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guerilla.qc
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/*=======================================================//
// guerilla.QC - CustomTF 3.2.OfN - 18/4/2004 - //
=========================================================//
Guerilla job stuff - Revamped by OfteN [cp]
---------------------------------------------------------//
Moved to its own file due to the huge changes
The Guerilla Menu is also handled here
=========================================================*/
/*
** Guerilla Profession -
** Can set self-detonating land mines
**
** OfN - Modified and improved using JOB_EXTRA's
** No job extras = Everything as before
** 1 extra = Menu, can place level2 mines and special mines
** 2 extras = Menu, can place level3 and level2 mines, special mines
** and can convert grenades into mines.
** Appart from converted mines when u have "Specialist":
** When having any job extras a player can place NAPALM or BIO mines
** if he has Pyrotoys or napalm grens and medikit or bio grens respectively
*/
// Guerilla maximums and job setttings
#define GUERILLA_NOEXTRAS_MINEMAX 3
#define GUERILLA_EXTRA1_POINTSMIN 4
#define GUERILLA_EXTRA1_POINTSMAX 8
#define GUERILLA_EXTRA2_POINTSMIN 5
#define GUERILLA_EXTRA2_POINTSMAX 10
#define GUERILLA_FIXED_MINEMAX 5 // Mines hard max
// Bonuses
#define GUERILLA_BONUS1 20 // Number of mine kills to get 1st bonus
#define GUERILLA_BONUS2 36 // Number of mine kills to get 2nd bonus
#define GUERILLA_FRAGSFORPOINT 7 // Number of mine kills to get an extra point
//- Mine types -//
// Regular mines
#define MINE_REGULAR 1
#define MINE_LEVEL1 1
#define MINE_LEVEL2 2
#define MINE_LEVEL3 3
// Special mines
#define MINE_CONCUSSION 4
#define MINE_PSIONIC 5
#define MINE_BIO 6 // specially avaliable
#define MINE_NAPALM 7 // specially avaliable
#define MINE_MIRV 8
// Converted-only mines
#define MINE_NAIL 9
#define MINE_GAS 10
#define MINE_EMP 11
#define MINE_FRAG 12
#define MINE_KRAC 13
#define MINE_CALTROP 14
#define MINE_ANTIGRAV 15
// Damage settings
#define MINE_DMG 200
#define MINE_UNARMED_DMG 60 // 80
#define MINE_DMG_LEVEL1 200//200 // was 240 /215
#define MINE_DMG_LEVEL2 250
#define MINE_DMG_LEVEL3 300
#define MINE_LVL2_LEGDMG 1 // 2
#define MINE_LVL3_LEGDMG 2 // 4
// Flags for converted mines on player entity (2nd byte on .increase_team4 field)
#define GUERILLA_CONV1_SET 1
#define GUERILLA_CONV2_SET 2
// Various settings
#define GUERILLA_ACTIVATE_TIME 8 //Time until it turns on //- it was 3? prolly 10
#define GUERILLA_BEEP_RATE 4 //Delay between beeps //- it was 3
#define GUERILLA_MINE_DURATION 240 //WK 8/4/7 360. Time it lasts after being activated (WK Fixed, now is actual seconds.)
