## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.8.3`.
- Fixed AI bug that caused an infinite loop when player mon has only status moves by @Pawkkie and @AlexOn1ine in rh-hideout#4403
- Temporarely disabled
AI_FLAG_SMART_MON_CHOICES
flag in double battles to prevent a softlock by @Sneed69 in rh-hideout#4405 - Fixed debug option "Fill PC Boxes Fast" softlocking the game by @mrgriffin in rh-hideout#4428
- Fixed infinite loop caused by Leftovers with
AI_FLAG_SMART_MON_CHOICES
by @Pokabbie and @AlexOn1ine in rh-hideout#4453
- Updated outdated macOS instructions in
INSTALL.md
by @jschoeny in rh-hideout#4407 - Made filepath links in
README.md
relative by @lolbinarycat in rh-hideout#4509
- Fixed abilities not being properly inherited via breeding for species/abilities with IDs over 255 by @AsparagusEduardo in rh-hideout#4411
- Fixed Hard Level Caps issues by @AlexOn1ine in rh-hideout#4420
- Fixed Pokémon being able to surpass cap if they gained enough experience at once.
- Fixed Exp. Candies ignoring hard caps.
- Fixed Pokémon gaining 1 experience if they are at the level cap.
- Fixed evolution tracker issues by @cawtds in rh-hideout#4503
EVO_USE_MOVE_TWENTY_TIMES
no longer increases with every move.EVO_RECOIL_DAMAGE_MALE/FEMALE
is no longer updated twice than intended.
- Fixed Pokémon data page not properly handling
u16
Exp. Yields by @Sneed69 in rh-hideout#4432- Cleanup by @Bassoonian in rh-hideout#4445
- Further Gen 9 Pokémon icon improvements by @kittenchilly in rh-hideout#4413
- Original sprites by ezerart on DeviantArt. Palette assignments and 2nd frames by kittenchilly.
- Cyclizar, Dipplin, Farigiraf, Glimmet, Glimmora, Greavard, Iron Moth, Revavroom, Tadbulb, Paldean Tauros (all three of them), Tinkaton and Paldean Wooper.
- Further Gen 9 Pokémon front/back sprite improvements by @AlexOn1ine in rh-hideout#4414
- Source: PokéCommunity
- Dolliv, Arboliva, Charcadet, Mabosstiff, Tinkatink, Tinkatuff, Tinkaton and Chien-Pao.
- Fixed Lycanroc Dusk and Midnight forms using Midday's backsprite by @Eemeliri in rh-hideout#4430
- Fixed Tatsugiri Droopy back sprite palette by @cafei-uh in rh-hideout#4455
- Turned
B_RESTORE_HELD_BATTLE_ITEMS
into a generational config by @LOuroboros in rh-hideout#4402
- Fixed battle Partner trainer class and potential OOB-related issues by @Bassoonian in rh-hideout#4422
- Fixed Quash not properly working when
B_RECALC_TURN_AFTER_ACTIONS
is set toGEN_8
or greater by @AlexOn1ine in rh-hideout#4419 - Fixed Will-O-Wisp's name capitalization in gMovesInfo by @LOuroboros in rh-hideout#4425
- Fixed Thunder Cage not printing the right battle message by @Sneed69 in rh-hideout#4426
- Fixed Diamond Storm missing its effect by @PhallenTree in rh-hideout#4489
- Fixed Mortal Spin's description by @PhallenTree in rh-hideout#4489
- Fixed Assist being able to call
MOVE_NONE
by @PhallenTree in rh-hideout#4491
- Changed the Embody Aspect defines to use the full form name, to be in line with the species define by @kittenchilly in rh-hideout#4439
- Eg.
ABILITY_EMBODY_ASPECT_TEAL
->ABILITY_EMBODY_ASPECT_TEAL_MASK
.
- Eg.
