diff --git a/src/debug.c b/src/debug.c index 4079bb58b47f..ad6c0e81378f 100644 --- a/src/debug.c +++ b/src/debug.c @@ -221,7 +221,7 @@ enum SoundMenu // Constants #define DEBUG_MENU_FONT FONT_NORMAL -#define DEBUG_MENU_WIDTH_MAIN 16 +#define DEBUG_MENU_WIDTH_MAIN 17 #define DEBUG_MENU_HEIGHT_MAIN 9 #define DEBUG_MENU_WIDTH_EXTRA 10 @@ -456,24 +456,24 @@ static const u8 sDebugText_Dashes[] = _("---"); static const u8 sDebugText_Empty[] = _(""); static const u8 sDebugText_Continue[] = _("Continue…{CLEAR_TO 110}{RIGHT_ARROW}"); // Main Menu -static const u8 sDebugText_Utilities[] = _("Utilities…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_PartyBoxes[] = _("Party/Boxes…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Scripts[] = _("Scripts…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_FlagsVars[] = _("Flags & Vars…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Battle[] = _("Battle Test{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Give[] = _("Give X…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Fill[] = _("Fill PC/Pockets…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Sound[] = _("Sound…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Cancel[] = _("Cancel"); +static const u8 sDebugText_Utilities[] = _("Utilities…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_PartyBoxes[] = _("Party/Boxes…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Scripts[] = _("Scripts…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_FlagsVars[] = _("Flags & Vars…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Battle[] = _("Battle Test{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Give[] = _("Give X…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Fill[] = _("Fill PC/Pockets…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Sound[] = _("Sound…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Cancel[] = _("Cancel"); // Script menu -static const u8 sDebugText_Util_Script_1[] = _("Script 1"); -static const u8 sDebugText_Util_Script_2[] = _("Script 2"); -static const u8 sDebugText_Util_Script_3[] = _("Script 3"); -static const u8 sDebugText_Util_Script_4[] = _("Script 4"); -static const u8 sDebugText_Util_Script_5[] = _("Script 5"); -static const u8 sDebugText_Util_Script_6[] = _("Script 6"); -static const u8 sDebugText_Util_Script_7[] = _("Script 7"); -static const u8 sDebugText_Util_Script_8[] = _("Script 8"); +static const u8 sDebugText_Util_Script_1[] = _("Script 1"); +static const u8 sDebugText_Util_Script_2[] = _("Script 2"); +static const u8 sDebugText_Util_Script_3[] = _("Script 3"); +static const u8 sDebugText_Util_Script_4[] = _("Script 4"); +static const u8 sDebugText_Util_Script_5[] = _("Script 5"); +static const u8 sDebugText_Util_Script_6[] = _("Script 6"); +static const u8 sDebugText_Util_Script_7[] = _("Script 7"); +static const u8 sDebugText_Util_Script_8[] = _("Script 8"); // Util Menu static const u8 sDebugText_Util_FlyToMap[] = _("Fly to map…{CLEAR_TO 110}{RIGHT_ARROW}"); static const u8 sDebugText_Util_WarpToMap[] = _("Warp to map warp…{CLEAR_TO 110}{RIGHT_ARROW}"); @@ -481,48 +481,48 @@ static const u8 sDebugText_Util_WarpToMap_SelectMapGroup[] = _("Group: {STR_VAR_ static const u8 sDebugText_Util_WarpToMap_SelectMap[] = _("Map: {STR_VAR_1}{CLEAR_TO 90}\nMapSec:{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}{CLEAR_TO 90}"); static const u8 sDebugText_Util_WarpToMap_SelectWarp[] = _("Warp:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_3}{CLEAR_TO 90}"); static const u8 sDebugText_Util_WarpToMap_SelMax[] = _("{STR_VAR_1} / {STR_VAR_2}"); -static const u8 sDebugText_Util_SaveBlockSpace[] = _("SaveBlock Space…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Util_ROMSpace[] = _("ROM Space…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Util_SaveBlockSpace[] = _("Save Block space…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Util_ROMSpace[] = _("ROM