#define GUERILLA_JOB_DELAY 4 //Time between mine placements //- it was 10
#define GUERILLA_RADIUS 135 //-it was 150 without define
#define GUERILLA_MINE_COST 4 // OfN number of rockets a mine needs
/*===============================================================================================
EXPLANATION OF HOW THE ENTITY FIELDS ARE USED (thnx? np.. :P)
---------------------------------------------
For player entity:
------------------
.all_active - Used for the following stuff
(byte1) Points spent on currently existing mines
(byte2) Mine points still avaliable for mines
(byte3) Mine points earned
.increase_team4 - Used for the following stuff
(WARNING: This field is used also for warlock/army status bar)
(byte1) Number of mines up
(byte2) Bitfield for converted grenade flags
|1 Converted type1 grenade mine up
|2 Converted type2 grenade mine up
(byte3) UNUSED STILL
.dont_do_triggerwork -
(WARNING: This field is used also for warlock points/army rating)
Kills achieved by mines
For mine entity:
----------------
.health - Remaining life time for the mine
.last_attacked_time - Controls delay between beeps on mine
.has_tesla - Determines what to sprint to owner on mine explosion
.heat - Time variable, determines if mine is charged
.has_sentry - Type of the mine
.has_sensor - Determines if this mine is a standard lvl1/lvl2/lvl3 mine or not
.has_fieldgen - Flag used to flash mines on activation
.has_holo - If 1 or 2, mine is a converted grenade, indicates grenade slot also
================================================================================================*/
float(entity player) GetMineSpentPoints;
float(entity player) GetMinePoints;
float(entity player) GetMineEarnedPoints;
void(entity player,float spentpoints) SetMineSpentPoints;
void(entity player,float points) SetMinePoints;
void(entity player,float points) SetMineEarnedPoints;
float(entity player) GetMineConvBitfield;
void(entity player, float bitfield) SetMineConvBitfield;
float(entity player) GetMinesUp;
void(entity player, float minesup) SetMinesUp;
void(float minetype, float converted) GuerillaSetMine;
string(float typ) GetGrenadeText;
float(float typ) IsMineConvertible;
string(float minetype) GetMineStr;
float(float grentype) ConvertGrenIDToMine;
void(entity player, entity mine) MineUp;
void(entity player, entity mine) MineDown;
float(entity player, float minetype, float converted) AttemptToSetMine;
float(float minetype) MineNeededPoints;
float(entity player) GuerillaGetMaxPointsForJob;
void(entity player) GuerillaUpgradeJob;
//float(entity player) GuerillaGetTotalPoints;
// External
void(entity pl, string s1, string s2, string s3, string s4, string s5, string s6, string s7) CenterPrint7;
void() ConcussionGrenadeExplode;
void() PsionicGrenadeExplode;
void() BioGrenadeExplode;
void() NapalmGrenadeExplode;
void() MirvGrenadeExplode;
void() NailGrenadeExplode;
void() GasGrenadeExplode;
void() EMPGrenadeExplode;
void() FragGrenadeExplode;
void() KracGrenadeExplode;
void() CaltropGrenadeExplode;
void() AntiGravGrenadeExplode;
float(entity player, float damage) HurtLegs;
//===============================================================
// Guerilla menu (only used if we have job extras)
void() Menu_Guerilla =
{
local string header, st1, st2, st3, st4, st5, foot, tmp;
local float extras, points, bitfield, minesup;
