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ADMIN.QC
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/*
Functions handling TeamFortress Administration for Net Servers
!NOTE! parm15 is used to pass admin status across maps
*/
#define DEFAULT_SILENCE_TIME 20 //minutes
void (entity player) RemoveHolo;
float (float tno) TeamFortress_TeamGetLives;
void(entity p) SetTeamName;
void () kill_my_demons;
void() DetonateAllGunsForced;
float() TeamFortress_DropItems;
void(float delaytime, float fadetime, float factor) World_FadeIn;
void(float delaytime, float fadetime, float factor) World_FadeOut;
void(float delaytime, float fadetime, float factor) World_FadeMid;
entity(float brightness, float fadetime, float delaytime, float factor) FadeWorld;
float() ServerUpdating;
void() NextLevel;
void(string thesound) BroadcastSound;
void(entity player) ArmyRatingJoin;
void(entity player) ArmyRatingLeave;
string(entity client) GetClientDescription;
void(entity player, string st, float action, float predefined) PlayerFinal;
string(float tno) GetTrueTeamName;
float(entity theAdmin) HasValidAdminTarget =
{
if (theAdmin.admin_kick.classname != "player" && theAdmin.admin_kick.classname != "spec") {
//if (theAdmin.admin_kick.classname != "player") {
sprint(theAdmin, #PRINT_HIGH, "No user selected!\n");
theAdmin.admin_kick = world;
return #FALSE;
}
if (!theAdmin.admin_kick.is_connected) {
sprint(theAdmin, #PRINT_HIGH, "User has disconnected!\n");
theAdmin.admin_kick = world;
return #FALSE;
}
return #TRUE;
};
//=====================================================================
// same thing but doesn't display messages, used in vote.qc
float(entity theAdmin) HasValidAdminTarget2 =
{
if (theAdmin.admin_kick.classname != "player" && theAdmin.admin_kick.classname != "spec") {
theAdmin.admin_kick = world;
return #FALSE;
}
if (!theAdmin.admin_kick.is_connected) {
theAdmin.admin_kick = world;
return #FALSE;
}
return #TRUE;
};
float(entity player) ValidClientState =
{
if (player.playerclass == #PC_UNDEFINED)
{
sprint(self,#PRINT_HIGH,"Player ");
sprint(self,#PRINT_HIGH,self.admin_kick.netname);
sprint(self,#PRINT_HIGH," is observing the game\n");
return #FALSE;
}
if (player.done_custom & #CUSTOM_BUILDING)
{
sprint(self,#PRINT_HIGH,"Player ");
sprint(self,#PRINT_HIGH,self.admin_kick.netname);
sprint(self,#PRINT_HIGH," is still customizing\n");
return #FALSE;
}
return #TRUE;
};
void() Admin_Kick_Cycle =
{
local entity te;
local float num;
local string st;
num = #FALSE;
te = find(self.admin_kick, classname, "player");
while (te != world && num == #FALSE)
{
num = #TRUE;
if (!te.is_connected)
num = #FALSE;
if (self.admin_kick==te)
num = #FALSE;
if (num == #FALSE) te = find(te, classname, "player");
}
if (te == world) // if out of players on our search lets scan for spectators
{
te = find(self.admin_kick, classname, "spec");
while (te != world && num == #FALSE)
{
num = #TRUE;
if (!te.is_connected)
num = #FALSE;
if (self.admin_kick==te)
num = #FALSE;
if (num == #FALSE) te = find(te, classname, "spec");
}
}
if (te == world)
{
sprint(self, #PRINT_HIGH, "No Clients Found! ¨end of list©\n");