space…{CLEAR_TO 110}{RIGHT_ARROW}"); static const u8 sDebugText_Util_Weather[] = _("Set weather…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Util_Weather_ID[] = _("Weather Id: {STR_VAR_3}\n{STR_VAR_1}\n{STR_VAR_2}"); -static const u8 sDebugText_Util_CheckWallClock[] = _("Check Wall Clock…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Util_SetWallClock[] = _("Set Wall Clock…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Util_WatchCredits[] = _("Watch Credits…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Util_Weather_ID[] = _("Weather ID: {STR_VAR_3}\n{STR_VAR_1}\n{STR_VAR_2}"); +static const u8 sDebugText_Util_CheckWallClock[] = _("Check wall clock…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Util_SetWallClock[] = _("Set wall clock…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Util_WatchCredits[] = _("Watch credits…{CLEAR_TO 110}{RIGHT_ARROW}"); static const u8 sDebugText_Util_Player_Name[] = _("Player name"); -static const u8 sDebugText_Util_Player_Gender[] = _("Toggle Gender"); -static const u8 sDebugText_Util_Player_Id[] = _("New Trainer Id"); -static const u8 sDebugText_Util_CheatStart[] = _("CHEAT Start"); +static const u8 sDebugText_Util_Player_Gender[] = _("Toggle gender"); +static const u8 sDebugText_Util_Player_Id[] = _("New Trainer ID"); +static const u8 sDebugText_Util_CheatStart[] = _("Cheat start"); static const u8 sDebugText_Util_ExpansionVersion[] = _("Expansion Version"); // Party/Boxes Menu static const u8 sDebugText_PartyBoxes_AccessPC[] = _("Access PC"); static const u8 sDebugText_PartyBoxes_MoveReminder[] = _("Move Reminder"); static const u8 sDebugText_PartyBoxes_HatchAnEgg[] = _("Hatch an Egg"); -static const u8 sDebugText_PartyBoxes_HealParty[] = _("Heal Party"); +static const u8 sDebugText_PartyBoxes_HealParty[] = _("Heal party"); static const u8 sDebugText_PartyBoxes_PoisonParty[] = _("Poison party"); static const u8 sDebugText_PartyBoxes_ClearBoxes[] = _("Clear Storage Boxes"); // Flags/Vars Menu -static const u8 sDebugText_FlagsVars_Flags[] = _("Set Flag XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_FlagsVars_Flag[] = _("Flag: {STR_VAR_1}{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}"); -static const u8 sDebugText_FlagsVars_FlagHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}"); -static const u8 sDebugText_FlagsVars_Vars[] = _("Set Var XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_FlagsVars_VariableHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}"); -static const u8 sDebugText_FlagsVars_Variable[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}"); -static const u8 sDebugText_FlagsVars_VariableValueSet[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}"); -static const u8 sDebugText_FlagsVars_PokedexFlags_All[] = _("Pokédex Flags All"); -static const u8 sDebugText_FlagsVars_PokedexFlags_Reset[] = _("Pokédex Flags Reset"); -static const u8 sDebugText_FlagsVars_SwitchDex[] = _("Toggle {STR_VAR_1}Pokédex"); -static const u8 sDebugText_FlagsVars_SwitchNationalDex[] = _("Toggle {STR_VAR_1}NatDex"); -static const u8 sDebugText_FlagsVars_SwitchPokeNav[] = _("Toggle {STR_VAR_1}PokéNav"); -static const u8 sDebugText_FlagsVars_SwitchMatchCall[] = _("Toggle {STR_VAR_1}Match Call"); -static const u8 sDebugText_FlagsVars_RunningShoes[] = _("Toggle {STR_VAR_1}Running Shoes"); -static const u8 sDebugText_FlagsVars_ToggleFlyFlags[] = _("Toggle {STR_VAR_1}Fly Flags"); -static const u8 sDebugText_FlagsVars_ToggleAllBadges[] = _("Toggle {STR_VAR_1}All badges"); -static const u8 sDebugText_FlagsVars_ToggleFrontierPass[] = _("Toggle {STR_VAR_1}Frontier Pass"); -static const u8 sDebugText_FlagsVars_SwitchCollision[] = _("Toggle {STR_VAR_1}Collision OFF"); -static const u8 sDebugText_FlagsVars_SwitchEncounter[] = _("Toggle {STR_VAR_1}Encounter OFF"); -static const u8 sDebugText_FlagsVars_SwitchTrainerSee[] = _("Toggle {STR_VAR_1}TrainerSee OFF"); -static const