extras = GetJobExtras(self);
points = GetMinePoints(self);
minesup = GetMinesUp(self);
if (extras == 1) // Technician
{
if (!minesup)
{
header = "Ôåãèîéãéáî: ¨no mines up©\n\n";
}
else if (minesup == 1)
{
header = "Ôåãèîéãéáî: ¨1 mine up©\n\n";
}
else
{
header = "Ôåãèîéãéáî: ¨";
tmp = ftos(minesup);
header = strcat(header,tmp);
header = strcat(header," mines up©\n\n");
}
if (points == 0)
{
st1 = ".. Level 1 Mine (1 point)\n.. Level 2 Mine (2 points)\n\n.. Concussion Mine (1 point)\n.. Psionic Mine (2 points)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine (3 points)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine (2 points)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine (3 points)\n\n";
}
else if (points == 1)
{
st1 = ".. Level 1 Mine ( ðïéîô)\n.. Level 2 Mine (2 points)\n\n.. Concussion Mine ( ðïéîô)\n.. Psionic Mine (2 points)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine (3 points)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine (2 points)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine (3 points)\n\n";
}
else if (points == 2)
{
st1 = ".. Level 1 Mine ( ðïéîô)\n.. Level 2 Mine ( ðïéîôó)\n\n.. Concussion Mine ( ðïéîô)\n.. Psionic Mine ( ðïéîôó)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine (3 points)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine ( ðïéîôó)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine (3 points)\n\n";
}
else if (points > 2)
{
st1 = ".. Level 1 Mine ( ðïéîô)\n.. Level 2 Mine ( ðïéîôó)\n\n.. Concussion Mine ( ðïéîô)\n.. Psionic Mine ( ðïéîôó)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine ( ðïéîôó)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine ( ðïéîôó)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine ( ðïéîôó)\n\n";
}
st4 = "";
st5 = "";
}
else // Specialist
{
if (!minesup)
{
header = "Óðåãéáìéóô: ¨no mines up©\n\n";
}
else if (minesup == 1)
{
header = "Óðåãéáìéóô: ¨1 mine up©\n\n";
}
else
{
header = "Óðåãéáìéóô: ¨";
tmp = ftos(minesup);
header = strcat(header,tmp);
header = strcat(header," mines up©\n\n");
}
if (points == 0)
{
st1 = ".. Level 1 Mine (1 point)\n.. Level 2 Mine (2 points)\n.. Level 3 Mine (3 points)\n\n.. Concussion Mine (1 point)\n.. Psionic Mine (2 points)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine (3 points)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine (2 points)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine (3 points)\n\n";
}
else if (points == 1)
{
st1 = ".. Level 1 Mine ( ðïéîô)\n.. Level 2 Mine (2 points)\n.. Level 3 Mine (3 points)\n\n.. Concussion Mine ( ðïéîô)\n.. Psionic Mine (2 points)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine (3 points)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine (2 points)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine (3 points)\n\n";
}
else if (points == 2)
{
st1 = ".. Level 1 Mine ( ðïéîô)\n.. Level 2 Mine ( ðïéîôó)\n.. Level 3 Mine (3 points)\n\n.. Concussion Mine ( ðïéîô)\n.. Psionic Mine ( ðïéîôó)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine (3 points)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine ( ðïéîôó)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine (3 points)\n\n";
}
else if (points > 2)
{
st1 = ".. Level 1 Mine ( ðïéîô)\n.. Level 2 Mine ( ðïéîôó)\n.. Level 3 Mine ( ðïéîôó)\n\n.. Concussion Mine ( ðïéîô)\n.. Psionic Mine ( ðïéîôó)\n";
