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perikles.action.php
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perikles.action.php
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
* Perikles implementation : © <David Edelstein> <david.edelstein@gmail.com>
*
* This code has been produced on the BGA studio platform for use on https://boardgamearena.com.
* See http://en.doc.boardgamearena.com/Studio for more information.
* -----
*
* perikles.action.php
*
* Perikles main action entry point
*
*
* In this file, you are describing all the methods that can be called from your
* user interface logic (javascript).
*
* If you define a method "myAction" here, then you can call it from your javascript code with:
* this.ajaxcall( "/perikles/perikles/myAction.html", ...)
*
*/
class action_perikles extends APP_GameAction
{
// Constructor: please do not modify
public function __default()
{
if( self::isArg( 'notifwindow') )
{
$this->view = "common_notifwindow";
$this->viewArgs['table'] = self::getArg( "table", AT_posint, true );
} else {
$this->view = "perikles_perikles";
self::trace( "Complete reinitialization of board game" );
}
}
/**
* When player takes an Influence tile.
*/
public function takeinfluence() {
self::setAjaxMode();
$influence_id = self::getArg( "id", AT_posint, true );
$this->game->takeInfluence($influence_id);
self::ajaxResponse( );
}
/**
* When player using Any card clicks a city to add a cube to.
*/
public function placecube() {
self::setAjaxMode();
$city = self::getArg( "city", AT_alphanum, true );
$this->game->placeAnyCube($city);
self::ajaxResponse( );
}
/**
* Player chooses city and player to add Candidate.
*/
public function selectcandidate() {
self::setAjaxMode();
$city = self::getArg( "city", AT_alphanum, true );
$player_id = self::getArg( "player", AT_alphanum, true );
$this->game->proposeCandidate($city, $player_id);
self::ajaxResponse( );
}
/**
* Player chooses a cube to remove.
*/
public function removecube() {
self::setAjaxMode();
$city = self::getArg( "city", AT_alphanum, true );
$player_id = self::getArg( "player", AT_alphanum, true );
$cube = self::getArg( "cube", AT_alphanum, true );
$this->game->chooseRemoveCube($player_id, $city, $cube);
self::ajaxResponse( );
}
/**
* Spartan player choose first player to go.
*/
public function chooseplayer() {
self::setAjaxMode();
$player_id = self::getArg( "player", AT_alphanum, true );
$this->game->chooseNextPlayer($player_id);
self::ajaxResponse( );
}
/**
* Send all the units committed to battles.
*/
public function commitUnits() {
self::setAjaxMode();
$units = self::getArg( "units", AT_alphanum, true );
$cube = self::getArg( "cube", AT_alphanum, true );
$this->game->assignUnits($units, $cube);
self::ajaxResponse( );
}
/**
* Player selected unit to lose in battle
*/
public function selectcasualty() {
self::setAjaxMode();
$city = self::getArg( "city", AT_alphanum, true );
$this->game->chooseLoss($city);
self::ajaxResponse( );
}
public function selectdeadpool() {
self::setAjaxMode();
$city = self::getArg( "city", AT_alphanum, true );
$type = self::getArg( "type", AT_alphanum, true );
$this->game->chooseDeadpool($city, $type);
self::ajaxResponse( );
}
/**
* Player passes on a Special Tile.
*/
public function passspecialtile() {
self::setAjaxMode();
$this->game->specialTilePass();
self::ajaxResponse( );
}
/**
* Player clicked the Perikles special tile button.
*/
public function perikles() {
self::setAjaxMode();
$this->game->playPerikles();
self::ajaxResponse( );
}
/**
* Player plays Special Tile during battle or declines
*/
public function specialBattleTile() {
self::setAjaxMode();
$player_id = self::getArg( "player", AT_alphanum, true );
$use = self::getArg( "use", AT_bool, true );
$side = self::getArg( "side", AT_alphanum, false );
$this->game->useSpecialBattleTile($player_id, $use, $side);
self::ajaxResponse( );
}
/**
* Player chose cubes to move with Alkibiades.
*/
public function alkibiades() {
self::setAjaxMode();
$player1 = self::getArg( "player1", AT_alphanum, true );
$player2 = self::getArg( "player2", AT_alphanum, true );
$from1 = self::getArg( "from1", AT_alphanum, true );
$from2 = self::getArg( "from2", AT_alphanum, true );
$to1 = self::getArg( "to1", AT_alphanum, true );
$to2 = self::getArg( "to2", AT_alphanum, true );
$this->game->playAlkibiades($player1, $from1, $to1, $player2, $from2, $to2);
self::ajaxResponse( );
}
/**
* Player chose a city for Plague
*/
public function plague() {
self::setAjaxMode();
$city = self::getArg( "city", AT_alphanum, true );
$this->game->playPlague($city);
self::ajaxResponse( );
}
/**
* Player chose a stack for Slave Revolt
*/
public function slaverevolt() {
self::setAjaxMode();
$location = self::getArg( "location", AT_alphanum, true );
$this->game->playSlaveRevolt($location);
self::ajaxResponse( );
}
/**
* Player send/revokes permission to defend a location.
*/
public function setdefender() {
self::setAjaxMode();
$location = self::getArg( "location", AT_alphanum, true );
$defender = self::getArg( "defender", AT_alphanum, true );
$bDefend = self::getArg( "defend", AT_bool, true );
$this->game->setDefendPermission($location, $defender, $bDefend);
self::ajaxResponse( );
}
/**
* Player changes player preferences.
*/
public function actChangePref() {
self::setAjaxMode();
$pref = self::getArg('pref', AT_posint, true);
$value = self::getArg('value', AT_posint, true);
$this->game->changePreference($pref, $value);
self::ajaxResponse();
}
}