u8 sDebugText_FlagsVars_SwitchBagUse[] = _("Toggle {STR_VAR_1}BagUse OFF"); -static const u8 sDebugText_FlagsVars_SwitchCatching[] = _("Toggle {STR_VAR_1}Catching OFF"); +static const u8 sDebugText_FlagsVars_Flags[] = _("Set Flag XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_FlagsVars_Flag[] = _("Flag: {STR_VAR_1}{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}\n{STR_VAR_3}"); +static const u8 sDebugText_FlagsVars_FlagHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}"); +static const u8 sDebugText_FlagsVars_Vars[] = _("Set Var XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_FlagsVars_VariableHex[] = _("{STR_VAR_1}{CLEAR_TO 90}\n0x{STR_VAR_2}{CLEAR_TO 90}"); +static const u8 sDebugText_FlagsVars_Variable[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}"); +static const u8 sDebugText_FlagsVars_VariableValueSet[] = _("Var: {STR_VAR_1}{CLEAR_TO 90}\nVal: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_2}"); +static const u8 sDebugText_FlagsVars_PokedexFlags_All[] = _("Pokédex Flags All"); +static const u8 sDebugText_FlagsVars_PokedexFlags_Reset[] = _("Pokédex Flags Reset"); +static const u8 sDebugText_FlagsVars_SwitchDex[] = _("Toggle {STR_VAR_1}Pokédex"); +static const u8 sDebugText_FlagsVars_SwitchNationalDex[] = _("Toggle {STR_VAR_1}National Dex"); +static const u8 sDebugText_FlagsVars_SwitchPokeNav[] = _("Toggle {STR_VAR_1}PokéNav"); +static const u8 sDebugText_FlagsVars_SwitchMatchCall[] = _("Toggle {STR_VAR_1}Match Call"); +static const u8 sDebugText_FlagsVars_RunningShoes[] = _("Toggle {STR_VAR_1}Running Shoes"); +static const u8 sDebugText_FlagsVars_ToggleFlyFlags[] = _("Toggle {STR_VAR_1}Fly Flags"); +static const u8 sDebugText_FlagsVars_ToggleAllBadges[] = _("Toggle {STR_VAR_1}All badges"); +static const u8 sDebugText_FlagsVars_ToggleFrontierPass[] = _("Toggle {STR_VAR_1}Frontier Pass"); +static const u8 sDebugText_FlagsVars_SwitchCollision[] = _("Toggle {STR_VAR_1}Collision OFF"); +static const u8 sDebugText_FlagsVars_SwitchEncounter[] = _("Toggle {STR_VAR_1}Encounter OFF"); +static const u8 sDebugText_FlagsVars_SwitchTrainerSee[] = _("Toggle {STR_VAR_1}Trainer See OFF"); +static const u8 sDebugText_FlagsVars_SwitchBagUse[] = _("Toggle {STR_VAR_1}Bag Use OFF"); +static const u8 sDebugText_FlagsVars_SwitchCatching[] = _("Toggle {STR_VAR_1}Catching OFF"); // Battle static const u8 sDebugText_Battle_0_Wild[] = _("Wild…{CLEAR_TO 110}{RIGHT_ARROW}"); static const u8 sDebugText_Battle_0_WildDouble[] = _("Wild Double…{CLEAR_TO 110}{RIGHT_ARROW}"); @@ -535,10 +535,10 @@ static const u8 sDebugText_Battle_1_AIFlag_02[] = _("{STR_VAR_1}Check viabilit static const u8 sDebugText_Battle_1_AIFlag_03[] = _("{STR_VAR_1}Setup first turn"); static const u8 sDebugText_Battle_1_AIFlag_04[] = _("{STR_VAR_1}Risky"); static const u8 sDebugText_Battle_1_AIFlag_05[] = _("{STR_VAR_1}Prefer strongest move"); -static const u8 sDebugText_Battle_1_AIFlag_06[] = _("{STR_VAR_1}Prefer baton pass"); +static const u8 sDebugText_Battle_1_AIFlag_06[] = _("{STR_VAR_1}Prefer Baton Pass"); static const u8 sDebugText_Battle_1_AIFlag_07[] = _("{STR_VAR_1}Double battle"); -static const u8 sDebugText_Battle_1_AIFlag_08[] = _("{STR_VAR_1}Hp aware"); -static const u8 sDebugText_Battle_1_AIFlag_09[] = _("{STR_VAR_1}Negate unaware"); +static const u8 sDebugText_Battle_1_AIFlag_08[] = _("{STR_VAR_1}HP aware"); +static const u8 sDebugText_Battle_1_AIFlag_09[] = _("{STR_VAR_1}Negate Unaware"); static const u8 sDebugText_Battle_1_AIFlag_10[] = _("{STR_VAR_1}Will suicide"); static const u8 sDebugText_Battle_1_AIFlag_11[] = _("{STR_VAR_1}Help partner"); static const u8 sDebugText_Battle_1_AIFlag_12[] = _("{STR_VAR_1}Prefer status moves"); @@ -560,15 +560,15 @@ static const u8 sDebugText_Battle_2_Terrain_9[] = _("Plain…{CLEAR_TO 110}{RI // Give Menu static const u8 sDebugText_Give_GiveItem[] = _("Give item XYZ…{CLEAR_TO 110}{RIGHT_ARROW}"); static const u8 