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
st2 = ".. Napalm Mine ( ðïéîôó)\n";
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
st2 = ".. Biological Mine ( ðïéîôó)\n";
else
st2 = "\n";
st3 = ".. MIRV Mine ( ðïéîôó)\n\n";
}
st4="";
st5="";
bitfield = GetMineConvBitfield(self);
if (!(bitfield & #GUERILLA_CONV1_SET))
if (self.no_grenades_1 >= 1)
if (IsMineConvertible(self.tp_grenades_1))
{
st4 = ".. Convert ";
tmp = GetGrenadeText(self.tp_grenades_1);
st4 = strcat(st4,tmp);
st4 = strcat(st4," Grenade");
st4 = padstr(st4,33);
st4 = strcat(st4,"\n");
}
if (!(bitfield & #GUERILLA_CONV2_SET))
if (self.no_grenades_2 >= 1)
if (IsMineConvertible(self.tp_grenades_2))
{
st5 = ".. Convert ";
tmp = GetGrenadeText(self.tp_grenades_2);
st5 = strcat(st5,tmp);
st5 = strcat(st5," Grenade");
st5 = padstr(st5,33);
st5 = strcat(st5,"\n");
}
}
foot = "\n.. Îïôèéîç \n\nÇõåòéììá Ðïéîôó: ";
tmp = ftos(points);
foot = strcat(foot,tmp);
foot = strcat(foot,"¯");
bitfield = GetMineSpentPoints(self);
tmp = ftos(points + bitfield);
foot = strcat(foot,tmp);
CenterPrint7(self,header,st1,st2,st3,st4,st5,foot);
};
//======================================================================
// Guerilla menu handler
void(float inp) Menu_Guerilla_Input =
{
if (inp == 10)
{
ResetMenu();
self.impulse = 0;
}
// are we a specialist? if so.. we can convert grenades
if (self.job & #JOB_EXTRA2)
{
local float convID;
local float bitfield;
bitfield = GetMineConvBitfield(self);
if (inp == 8) // conversion of grenade 1
{
if (!(bitfield & #GUERILLA_CONV1_SET))
if (self.no_grenades_1 >= 1)
if (IsMineConvertible(self.tp_grenades_1))
{
convID = ConvertGrenIDToMine(self.tp_grenades_1);
GuerillaSetMine(convID,1);
}
}
if (inp == 9) // conversion of grenade 2
{
if (!(bitfield & #GUERILLA_CONV2_SET))
if (self.no_grenades_2 >= 1)
if (IsMineConvertible(self.tp_grenades_2))
{
convID = ConvertGrenIDToMine(self.tp_grenades_2);
GuerillaSetMine(convID,2);
}
}
}
if (inp == 1)
GuerillaSetMine(#MINE_LEVEL1,0);
else if (inp == 2)
GuerillaSetMine(#MINE_LEVEL2,0);
else if (inp == 3 && self.job & #JOB_EXTRA2)
GuerillaSetMine(#MINE_LEVEL3,0);
else if (inp == 4)
GuerillaSetMine(#MINE_CONCUSSION,0);
else if (inp == 5)
GuerillaSetMine(#MINE_PSIONIC,0);
else if (inp == 6)
{
if (self.tp_grenades_1 == #GR_TYPE_NAPALM || self.tp_grenades_2 == #GR_TYPE_NAPALM || self.weapons_carried & #WEAP_FLAMETHROWER)
GuerillaSetMine(#MINE_NAPALM,0);
else if (self.tp_grenades_1 == #GR_TYPE_BIO || self.tp_grenades_2 == #GR_TYPE_BIO || self.weapons_carried & #WEAP_MEDIKIT)
GuerillaSetMine(#MINE_BIO,0);
}
else if (inp == 7)
GuerillaSetMine(#MINE_MIRV,0);
self.impulse = 0;
};
//======================================================================
// A mine blows up
void() GuerillaExplode =
{
// Only call minedown() if we r still guerilla, this avoids garbage on clean up
if (self.owner.job & #JOB_GUERILLA)
MineDown(self.owner,self);
local string st,st2;
local float charged;
if (time < self.heat + #GUERILLA_ACTIVATE_TIME)
charged = #FALSE;
else
charged = #TRUE;
self.health = 0; //CH would cause tesla to act weird without
if (self.has_sensor) // Standard mines
{
local float hitdamage, legdmg;
local float joblevel;
joblevel = GetJobExtras(self.owner);
legdmg = 0;
if (self.has_sentry == #MINE_LEVEL1)
hitdamage = #MINE_DMG_LEVEL1;