self.admin_kick=world;
}
else
{
self.admin_kick = te; //Set current selected person
//sprint(self, #PRINT_HIGH, "You can type ëéãë or âáî to throw them out. Type çåô again to select someone else.");
if (self.admin_kick.classname == "spec")
sprint(self, #PRINT_HIGH, "Ãìéåîô ¨Spectator©: ");
else
sprint(self, #PRINT_HIGH, "Ãìéåîô: ");
sprint(self, #PRINT_HIGH, self.admin_kick.netname);
sprint(self, #PRINT_HIGH, " selected ¨");
st = ftos(getuid(self.admin_kick));
st = colstr(st,#COLSTR_NUMBER);
sprint(self, #PRINT_HIGH, "ÕóåòÉĺ",st," Éк");
st = infokey(self.admin_kick,"ip");
st = colstr(st,#COLSTR_NUMBER);
sprint(self,#PRINT_HIGH,st,"©\n");
}
};
void() Admin_Kick_Person =
{
if (self.admin_kick != world) //Bad
{
if (!HasValidAdminTarget(self))
return;
RPrint(self.netname);
RPrint(" kicks ");
RPrint(self.admin_kick.netname);
RPrint("\n");
bprint(#PRINT_HIGH, self.admin_kick.netname);
bprint(#PRINT_HIGH, " has been ËÉÃËÅÄ by the admin ");
bprint(#PRINT_HIGH, self.netname);
bprint(#PRINT_HIGH, "\n");
sprint(self.admin_kick,#PRINT_HIGH,"\nYou have been ËÉÃËÅÄ from the server!\n");
stuffcmd(self.admin_kick, "disconnect\n"); //Kick them!
BroadcastSound("player/teledth1");
self.admin_kick = world; //Clear it //WK BUG! Used to be ==
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
//WK Same code as Bloggy's, but with some happy code for banning
void() Admin_Ban_Person =
{
local string foo;
if (self.admin_kick != world) //Bad
{
//WK Add checks so that it doesn't crash the server!
if (!HasValidAdminTarget(self))
return;
RPrint(self.netname);
RPrint(" bans ");
RPrint(self.admin_kick.netname);
RPrint("\n");
bprint(#PRINT_HIGH, self.admin_kick.netname);
bprint(#PRINT_HIGH, " has been ÂÁÎÎÅÄ by the admin ");
bprint(#PRINT_HIGH, self.netname);
bprint(#PRINT_HIGH, "\n");
sprint(self.admin_kick,#PRINT_HIGH,"\nYou have been ÂÁÎÎÅÄ from the server!\n");
foo = infokey(self.admin_kick,"ip");
localcmd("addip ");
localcmd(foo);
localcmd("\n");
stuffcmd(self.admin_kick, "disconnect\n"); //Kick them!
BroadcastSound("player/teledth1");
self.admin_kick = world; //Clear it //WK BUG! Used to be ==
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
void() Admin_Curse =
{
if (self.admin_kick != world) //Bad
{
//WK Add checks so that it doesn't crash the server!
if (!HasValidAdminTarget(self))
return;
if (self.admin_kick.classname != "player")
{
sprint(self,#PRINT_HIGH,"You can only curse players!\n");
return;
}
if (!ValidClientState(self.admin_kick))
return;
RPrint(self.netname);
RPrint(" curses the player ");
RPrint(self.admin_kick.netname);
RPrint("\n");
bprint(#PRINT_HIGH, self.admin_kick.netname);
bprint(#PRINT_HIGH, " has been ÃÕÒÓÅÄ by the admin ");
bprint(#PRINT_HIGH, self.netname);
bprint(#PRINT_HIGH, "\n");
local float tf;
local string st2;
tf = 0;
st2 = infokey(world, "curse");
if (st2 == string_null)
tf = stof(st2);
createBastard(self.admin_kick,tf);
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
void(float targetteam) Admin_Assign =
{
if (self.admin_kick != world) //Bad
{
//WK Add checks so that it doesn't crash the server!