sDebugText_ItemQuantity[] = _("Quantity:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}"); -static const u8 sDebugText_ItemID[] = _("Item Id: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}"); +static const u8 sDebugText_ItemID[] = _("Item ID: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}"); static const u8 sDebugText_Give_AllTMs[] = _("Give all TMs"); -static const u8 sDebugText_Give_GivePokemonSimple[] = _("Pkmn (Basic){CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Give_GivePokemonComplex[] = _("Pkmn (Complex){CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Give_GivePokemonSimple[] = _("Pokémon (Basic){CLEAR_TO 110}{RIGHT_ARROW}"); +static const u8 sDebugText_Give_GivePokemonComplex[] = _("Pokémon (Complex){CLEAR_TO 110}{RIGHT_ARROW}"); static const u8 sDebugText_PokemonID[] = _("Species: {STR_VAR_3}\n{STR_VAR_1}{CLEAR_TO 90}\n\n{STR_VAR_2}{CLEAR_TO 90}"); static const u8 sDebugText_PokemonLevel[] = _("Level:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); static const u8 sDebugText_PokemonShiny[] = _("Shiny:{CLEAR_TO 90}\n {STR_VAR_2}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{CLEAR_TO 90}"); -static const u8 sDebugText_PokemonNature[] = _("NatureId: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); -static const u8 sDebugText_PokemonAbility[] = _("AbilityNum: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); +static const u8 sDebugText_PokemonNature[] = _("Nature ID: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); +static const u8 sDebugText_PokemonAbility[] = _("Ability Num: {STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); static const u8 sDebugText_PokemonIVs[] = _("All IVs:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); static const u8 sDebugText_PokemonEVs[] = _("All EVs:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); static const u8 sDebugText_IV_HP[] = _("IV HP:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); @@ -592,19 +592,19 @@ static const u8 sDebugText_Give_MaxCoins[] = _("Max Coins"); static const u8 sDebugText_Give_BattlePoints[] = _("Max Battle Points"); static const u8 sDebugText_Give_DaycareEgg[] = _("Daycare Egg"); // Fill Menu -static const u8 sDebugText_Fill_Pc_Fast[] = _("Fill PCBoxes Fast"); -static const u8 sDebugText_Fill_Pc_Slow[] = _("Fill PCBoxes Slow (LAG!)"); -static const u8 sDebugText_Fill_Pc_Items[] = _("Fill PCItems"); +static const u8 sDebugText_Fill_Pc_Fast[] = _("Fill PC Boxes Fast"); +static const u8 sDebugText_Fill_Pc_Slow[] = _("Fill PC Boxes Slow (LAG!)"); +static const u8 sDebugText_Fill_Pc_Items[] = _("Fill PC Items"); static const u8 sDebugText_Fill_PocketItems[] = _("Fill Pocket Items"); -static const u8 sDebugText_Fill_PocketPokeBalls[] = _("Fill Pocket PokeBalls"); +static const u8 sDebugText_Fill_PocketPokeBalls[] = _("Fill Pocket Poké Balls"); static const u8 sDebugText_Fill_PocketTMHM[] = _("Fill Pocket TMHM"); static const u8 sDebugText_Fill_PocketBerries[] = _("Fill Pocket Berries"); -static const u8 sDebugText_Fill_PocketKeyItems[] = _("Fill Pocket KeyItems"); +static const u8 sDebugText_Fill_PocketKeyItems[] = _("Fill Pocket Key Items"); // Sound Menu static const u8 sDebugText_Sound_SFX[] = _("SFX…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Sound_SFX_ID[] = _("SFX Id: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}"); +static const u8 sDebugText_Sound_SFX_ID[] = _("SFX ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}"); static const u8 sDebugText_Sound_Music[] = _("Music…{CLEAR_TO 110}{RIGHT_ARROW}"); -static const u8 sDebugText_Sound_Music_ID[] = _("Music Id: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}"); +static const u8 sDebugText_Sound_Music_ID[] = _("Music ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}"); static const u8 sDebugText_Digit_1[] = _("{LEFT_ARROW}+1{RIGHT_ARROW} "); static const u8 sDebugText_Digit_10[] = _("{LEFT_ARROW}+10{RIGHT_ARROW} ");