else if (self.has_sentry == #MINE_LEVEL2)
{
hitdamage = #MINE_DMG_LEVEL2;
legdmg = #MINE_LVL2_LEGDMG;
if (charged)
SpawnSprite(1,#SPRITE_AIRBURST,self.origin,'0 0 0',#SPRITEMOVE_UP,0.1);
}
else
{
hitdamage = #MINE_DMG_LEVEL3;
legdmg = #MINE_LVL3_LEGDMG;
if (charged)
SpawnSprite(3,#SPRITE_AIRBURST,self.origin,'0 0 0',#SPRITEMOVE_UP,0.15);
}
deathmsg = #DMSG_LAND_MINE;
if (joblevel == 0)
{
if (self.has_tesla == 2) // set by GuerillaSwep for trace weapons
sprint(self.owner,#PRINT_HIGH,"your mine is destroyed\n");
if (self.has_tesla == 0) // default
sprint(self.owner,#PRINT_HIGH,"your mine explodes\n");
// if has_tesla is 1 print nothing, as this is set by DetonateMines() and GuerillaThink
}
else // specialist or technician
{
st = GetMineStr(self.has_sentry);
st2 = "";
if (self.has_holo)
st2 = " converted";
if (self.has_tesla == 2) // set by GuerillaSwep for trace weapons
sprint(self.owner,#PRINT_HIGH,"Your ",st,st2," mine is destroyed\n");
if (self.has_tesla == 0) // default
sprint(self.owner,#PRINT_HIGH,"Your ",st,st2," mine explodes\n");
}
if (!charged) //If not charged, do less damage when blowing up
T_RadiusDamage (self, self.owner, #MINE_UNARMED_DMG, world); //- damage was 80
else
{
T_RadiusDamage (self, self.owner, hitdamage, world); //- damage was 160
// legdamage for lvl2 and lvl3 mines if was hit from below (on ground usually)
if (legdmg)
{
local entity te;
te = findradius(self.origin, hitdamage + 15);
while (te)
{
if (te.classname == "player")
if (CanDamage (te, self))
if (te.health > 0)
if (te.playerclass != #PC_UNDEFINED)
if (!Teammate(te, self.owner) || te == self.owner)
if (!(te.invincible_finished > time))
if (te.is_connected)
if (!(te.armorclass & #AT_SAVEEXPLOSION) || random() < 0.25) // blast armor avoids our legs to be hurt most of the time
if (te.origin_z > self.origin_z) // only hurt legs if hit from below..
{
if (HurtLegs(te,legdmg))
{
if (legdmg == #MINE_LVL3_LEGDMG)
sprint(te,#PRINT_HIGH,"Woah! That mine really hurts your legs!\n");
else
sprint(te,#PRINT_HIGH,"That mine hurts your legs!\n");
}
}
te = te.chain;
}
}
}
WriteByte (#MSG_BROADCAST, #SVC_TEMPENTITY);
WriteByte (#MSG_BROADCAST, #TE_EXPLOSION);
WriteCoord (#MSG_BROADCAST, self.origin_x);
WriteCoord (#MSG_BROADCAST, self.origin_y);
WriteCoord (#MSG_BROADCAST, self.origin_z);
#ifdef QUAKE_WORLD
multicast (self.origin, #MULTICAST_PHS);
dremove(self);
#else
BecomeExplosion ();
#endif
}
else // Non-standard mines
{
self.netname = "special_mine"; // avoids recursive calls and lets us identify mines vs grens
self.touch = SUB_Null;
self.think = SUB_Null;
self.nextthink = -1;
self.takedamage = #DAMAGE_NO; // NEEDED or crash
st = GetMineStr(self.has_sentry);
st2 = "";
if (self.has_holo)
st2 = " converted";
if (self.has_tesla == 2) // set by GuerillaSwep for trace weapons
sprint(self.owner,#PRINT_HIGH,"Your ",st,st2," mine is destroyed\n");
if (self.has_tesla == 0) // default
sprint(self.owner,#PRINT_HIGH,"Your ",st,st2," mine explodes\n");
if (!charged) // not armed?
{
WriteByte (#MSG_BROADCAST, #SVC_TEMPENTITY);
WriteByte (#MSG_BROADCAST, #TE_EXPLOSION);
WriteCoord (#MSG_BROADCAST, self.origin_x);
WriteCoord (#MSG_BROADCAST, self.origin_y);
WriteCoord (#MSG_BROADCAST, self.origin_z);
#ifdef QUAKE_WORLD
multicast (self.origin, #MULTICAST_PHS);
dremove(self);
#else
BecomeExplosion ();
#endif
}
else // special mine is charged..
