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Directory.Build.props
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Directory.Build.props
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<Project TreatAsLocalProperty="RepoRoot">
<PropertyGroup>
<!--
For non-SDK projects that import this file and then import Microsoft.Common.props,
tell Microsoft.Common.props not to import Directory.Build.props again
-->
<ImportDirectoryBuildProps>false</ImportDirectoryBuildProps>
</PropertyGroup>
<!--
Import the arcade sdk with these requirements.
After:
Configuration setup
Before:
DebugType needs to be not be set to embedded at least for facades
OutputPath setup
-->
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" Condition="'$(SkipImportArcadeSdkFromRoot)' != 'true'" />
<!-- Set these properties early enough for libraries as they import the Arcade SDK not early enough. -->
<PropertyGroup Condition="'$(SkipImportArcadeSdkFromRoot)' == 'true'">
<RepoRoot>$([MSBuild]::EnsureTrailingSlash('$(MSBuildThisFileDirectory)'))</RepoRoot>
<RepositoryEngineeringDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'eng'))</RepositoryEngineeringDir>
<ArtifactsDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'artifacts'))</ArtifactsDir>
<ArtifactsBinDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsDir)', 'bin'))</ArtifactsBinDir>
<ArtifactsObjDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsDir)', 'obj'))</ArtifactsObjDir>
</PropertyGroup>
<!-- Configuration properties which are needed in both the (isolated) restore and build phases. -->
<Import Project="$(RepositoryEngineeringDir)Configurations.props" />
<!--
Get '<subset>Project' items. Using the items lets projects handle
$(Subset) automatically when creating project-to-project dependencies.
-->
<Import Project="$(RepositoryEngineeringDir)Subsets.props" />
<PropertyGroup>
<!-- Installer specific, required during restore. -->
<InstallerTasksOutputPath>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'installer.tasks'))</InstallerTasksOutputPath>
<InstallerTasksAssemblyPath Condition="'$(MSBuildRuntimeType)' == 'Core'">$([MSBuild]::NormalizePath('$(InstallerTasksOutputPath)', 'Debug', 'netstandard2.0', 'installer.tasks.dll'))</InstallerTasksAssemblyPath>
<InstallerTasksAssemblyPath Condition="'$(MSBuildRuntimeType)' != 'Core'">$([MSBuild]::NormalizePath('$(InstallerTasksOutputPath)', 'Debug', 'net461', 'installer.tasks.dll'))</InstallerTasksAssemblyPath>
<DocsDir>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'docs'))</DocsDir>
<ManPagesDir>$([MSBuild]::NormalizeDirectory('$(DocsDir)', 'manpages'))</ManPagesDir>
<!-- System.Private.CoreLib -->
<CoreLibSharedDir>$([MSBuild]::NormalizeDirectory('$(LibrariesProjectRoot)', 'System.Private.CoreLib', 'src'))</CoreLibSharedDir>
<CoreLibProject Condition="'$(RuntimeFlavor)' == 'CoreCLR'">$([MSBuild]::NormalizePath('$(CoreClrProjectRoot)', 'src', 'System.Private.CoreLib', 'System.Private.CoreLib.csproj'))</CoreLibProject>
<CoreLibProject Condition="'$(RuntimeFlavor)' == 'Mono'">$([MSBuild]::NormalizePath('$(MonoProjectRoot)', 'netcore', 'System.Private.CoreLib', 'System.Private.CoreLib.csproj'))</CoreLibProject>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetsMobile)' == 'true'">
<AppleAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'AppleAppBuilder', 'Debug', '$(NetCoreAppCurrent)'))</AppleAppBuilderDir>
<AndroidAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'AndroidAppBuilder', 'Debug', '$(NetCoreAppCurrent)', 'publish'))</AndroidAppBuilderDir>
<WasmAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WasmAppBuilder', 'Debug', '$(NetCoreAppCurrent)', 'publish'))</WasmAppBuilderDir>
<WasmBuildTasksDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WasmBuildTasks', 'Debug', '$(NetCoreAppCurrent)', 'publish'))</WasmBuildTasksDir>
<MonoAOTCompilerDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'MonoAOTCompiler', 'Debug', '$(NetCoreAppCurrent)'))</MonoAOTCompilerDir>
<AppleAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(AppleAppBuilderDir)', 'AppleAppBuilder.dll'))</AppleAppBuilderTasksAssemblyPath>
<AndroidAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(AndroidAppBuilderDir)', 'AndroidAppBuilder.dll'))</AndroidAppBuilderTasksAssemblyPath>
<WasmAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(WasmAppBuilderDir)', 'WasmAppBuilder.dll'))</WasmAppBuilderTasksAssemblyPath>
<WasmBuildTasksAssemblyPath>$([MSBuild]::NormalizePath('$(WasmBuildTasksDir)', 'WasmBuildTasks.dll'))</WasmBuildTasksAssemblyPath>
<MonoAOTCompilerTasksAssemblyPath>$([MSBuild]::NormalizePath('$(MonoAOTCompilerDir)', 'MonoAOTCompiler.dll'))</MonoAOTCompilerTasksAssemblyPath>
</PropertyGroup>
<!-- Packaging properties -->
<PropertyGroup>
<!--
This name is used to create a GIT repository URL https://github.com/dotnet/$(GitHubRepositoryName) used
to find source code for debugging. It is also used to name the build output manifest for orchestrated builds.
-->
<GitHubRepositoryName>runtime</GitHubRepositoryName>
<RepositoryUrl>git://github.com/dotnet/runtime</RepositoryUrl>
<ProjectUrl>https://github.com/dotnet/runtime</ProjectUrl>
<LicenseUrl>https://github.com/dotnet/runtime/blob/master/LICENSE.TXT</LicenseUrl>
<RuntimeIdGraphDefinitionFile>$([MSBuild]::NormalizePath('$(LibrariesProjectRoot)', 'pkg', 'Microsoft.NETCore.Platforms', 'runtime.json'))</RuntimeIdGraphDefinitionFile>
<LicenseFile>$(RepoRoot)LICENSE.TXT</LicenseFile>
<!-- Indicates this is not an officially supported release. Release branches should set this to false. -->
<!-- Keep it in sync with PRERELEASE in eng/native/configureplatform.cmake -->
<IsPrerelease>true</IsPrerelease>
<IsExperimentalAssembly>$(MSBuildProjectName.Contains('Experimental'))</IsExperimentalAssembly>
<!-- Experimental packages should not be stable -->
<SuppressFinalPackageVersion Condition="'$(SuppressFinalPackageVersion)' == '' and $(IsExperimentalAssembly)">true</SuppressFinalPackageVersion>
<IsShippingAssembly Condition="$(IsExperimentalAssembly)">false</IsShippingAssembly>
<!-- We don't want Private packages to be shipped to NuGet.org -->
<IsShippingPackage Condition="($(MSBuildProjectName.Contains('Private')) or $(IsExperimentalAssembly)) and '$(MSBuildProjectExtension)' == '.pkgproj'">false</IsShippingPackage>
<!-- By default the SDK produces ref assembly for 5.0 or later -->
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
</PropertyGroup>
<!-- Language configuration -->
<PropertyGroup>
<!-- default to allowing all language features -->
<LangVersion>preview</LangVersion>
<LangVersion Condition="'$(MSBuildProjectExtension)' == '.vbproj'">latest</LangVersion>
<Deterministic>true</Deterministic>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<!-- Default to portable build if not explicitly set -->
<PortableBuild Condition="'$(PortableBuild)' == ''">true</PortableBuild>
<!-- Default to discarding symbols if not explicitly set -->
<KeepNativeSymbols Condition="'$(KeepNativeSymbols)' == ''">false</KeepNativeSymbols>
<!-- Used for launchSettings.json and runtime config files. -->
<AppDesignerFolder>Properties</AppDesignerFolder>
<!-- Determine what architecture we are building on. -->
<BuildArchitecture>$([System.Runtime.InteropServices.RuntimeInformation]::ProcessArchitecture.ToString().ToLowerInvariant())</BuildArchitecture>
</PropertyGroup>
<Import Project="$(RepositoryEngineeringDir)Analyzers.props" />
</Project>