- Fixed Intimidate/Supersweet Syrup playing their animation and not printing the right message for battlers at -6 stage Attack/Evasion by @Sneed69 in rh-hideout#4406
- Fixed ability pop ups not respecting
abilityPopupOverwrite
in tests by @kittenchilly in rh-hideout#4423 - Fixed Dancer copying multi-target moves by @AlexOn1ine in rh-hideout#4437
- Fixed Hospitality triggering on a fainted mon by @AlexOn1ine in rh-hideout#4450
- Fixed Embody Aspect (Teal Mask) boosting Sp. Attack instead of Speed by @kittenchilly in rh-hideout#4439
- Fixed lingering long ability popup names by @Sneed69 in rh-hideout#4456
- Fixed Fur Coat not being skipped by Mold Breaker abilities by @Bassoonian in rh-hideout#4459
- Fixed Color change not being triggered by Future Sight or Doom Desire by @AlexOn1ine and @hedara90 in rh-hideout#4472
- Fixes Magic Bounce only working for battlers in certain positions by @AlexOn1ine in rh-hideout#4464
- Fixed Costar, Zero to Hero, Supreme Overlord and Ruin abilities' switch-in battle messages showing sometimes incorrectly by @PhallenTree in rh-hideout#4500
- Cleanup by @AsparagusEduardo in rh-hideout#4511
- Fixed typo in Rotom Catalogue description by @mrgriffin in rh-hideout#4433
- Eject item fixes (Eject Button/Pack):
- Fixed regression from 1.8.2 that caused Eject Pack to not trigger upon self-inflicted stat decreases by @AlexOn1ine in rh-hideout#4463
- Fixed Eject Items causing wrong Pokémon taking damage by entry hazards by @PhallenTree in rh-hideout#4465
- Cleanup by @AsparagusEduardo in rh-hideout#4497
- Fixed Flute Items being consumed in battle by @AsparagusEduardo in rh-hideout#4496
- Fixed Red Card activating if the holder was switched in in the same turn (eg. via Endure) by @AlexOn1ine in rh-hideout#4482
AI_FLAG_SMART_SWITCHING
flag now automatically setsAI_FLAG_SMART_MON_CHOICES
as well by @Sneed69 in rh-hideout#4405- Cleanup by @AlexOn1ine in rh-hideout#4409
- Corrected
IsDamageMoveUsable
's name toIsDamageMoveUnusable
by @WillKolada in rh-hideout#4476 - Fixed AI not knowing that Steam Roller fails when there's no terrain by @WillKolada in rh-hideout#4476
- Cleanup by @AsparagusEduardo in rh-hideout#4498
- Added missing Color change tests by @hedara90 in rh-hideout#4472
- Fixed AI test error messages by @mrgriffin in rh-hideout#4404
- The error messages for
EXPECT_MOVE
andEXPECT_SWITCH
were backwards, saying, e.g.Expected MOVE, got SWITCH
when it should sayExpected SWITCH, got MOVE
.
- The error messages for
- Fixed typos in Embody Aspect tests by @kittenchilly in rh-hideout#4439
- Fixed Battle Test organization by @AsparagusEduardo in rh-hideout#4504
- Fixed Cud Chew's file being in the move effect folder.
- Fixed Cud Chew's file name and test names (Cud Chuw).
- Fixed Gastro Acid and Role Play's files being in the ability folder.
- Moved Recoil file to move flags folder.
- Renamed White Herb's file to
restore_stats.c
. - Renamed Techno Blast's file to
change_type_on_item.c
. semi_invulnerable_moves.c
tosemi_invulnerable.c
.two_turn_moves.c
totwo_turns_attack.c
.- Combined Burn Up/Double Shock to a single file
fail_if_not_arg_type.c
- Added Spit Up/Swallow files that point Stockpile's file.
- Moved secondary effect files to their own folder.
- Combinations of secondary effects moved to their own folder
- Split
hit_set_entry_hazards.c
to separate files for Spikes/Stealth Rock. - Grouped Hex/Venoshock to the same file
double_power_on_arg_status.c
- @jschoeny made their first contribution in rh-hideout#4407
- @Eemeliri made their first contribution in rh-hideout#4430
- @cafei-uh made their first contribution in rh-hideout#4455
- @PhallenTree made their first contribution in rh-hideout#4465
- @WillKolada made their first contribution in rh-hideout#4476
- @cawtds made their first contribution in rh-hideout#4503
- @lolbinarycat made their first contribution in rh-hideout#4509
Full Changelog: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.8.2...expansion/1.8.3