chris bartsch
SOURCES += \
cpp/diskcachefactory.cpp \
cpp/cachereply.cpp \
cpp/cachingnetworkaccessmanager.cpp
HEADERS += \
cpp/diskcachefactory.h \
cpp/cachereply.h \
cpp/cachingnetworkaccessmanager.h
android {
ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
OTHER_FILES += android/AndroidManifest.xml \
android/build.gradle
}
FELGO_PLUGINS += onesignal facebook amplitude
ios {
QMAKE_INFO_PLIST = ios/Project-Info.plist
OTHER_FILES += $$QMAKE_INFO_PLIST
}
# set application icons for win and macx
win32 {
RC_FILE += win/app_icon.rc
}
macx {
ICON = macx/app_icon.icns
}