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RobloxStudioFileUnzipper.cs
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RobloxStudioFileUnzipper.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.IO;
namespace RobloxFileIO
{
class RobloxStudioFileUnzipper
{
private const string tempFolderRootName = "RobloxFileIO";
private const string workspaceFolderName = "Workspace";
public static void UnzipFiles(string robloxPath, string outputPath)
{
XmlDocument originalRobloxFile;
string tempWorkingFolder = null;
string originalRobloxFileFileName = null;
bool tempFolderWasCreated = false;
// Create temp folder to unzip files into.
originalRobloxFileFileName = Path.GetFileNameWithoutExtension(robloxPath);
tempWorkingFolder = Path.GetTempPath();
tempWorkingFolder = Path.Combine(tempWorkingFolder, tempFolderRootName);
tempWorkingFolder = Path.Combine(tempWorkingFolder, Guid.NewGuid().ToString());
tempWorkingFolder = Path.Combine(tempWorkingFolder, originalRobloxFileFileName);
try
{
tempFolderWasCreated = true;
Directory.CreateDirectory(tempWorkingFolder);
Console.WriteLine("Created folder: " + tempWorkingFolder);
// Create xml document.
originalRobloxFile = new XmlDocument();
originalRobloxFile.LoadXml(File.ReadAllText(robloxPath));
// Ready now to do the unzip.
Console.WriteLine("Unzip start into: " + tempWorkingFolder);
UnzipFiles(originalRobloxFile, tempWorkingFolder);
Console.WriteLine("Unzip done");
Console.WriteLine("Copy into destination started: " + outputPath);
CopyFiles(tempWorkingFolder, outputPath);
Console.WriteLine("Copy complete");
}
finally
{
if(
(tempWorkingFolder != null)
&& (tempFolderWasCreated)
)
{ // Tidy-up/delete the temp folder.
var directoryInfo = new DirectoryInfo(tempWorkingFolder);
foreach (var file in Directory.GetFiles(directoryInfo.ToString()))
{
try
{
File.Delete(file);
}catch(Exception ex)
{ // ignore
}
}
try
{
Directory.Delete(tempWorkingFolder);
}catch (Exception ex)
{ // ignore
}
}
}
}
private static void UnzipFiles(XmlDocument originalRobloxFile, string workingFolderRoot)
{
List<String> systemFolders = new List<string>() {
workspaceFolderName
, "Players"
, "Lighting"
, "ReplicatedFirst"
, "ReplicatedStorage"
, "ServerScriptService"
, "ServerStorage"
, "StarterGui"
, "StarterPack"
, "StarterPlayer"
, "SoundServer"
, "Chat"
, "LocalizationService"
, "TestService"
};
string workingFolderSystemFolder;
XmlNode parent;
string subFolderPath;
string scriptFolder;
string script;
string scriptName;
string scriptId;
bool isWorkpace;
string fileExtenstionCode;
// Find each system folder in roblox file.
foreach (string systemFolder in systemFolders)
{ // Create folder in temp folder.
workingFolderSystemFolder = Path.Combine(workingFolderRoot, systemFolder);
Directory.CreateDirectory(workingFolderSystemFolder);
Console.WriteLine("Created folder: " + workingFolderSystemFolder);
isWorkpace = systemFolder.Equals(workspaceFolderName);
// Now find node e.g.: <Item class="ReplicatedFirst" .
var currentSystemFolderNode = originalRobloxFile.SelectSingleNode($"roblox/Item[@class='{systemFolder}']");
Console.WriteLine("Processing folder: " + systemFolder);
if (currentSystemFolderNode != null)
{
// Now find all the scripts in this folder.
foreach (XmlNode scriptNode in currentSystemFolderNode.SelectNodes(".//Item[@class='Script' or @class='LocalScript' or @class='ModuleScript']"))
{ // Now 'walk' up the script's parent's creating any folders until we get to the system folder root.
subFolderPath = null;
parent = scriptNode.ParentNode;
while (
(parent != currentSystemFolderNode)
&& (parent != null)
)
{
if (MakeNodeAFolder(parent))
{
if (subFolderPath == null)
{
subFolderPath = parent.SelectSingleNode("./Properties/string").InnerText;
}
else
{
subFolderPath = Path.Combine(parent.SelectSingleNode("./Properties/string").InnerText, subFolderPath);
}
}
parent = parent.ParentNode;
}
// Now we found all the folders, create the script in the correct folder.
if (subFolderPath != null)
{
scriptFolder = Path.Combine(workingFolderSystemFolder, subFolderPath);
Directory.CreateDirectory(scriptFolder);
Console.WriteLine("Created folder: " + scriptFolder);
}
else
{
scriptFolder = workingFolderSystemFolder;
}
scriptName = scriptNode.SelectSingleNode("Properties/string[@name='Name']").InnerText;
scriptId = scriptNode.SelectSingleNode("Properties/string[@name='ScriptGuid']").InnerText;
scriptId = scriptId.Replace("{", "");
scriptId = scriptId.Replace("}", "");
fileExtenstionCode = GetFileExtenstionCodeFromClassValue(scriptNode.Attributes["class"].Value);
script = scriptNode.SelectSingleNode("Properties/ProtectedString").InnerText;
script = $"--{scriptId}" + Environment.NewLine + script;
Console.WriteLine("Creating script: " + scriptName);
if (isWorkpace)
{
File.WriteAllText(Path.Combine(scriptFolder, $"{scriptName}.{scriptId}.{fileExtenstionCode}lua"), script);
}
else
{
File.WriteAllText(Path.Combine(scriptFolder, $"{scriptName}.{fileExtenstionCode}lua"), script);
}
}
}
}
}
private static bool MakeNodeAFolder(XmlNode node)
{
return (node.Attributes != null)
&& (node.Attributes["class"] != null)
&& (
(node.Attributes["class"].Value == "Folder")
|| (node.Attributes["class"].Value == "ScreenGui")
|| (node.Attributes["class"].Value == "Frame")
|| (node.Attributes["class"].Value == "Part")
|| (node.Attributes["class"].Value == "Model")
);
}
private static string GetFileExtenstionCodeFromClassValue(string classValue)
{
switch(classValue)
{
case "Script":
return String.Empty;
case "LocalScript":
return "loc.";
case "ModuleScript":
return "mod.";
default:
throw new NotImplementedException(classValue);
}
}
private static void CopyFiles(string workingFolderRoot, string destinationRoot)
{
string destinationPath;
string destinationDirectory;
// Create destination if it doesn't exist.
Directory.CreateDirectory(destinationRoot);
// First delete all existing files.
var destinationDirectoryDeleting = new DirectoryInfo(destinationRoot);
foreach (var file in Directory.GetFiles(destinationDirectoryDeleting.ToString()))
{
try
{
Console.WriteLine("Deleting existing file: " + file);
File.Delete(file);
}
catch (Exception ex)
{ // ignore
}
}
// Now copy all the files from temp to destination.
var workingFolder = new DirectoryInfo(workingFolderRoot);
foreach (var file in Directory.GetFiles(workingFolder.ToString(), "*.lua", SearchOption.AllDirectories))
{
try
{
destinationPath = file.Replace(workingFolderRoot, destinationRoot);
destinationDirectory = Path.GetDirectoryName(destinationPath);
Directory.CreateDirectory(destinationDirectory);
Console.WriteLine("Copying file: " + destinationPath);
if(File.Exists(destinationPath))
{
File.Delete(destinationPath);
}
File.Copy(file, destinationPath);
}catch(Exception ex)
{
throw new Exception("An error occurred copying " + file, ex);
}
}
}
}
}