{
if (self.has_sentry == #MINE_CONCUSSION)
ConcussionGrenadeExplode();
else if (self.has_sentry == #MINE_PSIONIC)
PsionicGrenadeExplode();
else if (self.has_sentry == #MINE_BIO)
BioGrenadeExplode();
else if (self.has_sentry == #MINE_NAPALM)
NapalmGrenadeExplode();
else if (self.has_sentry == #MINE_MIRV)
MirvGrenadeExplode();
else if (self.has_sentry == #MINE_NAIL)
NailGrenadeExplode();
else if (self.has_sentry == #MINE_GAS)
GasGrenadeExplode();
else if (self.has_sentry == #MINE_EMP)
EMPGrenadeExplode();
else if (self.has_sentry == #MINE_FRAG)
FragGrenadeExplode();
else if (self.has_sentry == #MINE_KRAC)
KracGrenadeExplode();
else if (self.has_sentry == #MINE_CALTROP)
CaltropGrenadeExplode();
else if (self.has_sentry == #MINE_ANTIGRAV)
AntiGravGrenadeExplode();
else
{
RPrint("BUG: Unknown mine type on GuerillaExplode()!\n");
dremove(self);
return;
}
}
}
};
//=========================================================================
// Detonate all mines the mine_owner player entity has
void(entity mine_owner) DetonateMines =
{
local entity e;
local entity oself;
oself = self;
// Find any mine
e = find(world, netname, "land_mine");
while (e != world)
{
if(e.classname == "grenade")
if(e.owner == mine_owner) {
/*e.heat = time;
e.has_tesla = 1; //- display no message on GuerillaExplode
e.think = GuerillaExplode;
e.nextthink = time;*/
self = e;
e.heat = time;
e.has_tesla = 1;
GuerillaExplode();
}
e = find(e, netname, "land_mine");
}
self = oself;
};
//====================================================
//Code to detonate the guerilla mines on traceattack weapons.
//Has small radius, just large enough to hit what was aimed at
void(vector startpos) GuerillaMineSweep =
{
local entity head;
head = findradius(startpos, 30);
while (head)
{
if (head.classname == "grenade" && head.netname == "land_mine") {
head.has_tesla = 2; // "mine is destroyed" message on guerillaexplode()
head.think = GuerillaExplode;
head.nextthink = time + 0.1;
}
head = head.chain;
}
};
//============================================================
// Think of mines, makes sound, scans and explodes if needed
void() GuerillaThink = //Every second see if we have enemy nearby
{
if (!self.owner.is_connected)
{
dremove(self);
return;
}
local entity head;
local float finished; //Only blow up once
if (self.has_fieldgen == 1)
{
self.effects = 0;
self.has_fieldgen = 2;
self.nextthink = time + 0.1;
return;
}
if (self.has_fieldgen == 2)
{
self.effects = #EF_DIMLIGHT;
self.has_fieldgen = 3;
self.nextthink = time + 0.1;
return;
}
if (self.has_fieldgen == 3)
{
self.effects = 0;
self.has_fieldgen = 4;
}
finished = 0;
self.nextthink = time + #MINE_SCANRATE;
if (time < self.heat + #GUERILLA_ACTIVATE_TIME)
return;
if (time > self.last_attacked_time) {
sound (self, #CHAN_WEAPON, "weapons/guerblip.wav", 1, #ATTN_IDLE);
self.last_attacked_time = time + #GUERILLA_BEEP_RATE;
if (!self.has_fieldgen)
{
self.has_fieldgen = 1;
self.effects = #EF_DIMLIGHT;
self.nextthink = time + 0.1;
return;
}
}
local string desc, conv;
local float hasextras;
if (self.has_holo)
conv = " converted";
else
conv = "";
if (self.owner.job & #JOB_EXTRA1 || self.owner.job & #JOB_EXTRA2)
hasextras = #TRUE;
else
hasextras = #FALSE;
desc = GetMineStr(self.has_sentry);
self.health = self.health - #MINE_SCANRATE;
if (self.health <= 0) { //Detonate mine cause we ran out of time
local float minesup;
minesup = GetMinesUp(self.owner);
self.heat = time; //Make it a smaller explosion
if (hasextras)
sprint(self.owner,#PRINT_HIGH,"Your ",desc,conv," mine runs out of energy, ");