if (!HasValidAdminTarget(self))
return;
local string st;
local float tc;
targetteam = floor(targetteam);
if (targetteam == 3)
{
if (number_of_teams < 3)
{
sprint(self,#PRINT_HIGH,"No team 3 on this map!\n");
return;
}
targetteam = 3;
}
else if (targetteam == 4)
{
if (number_of_teams < 4)
{
sprint(self,#PRINT_HIGH,"No team 4 on this map!\n");
return;
}
targetteam = 4;
}
else if (targetteam < 1 || targetteam > 4)
{
sprint(self,#PRINT_HIGH,"Invalid team number!\n");
return;
}
if (self.admin_kick.team_no == targetteam)
{
st = ftos(targetteam);
sprint(self,#PRINT_HIGH,"Player ");
sprint(self,#PRINT_HIGH,self.admin_kick.netname);
sprint(self,#PRINT_HIGH," is already on team ");
sprint(self,#PRINT_HIGH,st);
sprint(self,#PRINT_HIGH,"!\n");
return;
}
// if our target is observer or he's building a class, return
if (!ValidClientState(self.admin_kick))
return;
if (!neo) // Neo mode
{
bprint(#PRINT_HIGH,"The admin ",self.netname," performs team adjustment:\n");
st = ftos(targetteam);
RPrint(self.netname);
RPrint(" puts the player ");
RPrint(self.admin_kick.netname);
RPrint(" on team ");
RPrint(st);
RPrint("\n");
}
ArmyRatingLeave(self.admin_kick);
local entity oself;
if (!neo) // Neo mode
{
oself = self;
self = self.admin_kick;
// Detonate and kill all our stuff
if (self.has_holo > 0 ) RemoveHolo(self);
kill_my_demons();
DetonateMines(self);
DetonateAllGunsForced();
TeamFortress_DropItems();
self = oself;
}
// end Neo mod
// Set the player's color
stuffcmd(self.admin_kick, "color ");
tc = TeamFortress_TeamGetColor(targetteam) - 1;
st = ftos(tc);
tc = self.admin_kick.team_no;
// Nice colors
if (nicecolors==1) st =TeamGetNiceColor(targetteam);
stuffcmd(self.admin_kick, st);
stuffcmd(self.admin_kick, "\n");
self.admin_kick.team_no = targetteam;
makeImmune(self.admin_kick,time+15);
self.admin_kick.lives = TeamFortress_TeamGetLives(targetteam);
SetTeamName(self.admin_kick);
if (!neo) // Neo mode
bprint(#PRINT_HIGH,"Player ",self.admin_kick.netname," is assigned to team ");
// PZ - modified for AGR.. changes playersOnTeam#
if (targetteam == 1)
{
playersOnTeam1 = playersOnTeam1 + 1;
if (!neo) // Neo mode
bprint(#PRINT_HIGH,"1");
}
else if (targetteam == 2)
{
playersOnTeam2 = playersOnTeam2 + 1;
if (!neo) // Neo mode
bprint(#PRINT_HIGH,"2");
}
else if (targetteam == 3)
{
playersOnTeam3 = playersOnTeam3 + 1;
if (!neo) // Neo mode
bprint(#PRINT_HIGH,"3");
}
else
{
playersOnTeam4 = playersOnTeam4 + 1;
if (!neo) // Neo mode
bprint(#PRINT_HIGH,"4");
}
if (tc == 1) playersOnTeam1 = playersOnTeam1 - 1; // tc is old team number
else if (tc == 2) playersOnTeam2 = playersOnTeam2 - 1;
else if (tc == 3) playersOnTeam3 = playersOnTeam3 - 1;
