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UnregisteredInstance ERROR 🧨 (Flutter last version) #972

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fabiototh opened this issue Oct 22, 2024 · 6 comments
Open

UnregisteredInstance ERROR 🧨 (Flutter last version) #972

fabiototh opened this issue Oct 22, 2024 · 6 comments
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@fabiototh
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fabiototh commented Oct 22, 2024

Describe the bug

Usei um FORK do modular, rodando em example.
To simulate this:
Mover i.addSingleton(SearchStore.new, config: storeConfig()); para um novo CoreModule:

class CoreModule extends Module {
  @override
  void binds(Injector i) {
    i.addSingleton(SearchStore.new, config: storeConfig());
    super.binds(i);
  }
}

Importar CoreModule no AppModule:

class AppModule extends Module {
  AppModule();

  @override
  void binds(Injector i) {
    i.addInstance<http.Client>(http.Client());
    i.add(GithubSearchDatasource.new);
    i.add(SearchRepositoryImpl.new);
    i.add(SearchByTextImpl.new);
  }

  @override
  void routes(Router r) {
    r.child('/', child: () => const SearchPage());
    r.child(
      '/details',
      child: () => DetailsPage(result: r.args.data),
      guards: [GuardT()],
    );
  }

  @override
  // TODO: implementar imports
  List<Module> get imports => [
        CoreModule(),
      ];
}

Ao executar, você recebe o seguinte erro:

The following UnregisteredInstance was thrown building _FocusInheritedScope:
SearchByText not registered.
SearchStore => SearchByText

Environment
Add your flutter doctor -v

[✓] Flutter (Channel stable, 3.24.3, on macOS 15.0.1 24A348 darwin-arm64, locale
pt-BR)
• Flutter version 3.24.3 on channel stable at /Users/fabiocarlos/flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision 2663184aa7 (6 weeks ago), 2024-09-11 16:27:48 -0500
• Engine revision 36335019a8
• Dart version 3.5.3
• DevTools version 2.37.3

[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
• Android SDK at /Users/fabiocarlos/Library/Android/sdk
• Platform android-34, build-tools 34.0.0
• Java binary at: /Applications/Android
Studio.app/Contents/jbr/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build
17.0.10+0-17.0.10b1087.21-11609105)
• All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 16.0)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Build 16A242d
• CocoaPods version 1.15.2

[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome

[✓] Android Studio (version 2024.1)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build
17.0.10+0-17.0.10b1087.21-11609105)

[✓] VS Code (version 1.94.2)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.98.0

[✓] Connected device (5 available)
• 23129RA5FL (mobile) • d1a7c5b4 •
android-arm64 • Android 14 (API 34)
• iPhone de Fábio Carlos de Souza (mobile) • 00008030-0016481914C1802E • ios
• iOS 18.0.1 22A3370
• macOS (desktop) • macos •
darwin-arm64 • macOS 15.0.1 24A348 darwin-arm64
• Mac Designed for iPad (desktop) • mac-designed-for-ipad •
darwin • macOS 15.0.1 24A348 darwin-arm64
• Chrome (web) • chrome •
web-javascript • Google Chrome 129.0.6668.101

[✓] Network resources
• All expected network resources are available.

• No issues found!

Add your pubspec.yaml

```yaml
name: flutter_modular_example
description: A new Flutter project.

# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1

environment:
  sdk: ">=2.18.0 <3.0.0"

dependencies:
  dartz: ^0.10.0-nullsafety.2
  flutter_mobx: ^2.0.1
  flutter_triple: ^2.1.4
  http: ^1.1.0
  flutter_modular: 
    path: ../
  alice: ^0.4.2
  bloc: ^8.0.3
  flutter:
    sdk: flutter

  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.

dev_dependencies:
  flutter_lints: ^2.0.2
  flutter_test:
    sdk: flutter
  mocktail: ^0.3.0


# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter.
flutter:
  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true
vars:
  clean: flutter clean
  get: flutter pub get
  runner: flutter pub run build_runner
scripts:
  mobx_build: $clean & $get & $runner build --delete-conflicting-outputs
  mobx_watch: $clean & $get & $runner watch --delete-conflicting-outputs
# dependency_overrides:
#   flutter_modular:
#     path: ../../../modular/flutter_modular
# To add assets to your application, add an assets section, like this:
# assets:
#   - images/a_dot_burr.jpeg
#   - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
#   - family: Schyler
#     fonts:
#       - asset: fonts/Schyler-Regular.ttf
#       - asset: fonts/Schyler-Italic.ttf
#         style: italic
#   - family: Trajan Pro
#     fonts:
#       - asset: fonts/TrajanPro.ttf
#       - asset: fonts/TrajanPro_Bold.ttf
#         weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages`
```

Add your Info.plist
same of the modular example
Add your AppDelegate.swift
same of the modular example
Add your MainActivity
same of the modular example
Add your AndroidManifest.xml
same of the modular example
Add your /app/res/values/strings.xml
same of the modular example

To Reproduce
Read Describe the bug

Expected behavior
Modular working with CoreModule

@fabiototh fabiototh added the new New issue request attention label Oct 22, 2024
@fabiototh
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@jacobaraujo7 please help me! God bless you.

@eduardoflorence
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@fabiototh, this correct is exportedBind (CoreModule):

class CoreModule extends Module {
  @override
  void exportedBinds(Injector i) {
    i.addSingleton(SearchStore.new, config: storeConfig());
  }
}

@fabiototh
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Hello, @eduardoflorence,

I was using Flutter version 3.16.0, then I updated the (large) project to the latest version. Before the update, everything was working perfectly.

This has happened to me before; it seems like flutter_modular “breaks” things.

I fixed it by putting everything into the same CoreModule, and by everything, I mean all the modules that were imported into the AppModule. Only then did it work. It’s really discouraging.

eu estava usando a versão do flutter 3.16.0 dai atualizei o projeto (grande) para a ultima. Antes estava tudo funcionando perfeitamente.

Isso já me aconteceu uma vez, parece que o flutter_modular "estraga".

Eu resolvi, colocando tudo no mesmo CoreModule, em tudo eu quero dizer: tudo que estava dentro de Module, que estava importado os módulos no AppModule.
Só assim funcionou. Realmente é algo desanimador.

@eduardoflorence
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Mas pode fazer como eu falei acima que funciona certinho. Eu uso o Flutter e Modular em suas últimas versões e funciona tudo perfeito.

@fabiototh
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O CoreModule estava exportBinds. E mesmo assim fala que UnregisteredInstance.

Recentemente criei um projeto na ultima versão do Flutter tamanho médio, e realmente não tive problemas nenhum.

Mas esse projeto especificamente, ao atualizar não funciona de jeito nenhum.

@RafaelRV4rgas
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@fabiototh resolveu? tenho o mesmo problema

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