else
sprint(self.owner,#PRINT_HIGH,"Your mine runs out of energy, ");
if (minesup > 1) {
local string st;
st = ftos (minesup - 1);
if (self.owner.job & #JOB_EXTRA1 || self.owner.job & #JOB_EXTRA2)
{
sprint(self.owner,#PRINT_HIGH,"you still have ");
sprint(self.owner,#PRINT_HIGH,st);
sprint(self.owner,#PRINT_HIGH," mines up\n");
}
else
{
sprint(self.owner,#PRINT_HIGH,"you still have ");
sprint(self.owner,#PRINT_HIGH,st);
sprint(self.owner,#PRINT_HIGH,"/#GUERILLA_NOEXTRAS_MINEMAX mines up\n");
}
}
else
sprint(self.owner,#PRINT_HIGH,"you currently have no active mines\n");
self.has_tesla = 1; //- display no message on GuerillaExplode
GuerillaExplode();
finished = 1;
}
head = findradius(self.origin,#GUERILLA_RADIUS);//OfN it was 150
while (head != world && !finished) {
if (head.classname == "player" && head.health > 0)
{
if (head.playerclass != #PC_UNDEFINED) // skip Observers
{
//Mines detonate on either enemies or yourself
if (CanDamage(head,self)) {
if (!Teammate(head, self.owner) && head.undercover_team != self.owner.team_no)
{
//WK 5-15-08 Blow up only if they are running away, stopped, or we are MIRV/NAPALM mines
local vector vect_to_target;
local float dotpro, boom;
boom = 0;
vect_to_target = head.origin - self.origin;
dotpro = vect_to_target * head.velocity;
if (dotpro > 0) boom = 1;
if (vlen(head.velocity) < 120) boom = 1;
if (self.has_sentry == #MINE_NAPALM || self.has_sentry == #MINE_MIRV) boom = 1;
if (boom) {
//Uncovered ENEMY
if (hasextras)
sprint(self.owner,#PRINT_HIGH,"your ",desc,conv," mine explodes on ");
else
sprint(self.owner,#PRINT_HIGH,"your mine explodes on ");
sprint(self.owner,#PRINT_HIGH,head.netname);
if (head.origin_z > self.origin_z)
sprint(self.owner,#PRINT_HIGH,"'s ass!\n");
else
sprint(self.owner,#PRINT_HIGH,"'s face!\n");
self.has_tesla = 1; //- display no message on GuerillaExplode
GuerillaExplode();
finished = 1;
}
} else if (head == self.owner) { // ourselves
self.has_tesla = 1; //- display no message on GuerillaExplode
GuerillaExplode();
finished = 1;
}
}
}
}
else if (IsMonster(head) && !Teammate(head.real_owner, self.owner)) { //- OfN - monsters and grunt are affected
T_Damage(head,self,self.owner,#MINE_DMG); //Demons are vulnerable
self.has_tesla = 1; //- display no message on GuerillaExplode
GuerillaExplode();
finished = 1;
}
head = head.chain;
}
//if (finished && self.has_sensor)
// dremove(self);
};
//================================================================
// What happens when someone runs it over
void() GuerillaTouch =
{
if (time < self.heat + #GUERILLA_ACTIVATE_TIME)
return;
if (other.playerclass == #PC_UNDEFINED) // skip Observers
return;
#ifdef MINES_IGNORE_TEAMMATETOUCH
if (other != self.owner)
if (other.classname == "player" || IsMonster(other))
if (Teammate(self.owner, other))
if (other.health > 0)
return;
#endif
if (other.classname == "player")
if (other.health > 0)
if (other.is_connected)
{
local string desc, conv;
conv = "";
desc = GetMineStr(self.has_sentry);
if (self.has_holo)
conv = " converted";
if (self.owner.job & #JOB_EXTRA1 || self.owner.job & #JOB_EXTRA2)
sprint(self.owner,#PRINT_HIGH,other.netname," touches your ",desc,conv," mine!\n");
else
sprint(self.owner,#PRINT_HIGH,other.netname," touches your mine!\n");
}
GuerillaExplode();
};
void() GuerillaTossTouch =
{
if (other != world) {
GuerillaTouch();
return;
}
if (pointcontents(self.origin) == #CONTENT_SKY || pointcontents(self.origin) == #CONTENT_SOLID) //CH if in wall or sky
{
self.health = 0; //CH needed for tesla
// OfN CAUSES ANY PROBLEM? Is this needed?