else playersOnTeam4 = playersOnTeam4 - 1;
// PZ - end AGR mod
if (!neo) // Neo mode
{
st = GetTrueTeamName(targetteam);
bprint(#PRINT_HIGH, " (", st, " <= ");
st = GetTrueTeamName(tc);
bprint(#PRINT_HIGH, st,")\n");
}
ArmyRatingJoin(self.admin_kick);
// Make him/her respawn away
if (!neo) // Neo Mode: don't make them respawn
{
oself = self;
self = self.admin_kick;
PutClientInServer();
self = oself;
}
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
//======================================================================
// The admin wants to type on a client console
void(string cmd) Admin_Cmd =
{
if (self.admin_kick != world) //Bad
{
if (!HasValidAdminTarget(self))
return;
#ifdef ADMIN_CMND_ALLOWED
stuffcmd(self.admin_kick,cmd); // execute command
stuffcmd(self.admin_kick,"\n");
sprint(self,#PRINT_HIGH, "Command \"");
sprint(self,#PRINT_HIGH, cmd);
sprint(self,#PRINT_HIGH, "\" is executed for ");
sprint(self, #PRINT_HIGH, self.admin_kick.netname);
sprint(self, #PRINT_HIGH, "\n");
RPrint(self.netname);
RPrint(" executes '");
RPrint(cmd);
RPrint("' for client ");
RPrint(self.admin_kick.netname);
RPrint("\n");
#else
sprint(self,#PRINT_HIGH, "Use of CMND's is not allowed.\n");
#endif
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
void(string arg) Admin_Cuff =
{
if (self.admin_kick != world) //Bad
{
if (!HasValidAdminTarget(self))
return;
local string tmps;
local float tmpf,tmpf2;
tmpf = getuid(self.admin_kick);
if (tmpf) // We got a valid user ID?
{
tmps = ftos(tmpf);
tmpf2 = stof(arg); // Get the argument as float
if (tmpf2 != 0) // Are we cuffing? or uncuffing?
{
RPrint(self.netname);
RPrint(" cuffs the client ");
RPrint(self.admin_kick.netname);
RPrint("\n");
bprint(#PRINT_HIGH,self.admin_kick.netname);
bprint(#PRINT_HIGH," has been ÃÕÆÆÅÄ by the admin ");
bprint(#PRINT_HIGH,self.netname);
bprint(#PRINT_HIGH,"\n");
}
else
{
RPrint(self.netname);
RPrint(" uncuffs ");
RPrint(self.admin_kick.netname);
RPrint("\n");
bprint(#PRINT_HIGH,"The admin ");
bprint(#PRINT_HIGH,self.netname);
bprint(#PRINT_HIGH," uncuffs ");
bprint(#PRINT_HIGH,self.admin_kick.netname);
bprint(#PRINT_HIGH,"\n");
}
// Perform the command
localcmd("cuff ");
localcmd(tmps);
localcmd(" ");
localcmd(arg);
localcmd("\n");
}
else
sprint(self,#PRINT_HIGH,"ERROR: Can't get the user ID!\n");
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
void(string arg) Admin_Mute =
{
if (self.admin_kick != world) //Bad
{
if (!HasValidAdminTarget(self))
return;
local string tmps;
local float tmpf,tmpf2;
tmpf = getuid(self.admin_kick);
if (tmpf) // We got a valid user ID?
{
tmps = ftos(tmpf);
tmpf2 = stof(arg); // Get the argument as float
if (tmpf2 != 0) // Are we muting? or unmuting?
{
RPrint(self.netname);
RPrint(" mutes the client ");
RPrint(self.admin_kick.netname);
RPrint("\n");
bprint(#PRINT_HIGH,self.admin_kick.netname);
bprint(#PRINT_HIGH," has been ÍÕÔÅÄ by the admin ");
bprint(#PRINT_HIGH,self.netname);
bprint(#PRINT_HIGH,"\n");
}
else
{
RPrint(self.netname);
RPrint(" allows ");
RPrint(self.admin_kick.netname);
RPrint(" to speak\n");
bprint(#PRINT_HIGH,"The admin ");
bprint(#PRINT_HIGH,self.netname);
bprint(#PRINT_HIGH," allows ");
bprint(#PRINT_HIGH,self.admin_kick.netname);
bprint(#PRINT_HIGH," to speak\n");
}
// Perform the command
localcmd("mute ");
localcmd(tmps);
localcmd(" ");
localcmd(arg);
localcmd("\n");
}
else
sprint(self,#PRINT_HIGH,"ERROR: Can't get the user ID!\n");
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
void() Admin_Call_Ceasefire =
{
if (intermission_running) return;
if (ceasefire)
{
ceasefire = #FALSE;
bprint(#PRINT_HIGH, "The game resumes now.\n");
RPrint(self.netname);
RPrint(" ends the ceasefire\n");
if (num_players)
World_FadeIn(0,0,0);
else if (num_specs)
World_FadeMid(0,0,0);
else World_FadeOut(0,0,0);
}
else
{
ceasefire = #TRUE;
bprint(#PRINT_HIGH, self.netname);
bprint(#PRINT_HIGH, " forced a ceasefire.\n");
RPrint(self.netname);
RPrint(" forces a ceasefire\n");
World_FadeMid(0,0,0);
}
};
void() Admin_KillStuff =
{
if (self.admin_kick != world) //Bad
{
if (!HasValidAdminTarget(self))
return;
local entity oself;
oself = self;
self = self.admin_kick;
// Detonate and kill all his/her stuff
if (self.has_holo > 0 ) RemoveHolo(self);
kill_my_demons();
DetonateMines(self);
DetonateAllGunsForced();
TeamFortress_DropItems();
self = oself;
bprint(#PRINT_HIGH,"The admin ");
bprint(#PRINT_HIGH,self.netname);
bprint(#PRINT_HIGH," detonates all the stuff belonging to ");
bprint(#PRINT_HIGH,self.admin_kick.netname);
bprint(#PRINT_HIGH,"\n");
}
else
sprint(self, #PRINT_HIGH, "No target client selected!\n");
};
//contains the list of impulses that can be used during ceasefire
//returns TRUE if its good
float(float inp) GoodCeasefireImpulse =
{
if (inp >= 0 && inp <= 10) // Allow them for menus
return #TRUE;
if (inp == #TF_MEDIC_HELPME ||
inp == #TF_TAUNT ||
inp == #TF_TAUNT2 ||
inp == #TF_TAUNT3 ||
inp == #TF_TAUNT4 ||
inp == #TF_TAUNT5 ||
inp == #TF_STATUS_QUERY ||
inp == #TF_DISPLAYLOCATION ||
inp == #TF_STATUS_QUERY ||
inp == #TF_HELP_MAP ||
inp == #TF_INVENTORY ||
inp == #TF_SHOWTF ||
inp == #FLAG_INFO ||
inp == #I_CHEAT_ONE ||
inp == #I_CHEAT_TWO ||
inp == #I_CHEAT_THREE ||
inp == #IMPULSE_PUNISH ||
inp == #IMPULSE_VOTEMAP ||
inp == #IMPULSE_VOTEYES ||
inp == #IMPULSE_VOTENO ||
inp == #IMPULSE_TESTRANGE) //- OfN -
return #TRUE;
return #FALSE;
};
//contains the list of impulses that can be used during ceasefire
//returns TRUE if its good
/* OfN UNUSED
float(float inp) Good_Impulse_OnMenu =
{
if (/*inp == #TF_MEDIC_HELPME ||
inp == #TF_TAUNT ||
inp == #TF_TAUNT2 ||
inp == #TF_TAUNT3 ||
inp == #TF_TAUNT4 ||
inp == #TF_TAUNT5 ||*//*
inp == #TF_STATUS_QUERY ||
inp == #TF_DISPLAYLOCATION ||
inp == #TF_STATUS_QUERY ||