MineDown(self.owner,self);
dremove(self);
return;
}
self.angles = self.velocity = self.avelocity = '0 0 0';
self.movetype = #MOVETYPE_NONE;
sound (self, #CHAN_WEAPON, "weapons/guerset.wav", 1, #ATTN_NORM);
self.touch = GuerillaTouch;
self.think = GuerillaThink;
self.nextthink = time + 1;
};
//==================================================================
// Called when a guerilla player uses 'skill'
void() JobGuerilla =
{
if (self.job & #JOB_EXTRA1 || self.job & #JOB_EXTRA2)
{
if (self.current_menu == #MENU_GUERILLA)
{
GuerillaSetMine(#MINE_LEVEL1,0);
return;
}
self.current_menu = #MENU_GUERILLA;
self.menu_count = #MENU_REFRESH_RATE;
return;
}
GuerillaSetMine(#MINE_REGULAR,0);
};
//============================================================================
// Sets a mine of the specified kind
void(float minetype, float converted) GuerillaSetMine =
{
if (!minetype)
{
// if this gets executed its a bug
RPrint("BUG: Invalid mine type on GuerillaSetMine()\n");
return;
}
if (!AttemptToSetMine(self,minetype,converted)) return;
self.ammo_rockets = self.ammo_rockets - #GUERILLA_MINE_COST;
//WK 9/15/7 Fix rocket ammo not updating on guerilla
if (self.items & #IT_ROCKETS) self.currentammo = self.ammo_rockets;
self.job_finished = time + #GUERILLA_JOB_DELAY;
if (self.job & #JOB_EXTRA1 || self.job & #JOB_EXTRA2)
{
local string st;
st = GetMineStr(minetype);
if (converted)
sprint(self,#PRINT_HIGH,"you convert a grenade into a ",st," mine...\n");
else
sprint(self,#PRINT_HIGH,"you place a ",st," mine...\n");
}
else
sprint(self,#PRINT_HIGH,"you place a mine...\n");
if (self.current_menu == #MENU_GUERILLA)
ResetMenu();
#ifdef TEAM_MINE_REPORTS
teamprefixsprint(self.team_no,self);
teamsprint(self.team_no,self,self.netname);
teamsprint(self.team_no,self," places a mine\n");
#endif
//Set all the critical crap on the mine
newmis = spawn();
newmis.movetype = #MOVETYPE_BOUNCE;
newmis.solid = #SOLID_BBOX;
newmis.takedamage = #DAMAGE_AIM;
newmis.classname = "grenade";
newmis.netname = "land_mine";
//newmis.flags = #FL_FINDABLE_NONSOLID; // For mine ID
//setsize (newmis, '-1 -1 0', '1 1 0.5');
setsize (newmis, '0 0 0','0 0 0');
//setsize (newmis, '-0.5 -0.5 -0.5', '1 1 1');
setorigin (newmis, self.origin);
newmis.owner = self;
makevectors (self.v_angle);
newmis.avelocity = '300 300 300';
newmis.velocity = v_forward*600 + v_up * 200 + v_right*10 + v_up*10;
newmis.angles = vectoangles(newmis.velocity);
if (minetype == #MINE_NAPALM)
newmis.skin = 2;
else if (minetype == #MINE_MIRV)
newmis.skin = 0;
else // default look
newmis.skin = 1;
//setmodel (newmis, "progs/lndmine.mdl");
setmodel (newmis, "progs/biggren.mdl");