inp == #TF_HELP_MAP ||
inp == #TF_INVENTORY ||
inp == #TF_SHOWTF ||
inp == #FLAG_INFO ||
inp == #I_CHEAT_ONE ||
inp == #I_CHEAT_TWO ||
inp == #I_CHEAT_THREE ||
inp == #IMPULSE_PUNISH ||
inp == #IMPULSE_VOTEMAP ||
inp == #IMPULSE_VOTEYES ||
inp == #IMPULSE_VOTENO) //- OfN -
return #TRUE;
return #FALSE;
};*/
//=================================================================================
// Prints a list of current admins, if param is TRUE print a "none found" message
void(float none, float isadmin) PrintAdmins =
{
local float counter, tmpf;
local entity te;
local string tmps;
counter = 0;
te = find(world, classname, "player");
while (te)
{
if (te.admin_flag)
if (te.is_connected)
{
if (!counter)
sprint(self,#PRINT_HIGH,"Current admins logged on serverº\n");
counter = counter + 1;
tmps = ftos(counter);
tmps = colstr(tmps,#COLSTR_NUMBER);
sprint(self,#PRINT_HIGH,tmps);
sprint(self,#PRINT_HIGH,"º ");
sprint(self,#PRINT_HIGH,te.netname);
if (isadmin || self.admin_flag)
{
tmps = ftos(getuid(te));
tmps = colstr(tmps,#COLSTR_NUMBER);
sprint(self, #PRINT_HIGH, " ¨ÕóåòÉĺ",tmps," Éк");
tmps = infokey(te,"ip");
tmps = colstr(tmps,#COLSTR_NUMBER);
sprint(self,#PRINT_HIGH,tmps,"©\n");
}
else
{
sprint(self,#PRINT_HIGH," ¨UserIDº");
tmpf = getuid(te);
tmps = ftos(tmpf);
sprint(self,#PRINT_HIGH,tmps,"©\n");
}
}
te = find(te, classname, "player");
}
te = find(world, classname, "spec");
while (te)
{
if (te.admin_flag)
if (te.is_connected)
{
if (!counter)
sprint(self,#PRINT_HIGH,"Current admins logged on serverº\n");
counter = counter + 1;
tmps = ftos(counter);
tmps = colstr(tmps,#COLSTR_NUMBER);
sprint(self,#PRINT_HIGH,tmps);
sprint(self,#PRINT_HIGH,"º ");
sprint(self,#PRINT_HIGH,te.netname);
sprint(self,#PRINT_HIGH," ¨spectator©");
if (isadmin || self.admin_flag)
{
tmps = ftos(getuid(te));
tmps = colstr(tmps,#COLSTR_NUMBER);
sprint(self, #PRINT_HIGH, " ¨ÕóåòÉĺ",tmps," Éк");
tmps = infokey(te,"ip");
tmps = colstr(tmps,#COLSTR_NUMBER);
sprint(self,#PRINT_HIGH,tmps,"©\n");
}
else
{
sprint(self,#PRINT_HIGH," ¨UserIDº");
tmpf = getuid(te);
tmps = ftos(tmpf);
sprint(self,#PRINT_HIGH,tmps,"©\n");
}
}
te = find(te, classname, "spec");
}
if (!counter && none)
sprint(self,#PRINT_HIGH,"No admins currently logged on server.\n");
};
//========================================================================
// Prints given text to all admins
void(string text) NotifyAdmins =
{
local entity te;
te = find(world, classname, "player");
while (te)
{
if (te.admin_flag)
if (te.is_connected)
sprint(te,#PRINT_HIGH,text);
te = find(te, classname, "player");
}
te = find(world, classname, "spec");
while (te)
{
if (te.admin_flag)
if (te.is_connected)
sprint(te,#PRINT_HIGH,text);
te = find(te, classname, "spec");
}
};
void(string s1, string s2, string s3, string s4, string s5, string s6, string s7, string s8) PrintToAdmins =
{
local entity te;
te = find(world, classname, "player");
while (te)
{
if (te.admin_flag)
if (te.is_connected)
{
sprint(te,#PRINT_HIGH,s1);
sprint(te,#PRINT_HIGH,s2);
sprint(te,#PRINT_HIGH,s3);
sprint(te,#PRINT_HIGH,s4);
sprint(te,#PRINT_HIGH,s5);
sprint(te,#PRINT_HIGH,s6);
sprint(te,#PRINT_HIGH,s7);
sprint(te,#PRINT_HIGH,s8);
}
te = find(te, classname, "player");
}
te = find(world, classname, "spec");
while (te)
{
if (te.admin_flag)
if (te.is_connected)
{
sprint(te,#PRINT_HIGH,s1);
sprint(te,#PRINT_HIGH,s2);
sprint(te,#PRINT_HIGH,s3);
sprint(te,#PRINT_HIGH,s4);
sprint(te,#PRINT_HIGH,s5);
sprint(te,#PRINT_HIGH,s6);
sprint(te,#PRINT_HIGH,s7);
sprint(te,#PRINT_HIGH,s8);
}
te = find(te, classname, "spec");
}
};
//===============================================================
// Admin logged in event
void(entity admin) AdminLoggedIn =
{
local string text;
text = strcat("User ",admin.netname);
text = strcat(text," logged in as admin.\n");
RPrint(text);
NotifyAdmins(text);
};
//===============================================================
// Admin logged out event
void(entity admin) AdminLoggedOut =
{
local string text;
text = strcat("User ",admin.netname);
text = strcat(text," logged out as admin.\n");
RPrint(text);
NotifyAdmins(text);
};
//================================================================
// Tells a message from an user to all admins logged in
float(entity user, string str) Admin_Tell =
{
local float numadmins;
local entity admin;
local string st;
if (mutedtime(user))
{
sprint(user,#PRINT_HIGH,"You are muted!\n");
return 99;
}
st = colstr(str,#COLSTR_RED);
numadmins = 0;
admin = find(world,classname,"player");
while (admin)
{
if (admin.admin_flag)
if (admin.is_connected)
{
numadmins = numadmins + 1;
sprint(admin,#PRINT_HIGH,"To Admins (",user.netname,"): ",st,"\n");
stuffcmd(admin,"play misc/talk\n");
}
admin = find(admin,classname,"player");
}
admin = find(world,classname,"spec");
while (admin)
{
if (admin.admin_flag)
if (admin.is_connected)
{
numadmins = numadmins + 1;
sprint(admin,#PRINT_HIGH,"To Admins (",user.netname,"): ",st,"\n");
stuffcmd(admin,"play misc/talk\n");
}
admin = find(admin,classname,"spec");
}
putsaytime(user);
if (!user.admin_flag && numadmins > 0)
{
sprint(user,#PRINT_HIGH,"To Admins (",user.netname,"): ",st,"\n");
stuffcmd(user,"play misc/talk\n");
}
dprint("To Admins (");
dprint(user.netname);
dprint("): ");
dprint(str);
dprint("\n");
if (!numadmins)
sprint(user,#PRINT_HIGH,"No admins logged in server currently!\n");
else
{
if (numadmins == 1)
sprint(user,#PRINT_HIGH,"Û admin reading thisÝ\n");
else
{
st = ftos(numadmins);
st = colstr(st,#COLSTR_NUMBER);
sprint(user,#PRINT_HIGH,"Û",st," admins reading thisÝ\n");
}
}
return numadmins;
};
//=======================================================================
// Ends current map if possible
void() Admin_EndGame =
{
if (intermission_running)
{
sprint(self,#PRINT_HIGH,"The map already ended!\n");
return;
}
if (ServerUpdating())
{
sprint(self,#PRINT_HIGH,"Unable to end the map during a server update!\n");
return;
}
if (time < 20)
{
sprint(self,#PRINT_HIGH,"There must pass 20 seconds at least to be able to end a map!\n");
return;
}
ceasefire = #FALSE;